godot/editor/plugins/gradient_texture_2d_editor_plugin.h
2024-04-27 11:59:58 -07:00

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/**************************************************************************/
/* gradient_texture_2d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/plugins/editor_plugin.h"
class Button;
class EditorSpinSlider;
class GradientTexture2D;
class GradientTexture2DEdit : public Control {
GDCLASS(GradientTexture2DEdit, Control);
enum Handle {
HANDLE_NONE,
HANDLE_FROM,
HANDLE_TO
};
Ref<GradientTexture2D> texture;
bool snap_enabled = false;
int snap_count = 0;
TextureRect *checkerboard = nullptr;
Handle hovered = HANDLE_NONE;
Handle grabbed = HANDLE_NONE;
Point2 initial_grab_pos;
Size2 handle_size;
Point2 offset;
Size2 size;
Point2 _get_handle_pos(const Handle p_handle);
Handle get_handle_at(const Vector2 &p_pos);
void set_fill_pos(const Vector2 &p_pos);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _draw();
protected:
void _notification(int p_what);
public:
void set_texture(Ref<GradientTexture2D> &p_texture);
void set_snap_enabled(bool p_snap_enabled);
void set_snap_count(int p_snap_count);
GradientTexture2DEdit();
};
class GradientTexture2DEditor : public VBoxContainer {
GDCLASS(GradientTexture2DEditor, VBoxContainer);
Ref<GradientTexture2D> texture;
Button *reverse_button = nullptr;
Button *snap_button = nullptr;
EditorSpinSlider *snap_count_edit = nullptr;
GradientTexture2DEdit *texture_editor_rect = nullptr;
void _reverse_button_pressed();
void _set_snap_enabled(bool p_enabled);
void _set_snap_count(int p_snap_count);
protected:
void _notification(int p_what);
public:
static const int DEFAULT_SNAP;
void set_texture(Ref<GradientTexture2D> &p_texture);
GradientTexture2DEditor();
};
class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};
class GradientTexture2DEditorPlugin : public EditorPlugin {
GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
public:
GradientTexture2DEditorPlugin();
};
#endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H