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51 lines
2.9 KiB
XML
51 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDShaderSource" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Shader source code (used by [RenderingDevice]).
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</brief_description>
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<description>
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Shader source code in text form.
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See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_stage_source" qualifiers="const">
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<return type="String" />
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<param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
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<description>
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Returns source code for the specified shader [param stage]. Equivalent to getting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
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</description>
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</method>
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<method name="set_stage_source">
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<return type="void" />
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<param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
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<param index="1" name="source" type="String" />
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<description>
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Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
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[b]Note:[/b] If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint [code]#[compute][/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0">
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The language the shader is written in.
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</member>
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<member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
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Source code for the shader's compute stage.
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</member>
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<member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
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Source code for the shader's fragment stage.
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</member>
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<member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
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Source code for the shader's tessellation control stage.
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</member>
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<member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
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Source code for the shader's tessellation evaluation stage.
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</member>
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<member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
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Source code for the shader's vertex stage.
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</member>
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</members>
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</class>
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