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77 lines
2.5 KiB
GLSL
77 lines
2.5 KiB
GLSL
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#define min3(a, b, c) min(a, min(b, c))
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#define max3(a, b, c) max(a, max(b, c))
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#define float2 vec2
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#define float3 vec3
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#define float4 vec4
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#define int2 ivec2
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#define int3 ivec3
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#define int4 ivec4
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#define uint2 uvec2
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#define uint3 uvec3
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#define uint4 uvec4
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#define float2x2 mat2
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#define float3x3 mat3
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#define float4x4 mat4
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#define ogre_float4x3 mat3x4
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#define ushort uint
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#define ushort3 uint3
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#define ushort4 uint4
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//Short used for read operations. It's an int in GLSL & HLSL. An ushort in Metal
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#define rshort int
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#define rshort2 int2
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#define rint int
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//Short used for write operations. It's an int in GLSL. An ushort in HLSL & Metal
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#define wshort2 int2
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#define wshort3 int3
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#define toFloat3x3(x) mat3(x)
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#define buildFloat3x3(row0, row1, row2) mat3(row0, row1, row2)
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#define mul(x, y) ((x) * (y))
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#define saturate(x) clamp((x), 0.0, 1.0)
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#define lerp mix
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#define rsqrt inversesqrt
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#define INLINE
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#define NO_INTERPOLATION_PREFIX flat
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#define NO_INTERPOLATION_SUFFIX
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#define PARAMS_ARG_DECL
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#define PARAMS_ARG
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#define reversebits bitfieldReverse
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#define OGRE_Sample(tex, sampler, uv) texture(tex, uv)
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#define OGRE_SampleLevel(tex, sampler, uv, lod) textureLod(tex, uv, lod)
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#define OGRE_SampleArray2D(tex, sampler, uv, arrayIdx) texture(tex, vec3(uv, arrayIdx))
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#define OGRE_SampleArray2DLevel(tex, sampler, uv, arrayIdx, lod) textureLod(tex, vec3(uv, arrayIdx), lod)
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#define OGRE_SampleArrayCubeLevel(tex, sampler, uv, arrayIdx, lod) textureLod(tex, vec4(uv, arrayIdx), lod)
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#define OGRE_SampleGrad(tex, sampler, uv, ddx, ddy) textureGrad(tex, uv, ddx, ddy)
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#define OGRE_SampleArray2DGrad(tex, sampler, uv, arrayIdx, ddx, ddy) textureGrad(tex, vec3(uv, arrayIdx), ddx, ddy)
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#define OGRE_ddx(val) dFdx(val)
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#define OGRE_ddy(val) dFdy(val)
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#define OGRE_Load2D(tex, iuv, lod) texelFetch(tex, iuv, lod)
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#define OGRE_LoadArray2D(tex, iuv, arrayIdx, lod) texelFetch(tex, ivec3(iuv, arrayIdx), lod)
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#define OGRE_Load2DMS(tex, iuv, subsample) texelFetch(tex, iuv, subsample)
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#define OGRE_Load3D(tex, iuv, lod) texelFetch(tex, ivec3(iuv), lod)
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#define OGRE_GatherRed(tex, sampler, uv) textureGather(tex, uv, 0)
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#define OGRE_GatherGreen(tex, sampler, uv) textureGather(tex, uv, 1)
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#define OGRE_GatherBlue(tex, sampler, uv) textureGather(tex, uv, 2)
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#define bufferFetch1(buffer, idx) texelFetch(buffer, idx).x
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#define OGRE_SAMPLER_ARG_DECL(samplerName)
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#define OGRE_SAMPLER_ARG(samplerName)
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#define OGRE_Texture3D_float4 sampler3D
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#define OGRE_OUT_REF(declType, variableName) out declType variableName
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#define OGRE_INOUT_REF(declType, variableName) inout declType variableName
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