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99 lines
4.0 KiB
C++
99 lines
4.0 KiB
C++
/**************************************************************************/
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/* editor_scene_tabs.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_SCENE_TABS_H
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#define EDITOR_SCENE_TABS_H
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#include "scene/gui/margin_container.h"
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class Button;
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class HBoxContainer;
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class Panel;
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class PanelContainer;
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class PopupMenu;
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class TabBar;
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class TextureRect;
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class EditorSceneTabs : public MarginContainer {
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GDCLASS(EditorSceneTabs, MarginContainer);
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static EditorSceneTabs *singleton;
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PanelContainer *tabbar_panel = nullptr;
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HBoxContainer *tabbar_container = nullptr;
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TabBar *scene_tabs = nullptr;
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PopupMenu *scene_tabs_context_menu = nullptr;
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Button *scene_tab_add = nullptr;
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Control *scene_tab_add_ph = nullptr;
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Panel *tab_preview_panel = nullptr;
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TextureRect *tab_preview = nullptr;
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void _scene_tab_changed(int p_tab);
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void _scene_tab_script_edited(int p_tab);
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void _scene_tab_closed(int p_tab);
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void _scene_tab_hovered(int p_tab);
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void _scene_tab_exit();
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void _scene_tab_input(const Ref<InputEvent> &p_input);
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void _scene_tabs_resized();
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void _update_tab_titles();
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void _reposition_active_tab(int p_to_index);
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void _update_context_menu();
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void _disable_menu_option_if(int p_option, bool p_condition);
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void _tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
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void _global_menu_scene(const Variant &p_tag);
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void _global_menu_new_window(const Variant &p_tag);
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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protected:
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void _notification(int p_what);
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virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
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static void _bind_methods();
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public:
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static EditorSceneTabs *get_singleton() { return singleton; }
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void add_extra_button(Button *p_button);
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void set_current_tab(int p_tab);
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int get_current_tab() const;
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void update_scene_tabs();
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EditorSceneTabs();
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};
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#endif // EDITOR_SCENE_TABS_H
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