godot/tests/scene/test_button.h
2024-07-26 00:05:46 -04:00

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3.1 KiB
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/**************************************************************************/
/* test_button.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#ifndef TEST_BUTTON_H
#define TEST_BUTTON_H
#include "scene/gui/button.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestButton {
TEST_CASE("[SceneTree][Button] is_hovered()") {
// Create new button instance.
Button *button = memnew(Button);
CHECK(button != nullptr);
Window *root = SceneTree::get_singleton()->get_root();
root->add_child(button);
// Set up button's size and position.
button->set_size(Size2i(50, 50));
button->set_position(Size2i(10, 10));
// Button should initially be not hovered.
CHECK(button->is_hovered() == false);
// Simulate mouse entering the button.
SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE);
CHECK(button->is_hovered() == true);
// Simulate mouse exiting the button.
SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE);
CHECK(button->is_hovered() == false);
memdelete(button);
}
} //namespace TestButton
#endif // TEST_BUTTON_H