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181 lines
6.2 KiB
C++
181 lines
6.2 KiB
C++
/**************************************************************************/
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/* dynamic_font_import_settings.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H
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#define DYNAMIC_FONT_IMPORT_SETTINGS_H
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#include "editor/import/resource_importer_dynamic_font.h"
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#include "core/templates/rb_set.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/font.h"
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#include "servers/text_server.h"
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class DynamicFontImportSettingsDialog;
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class DynamicFontImportSettingsData : public RefCounted {
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GDCLASS(DynamicFontImportSettingsData, RefCounted)
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friend class DynamicFontImportSettingsDialog;
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HashMap<StringName, Variant> settings;
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HashMap<StringName, Variant> defaults;
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List<ResourceImporter::ImportOption> options;
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DynamicFontImportSettingsDialog *owner = nullptr;
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HashSet<char32_t> selected_chars;
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HashSet<int32_t> selected_glyphs;
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Ref<FontFile> fd;
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public:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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Ref<FontFile> get_font() const;
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};
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class EditorFileDialog;
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class EditorInspector;
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class EditorLocaleDialog;
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class DynamicFontImportSettingsDialog : public ConfirmationDialog {
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GDCLASS(DynamicFontImportSettingsDialog, ConfirmationDialog)
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friend class DynamicFontImportSettingsData;
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enum ItemButton {
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BUTTON_ADD_VAR,
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BUTTON_REMOVE_VAR,
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};
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static DynamicFontImportSettingsDialog *singleton;
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String base_path;
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Ref<DynamicFontImportSettingsData> import_settings_data;
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List<ResourceImporter::ImportOption> options_variations;
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List<ResourceImporter::ImportOption> options_general;
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// Root layout
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Label *label_warn = nullptr;
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TabContainer *main_pages = nullptr;
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// Page 1 layout: Rendering Options
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Label *page1_description = nullptr;
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Label *font_name_label = nullptr;
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Label *font_preview_label = nullptr;
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EditorInspector *inspector_general = nullptr;
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void _main_prop_changed(const String &p_edited_property);
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// Page 2 layout: Preload Configurations
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Label *page2_description = nullptr;
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Label *label_vars = nullptr;
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Button *add_var = nullptr;
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Tree *vars_list = nullptr;
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TreeItem *vars_list_root = nullptr;
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EditorInspector *inspector_vars = nullptr;
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void _variation_add();
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void _variation_selected();
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void _variation_remove(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _variation_changed(const String &p_edited_property);
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void _variations_validate();
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TabContainer *preload_pages = nullptr;
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Label *label_glyphs = nullptr;
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void _glyph_clear();
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void _glyph_update_lbl();
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// Page 2.0 layout: Translations
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Label *page2_0_description = nullptr;
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Tree *locale_tree = nullptr;
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TreeItem *locale_root = nullptr;
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Button *btn_fill_locales = nullptr;
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void _locale_edited();
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void _process_locales();
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// Page 2.1 layout: Text to select glyphs
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Label *page2_1_description = nullptr;
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TextEdit *text_edit = nullptr;
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EditorInspector *inspector_text = nullptr;
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Button *btn_fill = nullptr;
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List<ResourceImporter::ImportOption> options_text;
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Ref<DynamicFontImportSettingsData> text_settings_data;
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void _change_text_opts();
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void _glyph_text_selected();
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// Page 2.2 layout: Character map
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Label *page2_2_description = nullptr;
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Tree *glyph_table = nullptr;
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Tree *glyph_tree = nullptr;
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TreeItem *glyph_root = nullptr;
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void _glyph_selected();
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void _range_edited();
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void _range_selected();
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void _edit_range(int32_t p_start, int32_t p_end);
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bool _char_update(int32_t p_char);
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void _range_update(int32_t p_start, int32_t p_end);
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// Common
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void _add_glyph_range_item(int32_t p_start, int32_t p_end, const String &p_name);
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Ref<FontFile> font_preview;
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Ref<FontFile> font_main;
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void _re_import();
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String _pad_zeros(const String &p_hex) const;
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protected:
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void _notification(int p_what);
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public:
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void open_settings(const String &p_path);
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static DynamicFontImportSettingsDialog *get_singleton();
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DynamicFontImportSettingsDialog();
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};
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#endif // DYNAMIC_FONT_IMPORT_SETTINGS_H
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