godot/tests/scene/test_tree.h
A Thousand Ships cd4221c1e2
[Tree] Fix error when removing child from Tree
New `last_child` member was not properly updated
2024-08-28 12:40:26 +02:00

176 lines
5.9 KiB
C++

/**************************************************************************/
/* test_tree.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* */
/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef TEST_TREE_H
#define TEST_TREE_H
#include "scene/gui/tree.h"
#include "tests/test_macros.h"
namespace TestTree {
TEST_CASE("[SceneTree][Tree]") {
SUBCASE("[Tree] Create and remove items.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();
TreeItem *child1 = tree->create_item();
CHECK_EQ(root->get_child_count(), 1);
TreeItem *child2 = tree->create_item(root);
CHECK_EQ(root->get_child_count(), 2);
TreeItem *child3 = tree->create_item(root, 0);
CHECK_EQ(root->get_child_count(), 3);
CHECK_EQ(root->get_child(0), child3);
CHECK_EQ(root->get_child(1), child1);
CHECK_EQ(root->get_child(2), child2);
root->remove_child(child3);
CHECK_EQ(root->get_child_count(), 2);
root->add_child(child3);
CHECK_EQ(root->get_child_count(), 3);
TreeItem *child4 = root->create_child();
CHECK_EQ(root->get_child_count(), 4);
CHECK_EQ(root->get_child(0), child1);
CHECK_EQ(root->get_child(1), child2);
CHECK_EQ(root->get_child(2), child3);
CHECK_EQ(root->get_child(3), child4);
memdelete(tree);
}
SUBCASE("[Tree] Clear items.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();
for (int i = 0; i < 10; i++) {
tree->create_item();
}
CHECK_EQ(root->get_child_count(), 10);
root->clear_children();
CHECK_EQ(root->get_child_count(), 0);
memdelete(tree);
}
SUBCASE("[Tree] Get last item.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();
TreeItem *last;
for (int i = 0; i < 10; i++) {
last = tree->create_item();
}
CHECK_EQ(root->get_child_count(), 10);
CHECK_EQ(tree->get_last_item(), last);
// Check nested.
TreeItem *old_last = last;
for (int i = 0; i < 10; i++) {
last = tree->create_item(old_last);
}
CHECK_EQ(tree->get_last_item(), last);
memdelete(tree);
}
// https://github.com/godotengine/godot/issues/96205
SUBCASE("[Tree] Get last item after removal.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();
TreeItem *child1 = tree->create_item(root);
TreeItem *child2 = tree->create_item(root);
CHECK_EQ(root->get_child_count(), 2);
CHECK_EQ(tree->get_last_item(), child2);
root->remove_child(child2);
CHECK_EQ(root->get_child_count(), 1);
CHECK_EQ(tree->get_last_item(), child1);
root->add_child(child2);
CHECK_EQ(root->get_child_count(), 2);
CHECK_EQ(tree->get_last_item(), child2);
memdelete(tree);
}
SUBCASE("[Tree] Previous and Next items.") {
Tree *tree = memnew(Tree);
TreeItem *root = tree->create_item();
TreeItem *child1 = tree->create_item();
TreeItem *child2 = tree->create_item();
TreeItem *child3 = tree->create_item();
CHECK_EQ(child1->get_next(), child2);
CHECK_EQ(child1->get_next_in_tree(), child2);
CHECK_EQ(child2->get_next(), child3);
CHECK_EQ(child2->get_next_in_tree(), child3);
CHECK_EQ(child3->get_next(), nullptr);
CHECK_EQ(child3->get_next_in_tree(), nullptr);
CHECK_EQ(child1->get_prev(), nullptr);
CHECK_EQ(child1->get_prev_in_tree(), root);
CHECK_EQ(child2->get_prev(), child1);
CHECK_EQ(child2->get_prev_in_tree(), child1);
CHECK_EQ(child3->get_prev(), child2);
CHECK_EQ(child3->get_prev_in_tree(), child2);
TreeItem *nested1 = tree->create_item(child2);
TreeItem *nested2 = tree->create_item(child2);
TreeItem *nested3 = tree->create_item(child2);
CHECK_EQ(child1->get_next(), child2);
CHECK_EQ(child1->get_next_in_tree(), child2);
CHECK_EQ(child2->get_next(), child3);
CHECK_EQ(child2->get_next_in_tree(), nested1);
CHECK_EQ(child3->get_prev(), child2);
CHECK_EQ(child3->get_prev_in_tree(), nested3);
CHECK_EQ(nested1->get_prev_in_tree(), child2);
CHECK_EQ(nested1->get_next_in_tree(), nested2);
memdelete(tree);
}
}
} // namespace TestTree
#endif // TEST_TREE_H