godot/platform/macos/godot_open_save_delegate.h
bruvzg a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00

67 lines
3.2 KiB
C++

/**************************************************************************/
/* godot_open_save_delegate.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_OPEN_SAVE_DELEGATE_H
#define GODOT_OPEN_SAVE_DELEGATE_H
#import <AppKit/AppKit.h>
#import <Foundation/Foundation.h>
#include "core/templates/hash_map.h"
#include "core/variant/typed_array.h"
#include "core/variant/variant.h"
@interface GodotOpenSaveDelegate : NSObject <NSOpenSavePanelDelegate> {
NSSavePanel *dialog;
NSMutableArray *allowed_types;
HashMap<int, String> ctr_ids;
Dictionary options;
int cur_index;
int ctr_id;
String root;
}
- (void)makeAccessoryView:(NSSavePanel *)p_panel filters:(const Vector<String> &)p_filters options:(const TypedArray<Dictionary> &)p_options;
- (void)setFileTypes:(NSMutableArray *)p_allowed_types;
- (void)popupOptionAction:(id)p_sender;
- (void)popupCheckAction:(id)p_sender;
- (void)popupFileAction:(id)p_sender;
- (int)getIndex;
- (Dictionary)getSelection;
- (int)setDefaultInt:(const String &)p_name value:(int)p_value;
- (int)setDefaultBool:(const String &)p_name value:(bool)p_value;
- (void)setRootPath:(const String &)p_root_path;
@end
#endif // GODOT_OPEN_SAVE_DELEGATE_H