godot/editor/themes/editor_theme.cpp
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00

132 lines
6.2 KiB
C++

/**************************************************************************/
/* editor_theme.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_theme.h"
#include "editor/editor_string_names.h"
#include "scene/theme/theme_db.h"
Vector<StringName> EditorTheme::editor_theme_types;
// TODO: Refactor these and corresponding Theme methods to use the bool get_xxx(r_value) pattern internally.
// Keep in sync with Theme::get_color.
Color EditorTheme::get_color(const StringName &p_name, const StringName &p_theme_type) const {
if (color_map.has(p_theme_type) && color_map[p_theme_type].has(p_name)) {
return color_map[p_theme_type][p_name];
} else {
if (editor_theme_types.has(p_theme_type)) {
WARN_PRINT(vformat("Trying to access a non-existing editor theme color '%s' in '%s'.", p_name, p_theme_type));
}
return Color();
}
}
// Keep in sync with Theme::get_constant.
int EditorTheme::get_constant(const StringName &p_name, const StringName &p_theme_type) const {
if (constant_map.has(p_theme_type) && constant_map[p_theme_type].has(p_name)) {
return constant_map[p_theme_type][p_name];
} else {
if (editor_theme_types.has(p_theme_type)) {
WARN_PRINT(vformat("Trying to access a non-existing editor theme constant '%s' in '%s'.", p_name, p_theme_type));
}
return 0;
}
}
// Keep in sync with Theme::get_font.
Ref<Font> EditorTheme::get_font(const StringName &p_name, const StringName &p_theme_type) const {
if (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) {
return font_map[p_theme_type][p_name];
} else if (has_default_font()) {
if (editor_theme_types.has(p_theme_type)) {
WARN_PRINT(vformat("Trying to access a non-existing editor theme font '%s' in '%s'.", p_name, p_theme_type));
}
return default_font;
} else {
if (editor_theme_types.has(p_theme_type)) {
WARN_PRINT(vformat("Trying to access a non-existing editor theme font '%s' in '%s'.", p_name, p_theme_type));
}
return ThemeDB::get_singleton()->get_fallback_font();
}
}
// Keep in sync with Theme::get_font_size.
int EditorTheme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const {
if (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) {
return font_size_map[p_theme_type][p_name];
} else if (has_default_font_size()) {
if (editor_theme_types.has(p_theme_type)) {
WARN_PRINT(vformat("Trying to access a non-existing editor theme font size '%s' in '%s'.", p_name, p_theme_type));
}
return default_font_size;
} else {
if (editor_theme_types.has(p_theme_type)) {
WARN_PRINT(vformat("Trying to access a non-existing editor theme font size '%s' in '%s'.", p_name, p_theme_type));
}
return ThemeDB::get_singleton()->get_fallback_font_size();
}
}
// Keep in sync with Theme::get_icon.
Ref<Texture2D> EditorTheme::get_icon(const StringName &p_name, const StringName &p_theme_type) const {
if (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
return icon_map[p_theme_type][p_name];
} else {
if (editor_theme_types.has(p_theme_type)) {
WARN_PRINT(vformat("Trying to access a non-existing editor theme icon '%s' in '%s'.", p_name, p_theme_type));
}
return ThemeDB::get_singleton()->get_fallback_icon();
}
}
// Keep in sync with Theme::get_stylebox.
Ref<StyleBox> EditorTheme::get_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
if (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
return style_map[p_theme_type][p_name];
} else {
if (editor_theme_types.has(p_theme_type)) {
WARN_PRINT(vformat("Trying to access a non-existing editor theme stylebox '%s' in '%s'.", p_name, p_theme_type));
}
return ThemeDB::get_singleton()->get_fallback_stylebox();
}
}
void EditorTheme::initialize() {
editor_theme_types.append(EditorStringName(Editor));
editor_theme_types.append(EditorStringName(EditorFonts));
editor_theme_types.append(EditorStringName(EditorIcons));
editor_theme_types.append(EditorStringName(EditorStyles));
}
void EditorTheme::finalize() {
editor_theme_types.clear();
}