godot/servers/rendering/rendering_server_constants.h
Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00

49 lines
2.8 KiB
C++

/**************************************************************************/
/* rendering_server_constants.h */
/**************************************************************************/
/* This file is part of: */
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#ifndef RENDERING_SERVER_CONSTANTS_H
#define RENDERING_SERVER_CONSTANTS_H
// Use for constants etc. that need not be included as often as rendering_server.h
// to reduce dependencies and prevent slow compilation.
// This is a "cheap" include, and can be used from scene side code as well as servers.
// N.B. ONLY allow these defined in DEV_ENABLED builds, they will slow
// performance, and are only necessary to use for debugging.
#ifdef DEV_ENABLED
// Uncomment this define to produce debugging output for physics interpolation.
//#define RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
#endif // DEV_ENABLED
#endif // RENDERING_SERVER_CONSTANTS_H