godot/modules/openxr/SCsub
2024-10-04 11:44:05 -05:00

113 lines
4.3 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_openxr = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
# Khronos OpenXR loader
# Needs even for build against shared library, at least the defines used in public headers.
if env["platform"] == "android":
# may need to set OPENXR_ANDROID_VERSION_SUFFIX
env_openxr.AppendUnique(CPPDEFINES=["XR_OS_ANDROID", "XR_USE_PLATFORM_ANDROID"])
env_openxr.AppendUnique(CPPDEFINES=["JSON_USE_EXCEPTION=0"])
# may need to include java parts of the openxr loader
elif env["platform"] == "linuxbsd":
env_openxr.AppendUnique(CPPDEFINES=["XR_OS_LINUX"])
if env["x11"]:
env_openxr.AppendUnique(CPPDEFINES=["XR_USE_PLATFORM_XLIB"])
if env["wayland"]:
env_openxr.AppendUnique(CPPDEFINES=["XR_USE_PLATFORM_EGL"])
# FIXME: Review what needs to be set for Android and macOS.
env_openxr.AppendUnique(CPPDEFINES=["HAVE_SECURE_GETENV"])
elif env["platform"] == "windows":
env_openxr.AppendUnique(CPPDEFINES=["XR_OS_WINDOWS", "NOMINMAX", "XR_USE_PLATFORM_WIN32"])
elif env["platform"] == "macos":
env_openxr.AppendUnique(CPPDEFINES=["XR_OS_APPLE"])
# There does not seem to be a XR_USE_PLATFORM_XYZ for Apple
# may need to check and set:
# - XR_USE_TIMESPEC
if env["builtin_openxr"]:
thirdparty_dir = "#thirdparty/openxr"
env_openxr.Prepend(
CPPPATH=[
thirdparty_dir,
thirdparty_dir + "/include",
thirdparty_dir + "/src",
thirdparty_dir + "/src/common",
thirdparty_dir + "/src/external/jsoncpp/include",
]
)
env_thirdparty = env_openxr.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.AppendUnique(CPPDEFINES=["DISABLE_STD_FILESYSTEM"])
if env["disable_exceptions"]:
env_thirdparty.AppendUnique(CPPDEFINES=["XRLOADER_DISABLE_EXCEPTION_HANDLING", ("JSON_USE_EXCEPTION", 0)])
env_thirdparty.Append(CPPPATH=[thirdparty_dir + "/src/loader"])
# add in external jsoncpp dependency
thirdparty_jsoncpp_dir = thirdparty_dir + "/src/external/jsoncpp/src/lib_json/"
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_jsoncpp_dir + "json_reader.cpp")
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_jsoncpp_dir + "json_value.cpp")
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_jsoncpp_dir + "json_writer.cpp")
# add in load
if env["platform"] != "android":
# On Android the openxr_loader is provided by separate plugins for each device
# Build the engine using object files
khrloader_obj = []
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/xr_generated_dispatch_table_core.c")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/common/filesystem_utils.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/common/object_info.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/api_layer_interface.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/loader_core.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/loader_instance.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/loader_logger_recorders.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/loader_logger.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/manifest_file.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/runtime_interface.cpp")
env_thirdparty.add_source_files(khrloader_obj, thirdparty_dir + "/src/loader/xr_generated_loader.cpp")
env.modules_sources += khrloader_obj
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_openxr.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
Export("env_openxr")
SConscript("action_map/SCsub")
SConscript("extensions/SCsub")
SConscript("scene/SCsub")
if env.editor_build:
SConscript("editor/SCsub")
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)