godot/editor/plugins/editor_context_menu_plugin.cpp

202 lines
8.1 KiB
C++

/**************************************************************************/
/* editor_context_menu_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_context_menu_plugin.h"
#include "core/input/shortcut.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "scene/gui/popup_menu.h"
#include "scene/resources/texture.h"
void EditorContextMenuPlugin::get_options(const Vector<String> &p_paths) {
GDVIRTUAL_CALL(_popup_menu, p_paths);
}
void EditorContextMenuPlugin::add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable) {
context_menu_shortcuts.insert(p_shortcut, p_callable);
}
void EditorContextMenuPlugin::add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND_MSG(context_menu_items.has(p_name), "Context menu item already registered.");
ERR_FAIL_COND_MSG(context_menu_items.size() == MAX_ITEMS, "Maximum number of context menu items reached.");
ContextMenuItem item;
item.item_name = p_name;
item.callable = p_callable;
item.icon = p_texture;
context_menu_items.insert(p_name, item);
}
void EditorContextMenuPlugin::add_context_menu_item_from_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut, const Ref<Texture2D> &p_texture) {
Callable *callback = context_menu_shortcuts.getptr(p_shortcut);
ERR_FAIL_NULL_MSG(callback, "Shortcut not registered. Use add_menu_shortcut() first.");
ContextMenuItem item;
item.item_name = p_name;
item.callable = *callback;
item.icon = p_texture;
item.shortcut = p_shortcut;
context_menu_items.insert(p_name, item);
}
void EditorContextMenuPlugin::add_context_submenu_item(const String &p_name, PopupMenu *p_menu, const Ref<Texture2D> &p_texture) {
ERR_FAIL_NULL(p_menu);
ContextMenuItem item;
item.item_name = p_name;
item.icon = p_texture;
item.submenu = p_menu;
context_menu_items.insert(p_name, item);
}
void EditorContextMenuPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_menu_shortcut", "shortcut", "callback"), &EditorContextMenuPlugin::add_menu_shortcut);
ClassDB::bind_method(D_METHOD("add_context_menu_item", "name", "callback", "icon"), &EditorContextMenuPlugin::add_context_menu_item, DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("add_context_menu_item_from_shortcut", "name", "shortcut", "icon"), &EditorContextMenuPlugin::add_context_menu_item_from_shortcut, DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("add_context_submenu_item", "name", "menu", "icon"), &EditorContextMenuPlugin::add_context_submenu_item, DEFVAL(Ref<Texture2D>()));
GDVIRTUAL_BIND(_popup_menu, "paths");
BIND_ENUM_CONSTANT(CONTEXT_SLOT_SCENE_TREE);
BIND_ENUM_CONSTANT(CONTEXT_SLOT_FILESYSTEM);
BIND_ENUM_CONSTANT(CONTEXT_SLOT_FILESYSTEM_CREATE);
BIND_ENUM_CONSTANT(CONTEXT_SLOT_SCRIPT_EDITOR);
}
void EditorContextMenuPluginManager::add_plugin(EditorContextMenuPlugin::ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin) {
ERR_FAIL_COND(p_plugin.is_null());
ERR_FAIL_COND(plugin_list.has(p_plugin));
p_plugin->slot = p_slot;
plugin_list.push_back(p_plugin);
}
void EditorContextMenuPluginManager::remove_plugin(const Ref<EditorContextMenuPlugin> &p_plugin) {
ERR_FAIL_COND(p_plugin.is_null());
ERR_FAIL_COND(!plugin_list.has(p_plugin));
plugin_list.erase(p_plugin);
}
void EditorContextMenuPluginManager::add_options_from_plugins(PopupMenu *p_popup, ContextMenuSlot p_slot, const Vector<String> &p_paths) {
bool separator_added = false;
const int icon_size = p_popup->get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
int id = EditorContextMenuPlugin::BASE_ID;
for (Ref<EditorContextMenuPlugin> &plugin : plugin_list) {
if (plugin->slot != p_slot) {
continue;
}
plugin->context_menu_items.clear();
plugin->get_options(p_paths);
HashMap<String, EditorContextMenuPlugin::ContextMenuItem> &items = plugin->context_menu_items;
if (items.size() > 0 && !separator_added) {
separator_added = true;
p_popup->add_separator();
}
for (KeyValue<String, EditorContextMenuPlugin::ContextMenuItem> &E : items) {
EditorContextMenuPlugin::ContextMenuItem &item = E.value;
item.id = id;
if (item.submenu) {
p_popup->add_submenu_node_item(item.item_name, item.submenu, id);
} else {
p_popup->add_item(item.item_name, id);
}
if (item.icon.is_valid()) {
p_popup->set_item_icon(-1, item.icon);
p_popup->set_item_icon_max_width(-1, icon_size);
}
if (item.shortcut.is_valid()) {
p_popup->set_item_shortcut(-1, item.shortcut, true);
}
id++;
}
}
}
Callable EditorContextMenuPluginManager::match_custom_shortcut(EditorContextMenuPlugin::ContextMenuSlot p_slot, const Ref<InputEvent> &p_event) {
for (Ref<EditorContextMenuPlugin> &plugin : plugin_list) {
if (plugin->slot != p_slot) {
continue;
}
for (KeyValue<Ref<Shortcut>, Callable> &E : plugin->context_menu_shortcuts) {
if (E.key->matches_event(p_event)) {
return E.value;
}
}
}
return Callable();
}
bool EditorContextMenuPluginManager::activate_custom_option(ContextMenuSlot p_slot, int p_option, const Variant &p_arg) {
for (Ref<EditorContextMenuPlugin> &plugin : plugin_list) {
if (plugin->slot != p_slot) {
continue;
}
for (KeyValue<String, EditorContextMenuPlugin::ContextMenuItem> &E : plugin->context_menu_items) {
if (E.value.id == p_option) {
invoke_callback(E.value.callable, p_arg);
return true;
}
}
}
return false;
}
void EditorContextMenuPluginManager::invoke_callback(const Callable &p_callback, const Variant &p_arg) {
const Variant *argptr = &p_arg;
Callable::CallError ce;
Variant result;
p_callback.callp(&argptr, 1, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
ERR_FAIL_MSG("Failed to execute context menu callback: " + Variant::get_callable_error_text(p_callback, &argptr, 1, ce) + ".");
}
}
void EditorContextMenuPluginManager::create() {
ERR_FAIL_COND(singleton != nullptr);
singleton = memnew(EditorContextMenuPluginManager);
}
void EditorContextMenuPluginManager::cleanup() {
ERR_FAIL_NULL(singleton);
memdelete(singleton);
singleton = nullptr;
}