godot/editor/gui/editor_scene_tabs.h

99 lines
4.0 KiB
C++

/**************************************************************************/
/* editor_scene_tabs.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_SCENE_TABS_H
#define EDITOR_SCENE_TABS_H
#include "scene/gui/margin_container.h"
class Button;
class HBoxContainer;
class Panel;
class PanelContainer;
class PopupMenu;
class TabBar;
class TextureRect;
class EditorSceneTabs : public MarginContainer {
GDCLASS(EditorSceneTabs, MarginContainer);
static EditorSceneTabs *singleton;
PanelContainer *tabbar_panel = nullptr;
HBoxContainer *tabbar_container = nullptr;
TabBar *scene_tabs = nullptr;
PopupMenu *scene_tabs_context_menu = nullptr;
Button *scene_tab_add = nullptr;
Control *scene_tab_add_ph = nullptr;
Panel *tab_preview_panel = nullptr;
TextureRect *tab_preview = nullptr;
void _scene_tab_changed(int p_tab);
void _scene_tab_script_edited(int p_tab);
void _scene_tab_closed(int p_tab);
void _scene_tab_hovered(int p_tab);
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _scene_tabs_resized();
void _update_tab_titles();
void _reposition_active_tab(int p_to_index);
void _update_context_menu();
void _disable_menu_option_if(int p_option, bool p_condition);
void _tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _global_menu_scene(const Variant &p_tag);
void _global_menu_new_window(const Variant &p_tag);
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
protected:
void _notification(int p_what);
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods();
public:
static EditorSceneTabs *get_singleton() { return singleton; }
void add_extra_button(Button *p_button);
void set_current_tab(int p_tab);
int get_current_tab() const;
void update_scene_tabs();
EditorSceneTabs();
};
#endif // EDITOR_SCENE_TABS_H