godot/doc/classes/Shortcut.xml
2024-10-27 14:39:57 -06:00

40 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shortcut" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A shortcut for binding input.
</brief_description>
<description>
Shortcuts are commonly used for interacting with a [Control] element from an [InputEvent] (also known as hotkeys).
One shortcut can contain multiple [InputEvent]s, allowing the possibility of triggering one action with multiple different inputs.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_as_text" qualifiers="const">
<return type="String" />
<description>
Returns the shortcut's first valid [InputEvent] as a [String].
</description>
</method>
<method name="has_valid_event" qualifiers="const">
<return type="bool" />
<description>
Returns whether [member events] contains an [InputEvent] which is valid.
</description>
</method>
<method name="matches_event" qualifiers="const">
<return type="bool" />
<param index="0" name="event" type="InputEvent" />
<description>
Returns whether any [InputEvent] in [member events] equals [param event]. This uses [method InputEvent.is_match] to compare events.
</description>
</method>
</methods>
<members>
<member name="events" type="Array" setter="set_events" getter="get_events" default="[]">
The shortcut's [InputEvent] array.
Generally the [InputEvent] used is an [InputEventKey], though it can be any [InputEvent], including an [InputEventAction].
</member>
</members>
</class>