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e2cc0e484e
The Godot-specific patch is just a single line now; removing this patch will likely require adjusting Godot importer code to handle error limits better. This also adds new SIMPLIFY_ options; Godot is currently not using any of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
675 lines
20 KiB
C++
675 lines
20 KiB
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
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#include "meshoptimizer.h"
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#include <assert.h>
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#include <string.h>
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// This work is based on:
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// Fabian Giesen. Simple lossless index buffer compression & follow-up. 2013
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// Conor Stokes. Vertex Cache Optimised Index Buffer Compression. 2014
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namespace meshopt
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{
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const unsigned char kIndexHeader = 0xe0;
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const unsigned char kSequenceHeader = 0xd0;
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static int gEncodeIndexVersion = 1;
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typedef unsigned int VertexFifo[16];
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typedef unsigned int EdgeFifo[16][2];
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static const unsigned int kTriangleIndexOrder[3][3] = {
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{0, 1, 2},
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{1, 2, 0},
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{2, 0, 1},
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};
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static const unsigned char kCodeAuxEncodingTable[16] = {
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0x00, 0x76, 0x87, 0x56, 0x67, 0x78, 0xa9, 0x86, 0x65, 0x89, 0x68, 0x98, 0x01, 0x69,
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0, 0, // last two entries aren't used for encoding
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};
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static int rotateTriangle(unsigned int a, unsigned int b, unsigned int c, unsigned int next)
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{
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(void)a;
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return (b == next) ? 1 : (c == next ? 2 : 0);
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}
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static int getEdgeFifo(EdgeFifo fifo, unsigned int a, unsigned int b, unsigned int c, size_t offset)
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{
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for (int i = 0; i < 16; ++i)
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{
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size_t index = (offset - 1 - i) & 15;
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unsigned int e0 = fifo[index][0];
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unsigned int e1 = fifo[index][1];
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if (e0 == a && e1 == b)
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return (i << 2) | 0;
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if (e0 == b && e1 == c)
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return (i << 2) | 1;
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if (e0 == c && e1 == a)
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return (i << 2) | 2;
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}
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return -1;
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}
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static void pushEdgeFifo(EdgeFifo fifo, unsigned int a, unsigned int b, size_t& offset)
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{
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fifo[offset][0] = a;
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fifo[offset][1] = b;
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offset = (offset + 1) & 15;
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}
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static int getVertexFifo(VertexFifo fifo, unsigned int v, size_t offset)
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{
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for (int i = 0; i < 16; ++i)
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{
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size_t index = (offset - 1 - i) & 15;
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if (fifo[index] == v)
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return i;
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}
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return -1;
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}
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static void pushVertexFifo(VertexFifo fifo, unsigned int v, size_t& offset, int cond = 1)
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{
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fifo[offset] = v;
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offset = (offset + cond) & 15;
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}
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static void encodeVByte(unsigned char*& data, unsigned int v)
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{
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// encode 32-bit value in up to 5 7-bit groups
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do
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{
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*data++ = (v & 127) | (v > 127 ? 128 : 0);
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v >>= 7;
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} while (v);
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}
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static unsigned int decodeVByte(const unsigned char*& data)
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{
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unsigned char lead = *data++;
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// fast path: single byte
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if (lead < 128)
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return lead;
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// slow path: up to 4 extra bytes
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// note that this loop always terminates, which is important for malformed data
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unsigned int result = lead & 127;
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unsigned int shift = 7;
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for (int i = 0; i < 4; ++i)
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{
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unsigned char group = *data++;
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result |= unsigned(group & 127) << shift;
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shift += 7;
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if (group < 128)
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break;
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}
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return result;
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}
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static void encodeIndex(unsigned char*& data, unsigned int index, unsigned int last)
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{
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unsigned int d = index - last;
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unsigned int v = (d << 1) ^ (int(d) >> 31);
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encodeVByte(data, v);
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}
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static unsigned int decodeIndex(const unsigned char*& data, unsigned int last)
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{
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unsigned int v = decodeVByte(data);
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unsigned int d = (v >> 1) ^ -int(v & 1);
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return last + d;
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}
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static int getCodeAuxIndex(unsigned char v, const unsigned char* table)
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{
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for (int i = 0; i < 16; ++i)
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if (table[i] == v)
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return i;
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return -1;
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}
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static void writeTriangle(void* destination, size_t offset, size_t index_size, unsigned int a, unsigned int b, unsigned int c)
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{
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if (index_size == 2)
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{
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static_cast<unsigned short*>(destination)[offset + 0] = (unsigned short)(a);
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static_cast<unsigned short*>(destination)[offset + 1] = (unsigned short)(b);
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static_cast<unsigned short*>(destination)[offset + 2] = (unsigned short)(c);
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}
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else
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{
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static_cast<unsigned int*>(destination)[offset + 0] = a;
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static_cast<unsigned int*>(destination)[offset + 1] = b;
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static_cast<unsigned int*>(destination)[offset + 2] = c;
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}
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}
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} // namespace meshopt
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size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count)
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{
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using namespace meshopt;
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assert(index_count % 3 == 0);
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// the minimum valid encoding is header, 1 byte per triangle and a 16-byte codeaux table
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if (buffer_size < 1 + index_count / 3 + 16)
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return 0;
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int version = gEncodeIndexVersion;
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buffer[0] = (unsigned char)(kIndexHeader | version);
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EdgeFifo edgefifo;
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memset(edgefifo, -1, sizeof(edgefifo));
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VertexFifo vertexfifo;
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memset(vertexfifo, -1, sizeof(vertexfifo));
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size_t edgefifooffset = 0;
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size_t vertexfifooffset = 0;
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unsigned int next = 0;
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unsigned int last = 0;
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unsigned char* code = buffer + 1;
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unsigned char* data = code + index_count / 3;
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unsigned char* data_safe_end = buffer + buffer_size - 16;
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int fecmax = version >= 1 ? 13 : 15;
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// use static encoding table; it's possible to pack the result and then build an optimal table and repack
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// for now we keep it simple and use the table that has been generated based on symbol frequency on a training mesh set
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const unsigned char* codeaux_table = kCodeAuxEncodingTable;
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for (size_t i = 0; i < index_count; i += 3)
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{
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// make sure we have enough space to write a triangle
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// each triangle writes at most 16 bytes: 1b for codeaux and 5b for each free index
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// after this we can be sure we can write without extra bounds checks
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if (data > data_safe_end)
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return 0;
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int fer = getEdgeFifo(edgefifo, indices[i + 0], indices[i + 1], indices[i + 2], edgefifooffset);
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if (fer >= 0 && (fer >> 2) < 15)
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{
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const unsigned int* order = kTriangleIndexOrder[fer & 3];
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unsigned int a = indices[i + order[0]], b = indices[i + order[1]], c = indices[i + order[2]];
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// encode edge index and vertex fifo index, next or free index
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int fe = fer >> 2;
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int fc = getVertexFifo(vertexfifo, c, vertexfifooffset);
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int fec = (fc >= 1 && fc < fecmax) ? fc : (c == next ? (next++, 0) : 15);
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if (fec == 15 && version >= 1)
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{
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// encode last-1 and last+1 to optimize strip-like sequences
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if (c + 1 == last)
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fec = 13, last = c;
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if (c == last + 1)
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fec = 14, last = c;
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}
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*code++ = (unsigned char)((fe << 4) | fec);
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// note that we need to update the last index since free indices are delta-encoded
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if (fec == 15)
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encodeIndex(data, c, last), last = c;
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// we only need to push third vertex since first two are likely already in the vertex fifo
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if (fec == 0 || fec >= fecmax)
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pushVertexFifo(vertexfifo, c, vertexfifooffset);
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// we only need to push two new edges to edge fifo since the third one is already there
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pushEdgeFifo(edgefifo, c, b, edgefifooffset);
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pushEdgeFifo(edgefifo, a, c, edgefifooffset);
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}
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else
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{
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int rotation = rotateTriangle(indices[i + 0], indices[i + 1], indices[i + 2], next);
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const unsigned int* order = kTriangleIndexOrder[rotation];
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unsigned int a = indices[i + order[0]], b = indices[i + order[1]], c = indices[i + order[2]];
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// if a/b/c are 0/1/2, we emit a reset code
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bool reset = false;
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if (a == 0 && b == 1 && c == 2 && next > 0 && version >= 1)
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{
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reset = true;
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next = 0;
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// reset vertex fifo to make sure we don't accidentally reference vertices from that in the future
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// this makes sure next continues to get incremented instead of being stuck
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memset(vertexfifo, -1, sizeof(vertexfifo));
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}
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int fb = getVertexFifo(vertexfifo, b, vertexfifooffset);
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int fc = getVertexFifo(vertexfifo, c, vertexfifooffset);
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// after rotation, a is almost always equal to next, so we don't waste bits on FIFO encoding for a
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int fea = (a == next) ? (next++, 0) : 15;
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int feb = (fb >= 0 && fb < 14) ? fb + 1 : (b == next ? (next++, 0) : 15);
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int fec = (fc >= 0 && fc < 14) ? fc + 1 : (c == next ? (next++, 0) : 15);
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// we encode feb & fec in 4 bits using a table if possible, and as a full byte otherwise
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unsigned char codeaux = (unsigned char)((feb << 4) | fec);
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int codeauxindex = getCodeAuxIndex(codeaux, codeaux_table);
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// <14 encodes an index into codeaux table, 14 encodes fea=0, 15 encodes fea=15
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if (fea == 0 && codeauxindex >= 0 && codeauxindex < 14 && !reset)
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{
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*code++ = (unsigned char)((15 << 4) | codeauxindex);
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}
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else
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{
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*code++ = (unsigned char)((15 << 4) | 14 | fea);
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*data++ = codeaux;
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}
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// note that we need to update the last index since free indices are delta-encoded
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if (fea == 15)
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encodeIndex(data, a, last), last = a;
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if (feb == 15)
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encodeIndex(data, b, last), last = b;
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if (fec == 15)
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encodeIndex(data, c, last), last = c;
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// only push vertices that weren't already in fifo
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if (fea == 0 || fea == 15)
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pushVertexFifo(vertexfifo, a, vertexfifooffset);
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if (feb == 0 || feb == 15)
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pushVertexFifo(vertexfifo, b, vertexfifooffset);
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if (fec == 0 || fec == 15)
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pushVertexFifo(vertexfifo, c, vertexfifooffset);
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// all three edges aren't in the fifo; pushing all of them is important so that we can match them for later triangles
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pushEdgeFifo(edgefifo, b, a, edgefifooffset);
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pushEdgeFifo(edgefifo, c, b, edgefifooffset);
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pushEdgeFifo(edgefifo, a, c, edgefifooffset);
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}
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}
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// make sure we have enough space to write codeaux table
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if (data > data_safe_end)
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return 0;
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// add codeaux encoding table to the end of the stream; this is used for decoding codeaux *and* as padding
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// we need padding for decoding to be able to assume that each triangle is encoded as <= 16 bytes of extra data
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// this is enough space for aux byte + 5 bytes per varint index which is the absolute worst case for any input
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for (size_t i = 0; i < 16; ++i)
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{
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// decoder assumes that table entries never refer to separately encoded indices
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assert((codeaux_table[i] & 0xf) != 0xf && (codeaux_table[i] >> 4) != 0xf);
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*data++ = codeaux_table[i];
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}
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// since we encode restarts as codeaux without a table reference, we need to make sure 00 is encoded as a table reference
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assert(codeaux_table[0] == 0);
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assert(data >= buffer + index_count / 3 + 16);
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assert(data <= buffer + buffer_size);
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return data - buffer;
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}
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size_t meshopt_encodeIndexBufferBound(size_t index_count, size_t vertex_count)
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{
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assert(index_count % 3 == 0);
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// compute number of bits required for each index
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unsigned int vertex_bits = 1;
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while (vertex_bits < 32 && vertex_count > size_t(1) << vertex_bits)
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vertex_bits++;
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// worst-case encoding is 2 header bytes + 3 varint-7 encoded index deltas
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unsigned int vertex_groups = (vertex_bits + 1 + 6) / 7;
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return 1 + (index_count / 3) * (2 + 3 * vertex_groups) + 16;
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}
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void meshopt_encodeIndexVersion(int version)
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{
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assert(unsigned(version) <= 1);
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meshopt::gEncodeIndexVersion = version;
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}
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int meshopt_decodeIndexBuffer(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size)
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{
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using namespace meshopt;
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assert(index_count % 3 == 0);
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assert(index_size == 2 || index_size == 4);
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// the minimum valid encoding is header, 1 byte per triangle and a 16-byte codeaux table
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if (buffer_size < 1 + index_count / 3 + 16)
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return -2;
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if ((buffer[0] & 0xf0) != kIndexHeader)
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return -1;
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int version = buffer[0] & 0x0f;
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if (version > 1)
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return -1;
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EdgeFifo edgefifo;
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memset(edgefifo, -1, sizeof(edgefifo));
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VertexFifo vertexfifo;
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memset(vertexfifo, -1, sizeof(vertexfifo));
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size_t edgefifooffset = 0;
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size_t vertexfifooffset = 0;
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unsigned int next = 0;
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unsigned int last = 0;
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int fecmax = version >= 1 ? 13 : 15;
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// since we store 16-byte codeaux table at the end, triangle data has to begin before data_safe_end
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const unsigned char* code = buffer + 1;
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const unsigned char* data = code + index_count / 3;
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const unsigned char* data_safe_end = buffer + buffer_size - 16;
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const unsigned char* codeaux_table = data_safe_end;
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for (size_t i = 0; i < index_count; i += 3)
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{
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// make sure we have enough data to read for a triangle
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// each triangle reads at most 16 bytes of data: 1b for codeaux and 5b for each free index
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// after this we can be sure we can read without extra bounds checks
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if (data > data_safe_end)
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return -2;
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unsigned char codetri = *code++;
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if (codetri < 0xf0)
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{
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int fe = codetri >> 4;
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// fifo reads are wrapped around 16 entry buffer
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unsigned int a = edgefifo[(edgefifooffset - 1 - fe) & 15][0];
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unsigned int b = edgefifo[(edgefifooffset - 1 - fe) & 15][1];
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int fec = codetri & 15;
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// note: this is the most common path in the entire decoder
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// inside this if we try to stay branchless (by using cmov/etc.) since these aren't predictable
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if (fec < fecmax)
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{
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// fifo reads are wrapped around 16 entry buffer
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unsigned int cf = vertexfifo[(vertexfifooffset - 1 - fec) & 15];
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unsigned int c = (fec == 0) ? next : cf;
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int fec0 = fec == 0;
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next += fec0;
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// output triangle
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writeTriangle(destination, i, index_size, a, b, c);
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// push vertex/edge fifo must match the encoding step *exactly* otherwise the data will not be decoded correctly
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pushVertexFifo(vertexfifo, c, vertexfifooffset, fec0);
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pushEdgeFifo(edgefifo, c, b, edgefifooffset);
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pushEdgeFifo(edgefifo, a, c, edgefifooffset);
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}
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else
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{
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unsigned int c = 0;
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// fec - (fec ^ 3) decodes 13, 14 into -1, 1
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// note that we need to update the last index since free indices are delta-encoded
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last = c = (fec != 15) ? last + (fec - (fec ^ 3)) : decodeIndex(data, last);
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// output triangle
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writeTriangle(destination, i, index_size, a, b, c);
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// push vertex/edge fifo must match the encoding step *exactly* otherwise the data will not be decoded correctly
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pushVertexFifo(vertexfifo, c, vertexfifooffset);
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pushEdgeFifo(edgefifo, c, b, edgefifooffset);
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pushEdgeFifo(edgefifo, a, c, edgefifooffset);
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}
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}
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else
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{
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// fast path: read codeaux from the table
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if (codetri < 0xfe)
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{
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unsigned char codeaux = codeaux_table[codetri & 15];
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// note: table can't contain feb/fec=15
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int feb = codeaux >> 4;
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int fec = codeaux & 15;
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// fifo reads are wrapped around 16 entry buffer
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// also note that we increment next for all three vertices before decoding indices - this matches encoder behavior
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unsigned int a = next++;
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unsigned int bf = vertexfifo[(vertexfifooffset - feb) & 15];
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unsigned int b = (feb == 0) ? next : bf;
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int feb0 = feb == 0;
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next += feb0;
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unsigned int cf = vertexfifo[(vertexfifooffset - fec) & 15];
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unsigned int c = (fec == 0) ? next : cf;
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int fec0 = fec == 0;
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next += fec0;
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// output triangle
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writeTriangle(destination, i, index_size, a, b, c);
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// push vertex/edge fifo must match the encoding step *exactly* otherwise the data will not be decoded correctly
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pushVertexFifo(vertexfifo, a, vertexfifooffset);
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pushVertexFifo(vertexfifo, b, vertexfifooffset, feb0);
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pushVertexFifo(vertexfifo, c, vertexfifooffset, fec0);
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pushEdgeFifo(edgefifo, b, a, edgefifooffset);
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pushEdgeFifo(edgefifo, c, b, edgefifooffset);
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pushEdgeFifo(edgefifo, a, c, edgefifooffset);
|
|
}
|
|
else
|
|
{
|
|
// slow path: read a full byte for codeaux instead of using a table lookup
|
|
unsigned char codeaux = *data++;
|
|
|
|
int fea = codetri == 0xfe ? 0 : 15;
|
|
int feb = codeaux >> 4;
|
|
int fec = codeaux & 15;
|
|
|
|
// reset: codeaux is 0 but encoded as not-a-table
|
|
if (codeaux == 0)
|
|
next = 0;
|
|
|
|
// fifo reads are wrapped around 16 entry buffer
|
|
// also note that we increment next for all three vertices before decoding indices - this matches encoder behavior
|
|
unsigned int a = (fea == 0) ? next++ : 0;
|
|
unsigned int b = (feb == 0) ? next++ : vertexfifo[(vertexfifooffset - feb) & 15];
|
|
unsigned int c = (fec == 0) ? next++ : vertexfifo[(vertexfifooffset - fec) & 15];
|
|
|
|
// note that we need to update the last index since free indices are delta-encoded
|
|
if (fea == 15)
|
|
last = a = decodeIndex(data, last);
|
|
|
|
if (feb == 15)
|
|
last = b = decodeIndex(data, last);
|
|
|
|
if (fec == 15)
|
|
last = c = decodeIndex(data, last);
|
|
|
|
// output triangle
|
|
writeTriangle(destination, i, index_size, a, b, c);
|
|
|
|
// push vertex/edge fifo must match the encoding step *exactly* otherwise the data will not be decoded correctly
|
|
pushVertexFifo(vertexfifo, a, vertexfifooffset);
|
|
pushVertexFifo(vertexfifo, b, vertexfifooffset, (feb == 0) | (feb == 15));
|
|
pushVertexFifo(vertexfifo, c, vertexfifooffset, (fec == 0) | (fec == 15));
|
|
|
|
pushEdgeFifo(edgefifo, b, a, edgefifooffset);
|
|
pushEdgeFifo(edgefifo, c, b, edgefifooffset);
|
|
pushEdgeFifo(edgefifo, a, c, edgefifooffset);
|
|
}
|
|
}
|
|
}
|
|
|
|
// we should've read all data bytes and stopped at the boundary between data and codeaux table
|
|
if (data != data_safe_end)
|
|
return -3;
|
|
|
|
return 0;
|
|
}
|
|
|
|
size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count)
|
|
{
|
|
using namespace meshopt;
|
|
|
|
// the minimum valid encoding is header, 1 byte per index and a 4-byte tail
|
|
if (buffer_size < 1 + index_count + 4)
|
|
return 0;
|
|
|
|
int version = gEncodeIndexVersion;
|
|
|
|
buffer[0] = (unsigned char)(kSequenceHeader | version);
|
|
|
|
unsigned int last[2] = {};
|
|
unsigned int current = 0;
|
|
|
|
unsigned char* data = buffer + 1;
|
|
unsigned char* data_safe_end = buffer + buffer_size - 4;
|
|
|
|
for (size_t i = 0; i < index_count; ++i)
|
|
{
|
|
// make sure we have enough data to write
|
|
// each index writes at most 5 bytes of data; there's a 4 byte tail after data_safe_end
|
|
// after this we can be sure we can write without extra bounds checks
|
|
if (data >= data_safe_end)
|
|
return 0;
|
|
|
|
unsigned int index = indices[i];
|
|
|
|
// this is a heuristic that switches between baselines when the delta grows too large
|
|
// we want the encoded delta to fit into one byte (7 bits), but 2 bits are used for sign and baseline index
|
|
// for now we immediately switch the baseline when delta grows too large - this can be adjusted arbitrarily
|
|
int cd = int(index - last[current]);
|
|
current ^= ((cd < 0 ? -cd : cd) >= 30);
|
|
|
|
// encode delta from the last index
|
|
unsigned int d = index - last[current];
|
|
unsigned int v = (d << 1) ^ (int(d) >> 31);
|
|
|
|
// note: low bit encodes the index of the last baseline which will be used for reconstruction
|
|
encodeVByte(data, (v << 1) | current);
|
|
|
|
// update last for the next iteration that uses it
|
|
last[current] = index;
|
|
}
|
|
|
|
// make sure we have enough space to write tail
|
|
if (data > data_safe_end)
|
|
return 0;
|
|
|
|
for (int k = 0; k < 4; ++k)
|
|
*data++ = 0;
|
|
|
|
return data - buffer;
|
|
}
|
|
|
|
size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count)
|
|
{
|
|
// compute number of bits required for each index
|
|
unsigned int vertex_bits = 1;
|
|
|
|
while (vertex_bits < 32 && vertex_count > size_t(1) << vertex_bits)
|
|
vertex_bits++;
|
|
|
|
// worst-case encoding is 1 varint-7 encoded index delta for a K bit value and an extra bit
|
|
unsigned int vertex_groups = (vertex_bits + 1 + 1 + 6) / 7;
|
|
|
|
return 1 + index_count * vertex_groups + 4;
|
|
}
|
|
|
|
int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size)
|
|
{
|
|
using namespace meshopt;
|
|
|
|
// the minimum valid encoding is header, 1 byte per index and a 4-byte tail
|
|
if (buffer_size < 1 + index_count + 4)
|
|
return -2;
|
|
|
|
if ((buffer[0] & 0xf0) != kSequenceHeader)
|
|
return -1;
|
|
|
|
int version = buffer[0] & 0x0f;
|
|
if (version > 1)
|
|
return -1;
|
|
|
|
const unsigned char* data = buffer + 1;
|
|
const unsigned char* data_safe_end = buffer + buffer_size - 4;
|
|
|
|
unsigned int last[2] = {};
|
|
|
|
for (size_t i = 0; i < index_count; ++i)
|
|
{
|
|
// make sure we have enough data to read
|
|
// each index reads at most 5 bytes of data; there's a 4 byte tail after data_safe_end
|
|
// after this we can be sure we can read without extra bounds checks
|
|
if (data >= data_safe_end)
|
|
return -2;
|
|
|
|
unsigned int v = decodeVByte(data);
|
|
|
|
// decode the index of the last baseline
|
|
unsigned int current = v & 1;
|
|
v >>= 1;
|
|
|
|
// reconstruct index as a delta
|
|
unsigned int d = (v >> 1) ^ -int(v & 1);
|
|
unsigned int index = last[current] + d;
|
|
|
|
// update last for the next iteration that uses it
|
|
last[current] = index;
|
|
|
|
if (index_size == 2)
|
|
{
|
|
static_cast<unsigned short*>(destination)[i] = (unsigned short)(index);
|
|
}
|
|
else
|
|
{
|
|
static_cast<unsigned int*>(destination)[i] = index;
|
|
}
|
|
}
|
|
|
|
// we should've read all data bytes and stopped at the boundary between data and tail
|
|
if (data != data_safe_end)
|
|
return -3;
|
|
|
|
return 0;
|
|
}
|