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This has never been used since Godot was open sourced. Import flags are used but directly through `_import_scene`.
84 lines
3.8 KiB
XML
84 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneFormatImporter" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Imports scenes from third-parties' 3D files.
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</brief_description>
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<description>
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[EditorSceneFormatImporter] allows to define an importer script for a third-party 3D format.
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To use [EditorSceneFormatImporter], register it using the [method EditorPlugin.add_scene_format_importer_plugin] method first.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_extensions" qualifiers="virtual const">
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<return type="PackedStringArray" />
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<description>
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Return supported file extensions for this scene importer.
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</description>
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</method>
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<method name="_get_import_options" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="path" type="String" />
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<description>
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Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced].
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[b]Note:[/b] All [EditorSceneFormatImporter] and [EditorScenePostImportPlugin] instances will add options for all files. It is good practice to check the file extension when [param path] is non-empty.
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When the user is editing project settings, [param path] will be empty. It is recommended to add all options when [param path] is empty to allow the user to customize Import Defaults.
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</description>
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</method>
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<method name="_get_option_visibility" qualifiers="virtual const">
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<return type="Variant" />
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<param index="0" name="path" type="String" />
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<param index="1" name="for_animation" type="bool" />
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<param index="2" name="option" type="String" />
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<description>
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Should return [code]true[/code] to show the given option, [code]false[/code] to hide the given option, or [code]null[/code] to ignore.
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</description>
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</method>
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<method name="_import_scene" qualifiers="virtual">
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<return type="Object" />
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<param index="0" name="path" type="String" />
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<param index="1" name="flags" type="int" />
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<param index="2" name="options" type="Dictionary" />
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<description>
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Perform the bulk of the scene import logic here, for example using [GLTFDocument] or [FBXDocument].
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</description>
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</method>
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<method name="add_import_option">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="value" type="Variant" />
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<description>
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Add a specific import option (name and default value only). This function can only be called from [method _get_import_options].
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</description>
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</method>
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<method name="add_import_option_advanced">
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<return type="void" />
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<param index="0" name="type" type="int" enum="Variant.Type" />
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<param index="1" name="name" type="String" />
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<param index="2" name="default_value" type="Variant" />
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<param index="3" name="hint" type="int" enum="PropertyHint" default="0" />
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<param index="4" name="hint_string" type="String" default="""" />
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<param index="5" name="usage_flags" type="int" default="6" />
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<description>
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Add a specific import option. This function can only be called from [method _get_import_options].
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</description>
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</method>
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</methods>
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<constants>
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<constant name="IMPORT_SCENE" value="1">
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</constant>
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<constant name="IMPORT_ANIMATION" value="2">
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</constant>
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<constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="4">
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</constant>
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<constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="8">
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</constant>
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<constant name="IMPORT_USE_NAMED_SKIN_BINDS" value="16">
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</constant>
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<constant name="IMPORT_DISCARD_MESHES_AND_MATERIALS" value="32">
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</constant>
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<constant name="IMPORT_FORCE_DISABLE_MESH_COMPRESSION" value="64">
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</constant>
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</constants>
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</class>
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