mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
28 lines
1.1 KiB
XML
28 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MultiMeshInstance2D" inherits="Node2D" keywords="batch" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Node that instances a [MultiMesh] in 2D.
|
|
</brief_description>
|
|
<description>
|
|
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
|
|
Usage is the same as [MultiMeshInstance3D].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
|
|
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
|
|
</member>
|
|
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
|
|
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="texture_changed">
|
|
<description>
|
|
Emitted when the [member texture] is changed.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
</class>
|