godot/platform/android/rendering_context_driver_vulkan_android.cpp
Gergely Kis 146ba4106f Move Vulkan includes to a central godot_vulkan.h header
Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00

66 lines
3.5 KiB
C++

/**************************************************************************/
/* rendering_context_driver_vulkan_android.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#include "rendering_context_driver_vulkan_android.h"
#ifdef VULKAN_ENABLED
#include "drivers/vulkan/godot_vulkan.h"
const char *RenderingContextDriverVulkanAndroid::_get_platform_surface_extension() const {
return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
}
RenderingContextDriver::SurfaceID RenderingContextDriverVulkanAndroid::surface_create(const void *p_platform_data) {
const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
VkAndroidSurfaceCreateInfoKHR create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
create_info.window = wpd->window;
VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
VkResult err = vkCreateAndroidSurfaceKHR(instance_get(), &create_info, get_allocation_callbacks(VK_OBJECT_TYPE_SURFACE_KHR), &vk_surface);
ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
Surface *surface = memnew(Surface);
surface->vk_surface = vk_surface;
return SurfaceID(surface);
}
bool RenderingContextDriverVulkanAndroid::_use_validation_layers() const {
TightLocalVector<const char *> layer_names;
Error err = _find_validation_layers(layer_names);
// On Android, we use validation layers automatically if they were explicitly linked with the app.
return (err == OK) && !layer_names.is_empty();
}
#endif // VULKAN_ENABLED