godot/tests/python_build/test_glsl_builder.py

38 lines
1.1 KiB
Python

import json
import pytest
from glsl_builders import RAWHeaderStruct, RDHeaderStruct, build_raw_header, build_rd_header
@pytest.mark.parametrize(
[
"shader_files",
"builder",
"header_struct",
],
[
("glsl/vertex_fragment", build_raw_header, RAWHeaderStruct),
("glsl/compute", build_raw_header, RAWHeaderStruct),
("rd_glsl/vertex_fragment", build_rd_header, RDHeaderStruct),
("rd_glsl/compute", build_rd_header, RDHeaderStruct),
],
indirect=["shader_files"],
)
def test_glsl_builder(shader_files, builder, header_struct):
header = header_struct()
builder(shader_files["path_input"], header_data=header)
with open(shader_files["path_expected_parts"], "r", encoding="utf-8") as f:
expected_parts = json.load(f)
assert expected_parts == header.__dict__
with open(shader_files["path_output"], "r", encoding="utf-8") as f:
actual_output = f.read()
assert actual_output
with open(shader_files["path_expected_full"], "r", encoding="utf-8") as f:
expected_output = f.read()
assert actual_output == expected_output