godot/doc/classes/VisualShaderNodeFloatParameter.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

46 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeFloatParameter" inherits="VisualShaderNodeParameter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A scalar float parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform float[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="float" setter="set_default_value" getter="get_default_value" default="0.0">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
Enables usage of the [member default_value].
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatParameter.Hint" default="0">
A hint applied to the uniform, which controls the values it can take when set through the Inspector.
</member>
<member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
</member>
<member name="min" type="float" setter="set_min" getter="get_min" default="0.0">
Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
</member>
<member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
</member>
</members>
<constants>
<constant name="HINT_NONE" value="0" enum="Hint">
No hint used.
</constant>
<constant name="HINT_RANGE" value="1" enum="Hint">
A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
</constant>
<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
</constant>
<constant name="HINT_MAX" value="3" enum="Hint">
Represents the size of the [enum Hint] enum.
</constant>
</constants>
</class>