godot/editor/import/3d
Thaddeus Crews 3a7efc9edf
Merge pull request #98874 from aaronfranke/gltf-preserve-visibility
GLTF: Preserve node visibility on import
2024-11-07 12:36:35 -06:00
..
collada.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
collada.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
editor_import_collada.cpp Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp Enforce correct type for silhouette filter. 2024-08-31 20:35:09 +01:00
post_import_plugin_skeleton_rest_fixer.h ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
resource_importer_obj.h Fix freeze on non-thread-safe custom importers 2024-10-15 11:46:14 -04:00
resource_importer_scene.cpp GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
resource_importer_scene.h Fix freeze on non-thread-safe custom importers 2024-10-15 11:46:14 -04:00
scene_import_settings.cpp GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
scene_import_settings.h Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer 2024-09-08 23:21:28 +02:00