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428 lines
12 KiB
C++
428 lines
12 KiB
C++
/**************************************************************************/
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/* color_picker.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef COLOR_PICKER_H
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#define COLOR_PICKER_H
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#include "scene/gui/aspect_ratio_container.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/style_box_flat.h"
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class ColorMode;
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class ColorModeRGB;
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class ColorModeHSV;
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class ColorModeRAW;
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class ColorModeOKHSL;
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class ColorPresetButton : public BaseButton {
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GDCLASS(ColorPresetButton, BaseButton);
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Color preset_color;
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struct ThemeCache {
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Ref<StyleBox> foreground_style;
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Ref<Texture2D> background_icon;
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Ref<Texture2D> overbright_indicator;
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} theme_cache;
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_preset_color(const Color &p_color);
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Color get_preset_color() const;
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ColorPresetButton(Color p_color, int p_size);
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~ColorPresetButton();
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};
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class ColorPicker : public VBoxContainer {
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GDCLASS(ColorPicker, VBoxContainer);
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// These classes poke into theme items for their internal logic.
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friend class ColorModeRGB;
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friend class ColorModeHSV;
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friend class ColorModeRAW;
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friend class ColorModeOKHSL;
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public:
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enum ColorModeType {
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MODE_RGB,
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MODE_HSV,
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MODE_RAW,
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MODE_OKHSL,
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MODE_MAX
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};
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enum PickerShapeType {
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SHAPE_HSV_RECTANGLE,
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SHAPE_HSV_WHEEL,
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SHAPE_VHS_CIRCLE,
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SHAPE_OKHSL_CIRCLE,
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SHAPE_NONE,
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SHAPE_MAX
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};
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static const int SLIDER_COUNT = 4;
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private:
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static Ref<Shader> wheel_shader;
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static Ref<Shader> circle_shader;
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static Ref<Shader> circle_ok_color_shader;
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static List<Color> preset_cache;
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static List<Color> recent_preset_cache;
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#ifdef TOOLS_ENABLED
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Object *editor_settings = nullptr;
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#endif
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int current_slider_count = SLIDER_COUNT;
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static const int MODE_BUTTON_COUNT = 3;
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bool slider_theme_modified = true;
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Vector<ColorMode *> modes;
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Popup *picker_window = nullptr;
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// Legacy color picking.
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TextureRect *picker_texture_rect = nullptr;
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Label *picker_preview_label = nullptr;
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Ref<StyleBoxFlat> picker_preview_style_box;
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Color picker_color;
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MarginContainer *internal_margin = nullptr;
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Control *uv_edit = nullptr;
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Control *w_edit = nullptr;
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AspectRatioContainer *wheel_edit = nullptr;
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MarginContainer *wheel_margin = nullptr;
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Ref<ShaderMaterial> wheel_mat;
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Ref<ShaderMaterial> circle_mat;
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Control *wheel = nullptr;
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Control *wheel_uv = nullptr;
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TextureRect *sample = nullptr;
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GridContainer *preset_container = nullptr;
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HBoxContainer *recent_preset_hbc = nullptr;
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Button *btn_add_preset = nullptr;
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Button *btn_pick = nullptr;
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Button *btn_preset = nullptr;
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Button *btn_recent_preset = nullptr;
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PopupMenu *shape_popup = nullptr;
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PopupMenu *mode_popup = nullptr;
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MenuButton *btn_shape = nullptr;
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HBoxContainer *mode_hbc = nullptr;
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HBoxContainer *sample_hbc = nullptr;
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GridContainer *slider_gc = nullptr;
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HBoxContainer *hex_hbc = nullptr;
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MenuButton *btn_mode = nullptr;
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Button *mode_btns[MODE_BUTTON_COUNT];
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Ref<ButtonGroup> mode_group = nullptr;
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ColorPresetButton *selected_recent_preset = nullptr;
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Ref<ButtonGroup> preset_group;
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Ref<ButtonGroup> recent_preset_group;
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OptionButton *mode_option_button = nullptr;
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HSlider *sliders[SLIDER_COUNT];
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SpinBox *values[SLIDER_COUNT];
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Label *labels[SLIDER_COUNT];
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Button *text_type = nullptr;
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LineEdit *c_text = nullptr;
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HSlider *alpha_slider = nullptr;
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SpinBox *alpha_value = nullptr;
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Label *alpha_label = nullptr;
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bool edit_alpha = true;
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Size2i ms;
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bool text_is_constructor = false;
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PickerShapeType current_shape = SHAPE_HSV_RECTANGLE;
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ColorModeType current_mode = MODE_RGB;
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bool colorize_sliders = true;
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const int PRESET_COLUMN_COUNT = 9;
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int prev_preset_size = 0;
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int prev_rencet_preset_size = 0;
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List<Color> presets;
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List<Color> recent_presets;
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Color color;
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Color old_color;
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bool is_picking_color = false;
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bool display_old_color = false;
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bool deferred_mode_enabled = false;
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bool updating = true;
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bool changing_color = false;
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bool spinning = false;
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bool can_add_swatches = true;
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bool presets_visible = true;
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bool color_modes_visible = true;
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bool sampler_visible = true;
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bool sliders_visible = true;
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bool hex_visible = true;
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bool line_edit_mouse_release = false;
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bool text_changed = false;
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bool currently_dragging = false;
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float h = 0.0;
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float s = 0.0;
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float v = 0.0;
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Color last_color;
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struct ThemeCache {
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float base_scale = 1.0;
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int content_margin = 0;
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int label_width = 0;
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int sv_height = 0;
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int sv_width = 0;
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int h_width = 0;
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bool center_slider_grabbers = true;
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Ref<Texture2D> screen_picker;
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Ref<Texture2D> expanded_arrow;
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Ref<Texture2D> folded_arrow;
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Ref<Texture2D> add_preset;
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Ref<Texture2D> shape_rect;
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Ref<Texture2D> shape_rect_wheel;
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Ref<Texture2D> shape_circle;
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Ref<Texture2D> bar_arrow;
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Ref<Texture2D> sample_bg;
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Ref<Texture2D> sample_revert;
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Ref<Texture2D> overbright_indicator;
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Ref<Texture2D> picker_cursor;
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Ref<Texture2D> color_hue;
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Ref<Texture2D> color_okhsl_hue;
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/* Mode buttons */
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Ref<StyleBox> mode_button_normal;
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Ref<StyleBox> mode_button_pressed;
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Ref<StyleBox> mode_button_hover;
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} theme_cache;
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void _copy_color_to_hsv();
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void _copy_hsv_to_color();
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PickerShapeType _get_actual_shape() const;
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void create_slider(GridContainer *gc, int idx);
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void _reset_sliders_theme();
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void _html_submitted(const String &p_html);
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void _slider_drag_started();
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void _slider_value_changed();
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void _slider_drag_ended();
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void _update_controls();
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void _update_color(bool p_update_sliders = true);
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void _update_text_value();
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void _text_type_toggled();
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void _sample_input(const Ref<InputEvent> &p_event);
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void _sample_draw();
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void _hsv_draw(int p_which, Control *c);
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void _slider_draw(int p_which);
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void _uv_input(const Ref<InputEvent> &p_event, Control *c);
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void _w_input(const Ref<InputEvent> &p_event);
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void _slider_or_spin_input(const Ref<InputEvent> &p_event);
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void _line_edit_input(const Ref<InputEvent> &p_event);
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void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color);
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void _recent_preset_pressed(const bool pressed, ColorPresetButton *p_preset);
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void _text_changed(const String &p_new_text);
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void _add_preset_pressed();
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void _html_focus_exit();
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void _pick_button_pressed();
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void _pick_finished();
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// Legacy color picking.
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void _pick_button_pressed_legacy();
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void _picker_texture_input(const Ref<InputEvent> &p_event);
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inline int _get_preset_size();
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void _add_preset_button(int p_size, const Color &p_color);
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void _add_recent_preset_button(int p_size, const Color &p_color);
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void _show_hide_preset(const bool &p_is_btn_pressed, Button *p_btn_preset, Container *p_preset_container);
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void _update_drop_down_arrow(const bool &p_is_btn_pressed, Button *p_btn_preset);
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void _set_mode_popup_value(ColorModeType p_mode);
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Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control);
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bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const;
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void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control);
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protected:
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virtual void _update_theme_item_cache() override;
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void _notification(int);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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void set_editor_settings(Object *p_editor_settings);
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#endif
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HSlider *get_slider(int idx);
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Vector<float> get_active_slider_values();
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static void init_shaders();
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static void finish_shaders();
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void add_mode(ColorMode *p_mode);
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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void _set_pick_color(const Color &p_color, bool p_update_sliders);
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void set_pick_color(const Color &p_color);
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Color get_pick_color() const;
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void set_old_color(const Color &p_color);
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Color get_old_color() const;
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void set_display_old_color(bool p_enabled);
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bool is_displaying_old_color() const;
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void set_picker_shape(PickerShapeType p_shape);
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PickerShapeType get_picker_shape() const;
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void add_preset(const Color &p_color);
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void add_recent_preset(const Color &p_color);
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void erase_preset(const Color &p_color);
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void erase_recent_preset(const Color &p_color);
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PackedColorArray get_presets() const;
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PackedColorArray get_recent_presets() const;
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void _update_presets();
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void _update_recent_presets();
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void _select_from_preset_container(const Color &p_color);
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bool _select_from_recent_preset_hbc(const Color &p_color);
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void set_color_mode(ColorModeType p_mode);
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ColorModeType get_color_mode() const;
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void set_colorize_sliders(bool p_colorize_sliders);
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bool is_colorizing_sliders() const;
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void set_deferred_mode(bool p_enabled);
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bool is_deferred_mode() const;
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void set_can_add_swatches(bool p_enabled);
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bool are_swatches_enabled() const;
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void set_presets_visible(bool p_visible);
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bool are_presets_visible() const;
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void set_modes_visible(bool p_visible);
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bool are_modes_visible() const;
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void set_sampler_visible(bool p_visible);
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bool is_sampler_visible() const;
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void set_sliders_visible(bool p_visible);
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bool are_sliders_visible() const;
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void set_hex_visible(bool p_visible);
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bool is_hex_visible() const;
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void set_focus_on_line_edit();
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ColorPicker();
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~ColorPicker();
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};
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class ColorPickerPopupPanel : public PopupPanel {
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virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
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};
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class ColorPickerButton : public Button {
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GDCLASS(ColorPickerButton, Button);
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// Initialization is now done deferred,
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// this improves performance in the inspector as the color picker
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// can be expensive to initialize.
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PopupPanel *popup = nullptr;
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ColorPicker *picker = nullptr;
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Color color;
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bool edit_alpha = true;
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struct ThemeCache {
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Ref<StyleBox> normal_style;
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Ref<Texture2D> background_icon;
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Ref<Texture2D> overbright_indicator;
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} theme_cache;
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void _about_to_popup();
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void _color_changed(const Color &p_color);
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void _modal_closed();
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virtual void pressed() override;
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void _update_picker();
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_pick_color(const Color &p_color);
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Color get_pick_color() const;
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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ColorPicker *get_picker();
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PopupPanel *get_popup();
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ColorPickerButton(const String &p_text = String());
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};
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VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
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VARIANT_ENUM_CAST(ColorPicker::ColorModeType);
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#endif // COLOR_PICKER_H
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