godot/modules/glslang/config.py
2024-08-20 12:11:06 +02:00

9 lines
249 B
Python

def can_build(env, platform):
# glslang is only needed when Vulkan, Direct3D 12 or Metal-based renderers are available,
# as OpenGL doesn't use glslang.
return env["vulkan"] or env["d3d12"] or env["metal"]
def configure(env):
pass