mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
9251821c97
These are needed to tweak sky exposure separately from background
25 lines
1.5 KiB
XML
25 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PanoramaSkyMaterial" inherits="Material" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A material that provides a special texture to a [Sky], usually an HDR panorama.
|
|
</brief_description>
|
|
<description>
|
|
A resource referenced in a [Sky] that is used to draw a background. [PanoramaSkyMaterial] functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a [Cubemap].
|
|
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose.
|
|
You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cubemap to an equirectangular sky map.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="energy_multiplier" type="float" setter="set_energy_multiplier" getter="get_energy_multiplier" default="1.0">
|
|
The sky's overall brightness multiplier. Higher values result in a brighter sky.
|
|
</member>
|
|
<member name="filter" type="bool" setter="set_filtering_enabled" getter="is_filtering_enabled" default="true">
|
|
A boolean value to determine if the background texture should be filtered or not.
|
|
</member>
|
|
<member name="panorama" type="Texture2D" setter="set_panorama" getter="get_panorama">
|
|
[Texture2D] to be applied to the [PanoramaSkyMaterial].
|
|
</member>
|
|
</members>
|
|
</class>
|