mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
7593e55527
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab - Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions - Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes() - Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead - Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
211 lines
8.3 KiB
C++
211 lines
8.3 KiB
C++
/**************************************************************************/
|
|
/* theme_db.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef THEME_DB_H
|
|
#define THEME_DB_H
|
|
|
|
#include "core/object/class_db.h"
|
|
#include "core/object/ref_counted.h"
|
|
#include "scene/resources/theme.h"
|
|
|
|
#include <functional>
|
|
|
|
class Font;
|
|
class Node;
|
|
class StyleBox;
|
|
class Texture2D;
|
|
class ThemeContext;
|
|
|
|
// Macros for binding theme items of this class. This information is used for the documentation, theme
|
|
// overrides, etc. This is also the basis for theme cache.
|
|
|
|
#define BIND_THEME_ITEM(m_data_type, m_class, m_prop) \
|
|
ThemeDB::get_singleton()->bind_class_item(m_data_type, get_class_static(), #m_prop, #m_prop, \
|
|
[](Node *p_instance, const StringName &p_item_name, const StringName &p_type_name) { \
|
|
m_class *p_cast = Object::cast_to<m_class>(p_instance); \
|
|
p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, p_item_name, p_type_name); \
|
|
})
|
|
|
|
#define BIND_THEME_ITEM_CUSTOM(m_data_type, m_class, m_prop, m_item_name) \
|
|
ThemeDB::get_singleton()->bind_class_item(m_data_type, get_class_static(), #m_prop, m_item_name, \
|
|
[](Node *p_instance, const StringName &p_item_name, const StringName &p_type_name) { \
|
|
m_class *p_cast = Object::cast_to<m_class>(p_instance); \
|
|
p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, p_item_name, p_type_name); \
|
|
})
|
|
|
|
// Macro for binding theme items used by this class, but defined/binded by other classes. This is primarily used for
|
|
// the theme cache. Can also be used to list such items in documentation.
|
|
|
|
#define BIND_THEME_ITEM_EXT(m_data_type, m_class, m_prop, m_item_name, m_type_name) \
|
|
ThemeDB::get_singleton()->bind_class_external_item(m_data_type, get_class_static(), #m_prop, m_item_name, m_type_name, \
|
|
[](Node *p_instance, const StringName &p_item_name, const StringName &p_type_name) { \
|
|
m_class *p_cast = Object::cast_to<m_class>(p_instance); \
|
|
p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, p_item_name, p_type_name); \
|
|
})
|
|
|
|
class ThemeDB : public Object {
|
|
GDCLASS(ThemeDB, Object);
|
|
|
|
static ThemeDB *singleton;
|
|
|
|
// Global Theme resources used by the default theme context.
|
|
|
|
Ref<Theme> default_theme;
|
|
Ref<Theme> project_theme;
|
|
|
|
// Universal default values, final fallback for every theme.
|
|
|
|
float fallback_base_scale = 1.0;
|
|
Ref<Font> fallback_font;
|
|
int fallback_font_size = 16;
|
|
Ref<Texture2D> fallback_icon;
|
|
Ref<StyleBox> fallback_stylebox;
|
|
|
|
// Global theme contexts used to scope global Theme resources.
|
|
|
|
ThemeContext *default_theme_context = nullptr;
|
|
HashMap<Node *, ThemeContext *> theme_contexts;
|
|
|
|
void _propagate_theme_context(Node *p_from_node, ThemeContext *p_context);
|
|
void _init_default_theme_context();
|
|
void _finalize_theme_contexts();
|
|
|
|
// Binding of theme items to Node classes.
|
|
|
|
public:
|
|
typedef std::function<void(Node *, const StringName &, const StringName &)> ThemeItemSetter;
|
|
|
|
struct ThemeItemBind {
|
|
Theme::DataType data_type;
|
|
StringName class_name;
|
|
StringName item_name;
|
|
StringName type_name;
|
|
bool external = false;
|
|
|
|
ThemeItemSetter setter;
|
|
|
|
struct SortByType {
|
|
_FORCE_INLINE_ bool operator()(const ThemeItemBind &l, const ThemeItemBind &r) const {
|
|
return l.data_type < r.data_type;
|
|
}
|
|
};
|
|
};
|
|
|
|
private:
|
|
HashMap<StringName, HashMap<StringName, ThemeItemBind>> theme_item_binds;
|
|
HashMap<StringName, List<ThemeItemBind>> theme_item_binds_list; // Used for listing purposes.
|
|
|
|
void _sort_theme_items();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void initialize_theme();
|
|
void initialize_theme_noproject();
|
|
void finalize_theme();
|
|
|
|
// Global Theme resources.
|
|
|
|
void set_default_theme(const Ref<Theme> &p_default);
|
|
Ref<Theme> get_default_theme();
|
|
|
|
void set_project_theme(const Ref<Theme> &p_project_default);
|
|
Ref<Theme> get_project_theme();
|
|
|
|
// Universal fallback values.
|
|
|
|
void set_fallback_base_scale(float p_base_scale);
|
|
float get_fallback_base_scale();
|
|
|
|
void set_fallback_font(const Ref<Font> &p_font);
|
|
Ref<Font> get_fallback_font();
|
|
|
|
void set_fallback_font_size(int p_font_size);
|
|
int get_fallback_font_size();
|
|
|
|
void set_fallback_icon(const Ref<Texture2D> &p_icon);
|
|
Ref<Texture2D> get_fallback_icon();
|
|
|
|
void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox);
|
|
Ref<StyleBox> get_fallback_stylebox();
|
|
|
|
void get_native_type_dependencies(const StringName &p_base_type, Vector<StringName> &r_result);
|
|
|
|
// Global theme contexts.
|
|
|
|
ThemeContext *create_theme_context(Node *p_node, Vector<Ref<Theme>> &p_themes);
|
|
void destroy_theme_context(Node *p_node);
|
|
|
|
ThemeContext *get_theme_context(Node *p_node) const;
|
|
ThemeContext *get_default_theme_context() const;
|
|
ThemeContext *get_nearest_theme_context(Node *p_for_node) const;
|
|
|
|
// Theme item binding.
|
|
|
|
void bind_class_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, ThemeItemSetter p_setter);
|
|
void bind_class_external_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, const StringName &p_type_name, ThemeItemSetter p_setter);
|
|
void update_class_instance_items(Node *p_instance);
|
|
|
|
void get_class_items(const StringName &p_class_name, List<ThemeItemBind> *r_list, bool p_include_inherited = false, Theme::DataType p_filter_type = Theme::DATA_TYPE_MAX);
|
|
|
|
// Memory management, reference, and initialization.
|
|
|
|
static ThemeDB *get_singleton();
|
|
ThemeDB();
|
|
~ThemeDB();
|
|
};
|
|
|
|
class ThemeContext : public Object {
|
|
GDCLASS(ThemeContext, Object);
|
|
|
|
friend class ThemeDB;
|
|
|
|
Node *node = nullptr;
|
|
ThemeContext *parent = nullptr;
|
|
|
|
// Themes are stacked in the order of relevance, for easy iteration.
|
|
// This means that the first theme is the one you should check first,
|
|
// and the last theme is the fallback theme where every lookup ends.
|
|
Vector<Ref<Theme>> themes;
|
|
|
|
void _emit_changed();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_themes(Vector<Ref<Theme>> &p_themes);
|
|
const Vector<Ref<Theme>> get_themes() const;
|
|
Ref<Theme> get_fallback_theme() const;
|
|
};
|
|
|
|
#endif // THEME_DB_H
|