godot/scene
Fabio Alessandrelli 16bc127e00
[MP] Fix dead code doing unnecessary allocation
Probably a leftover from some old refactor.

(cherry picked from commit e64aa4d25f)
2024-04-08 15:55:43 +02:00
..
2d Fix Polygon2D to Skeleton2D transform calculation 2024-01-24 18:54:29 +01:00
3d Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions 2024-01-24 18:00:49 +01:00
animation Move the line of infinity loop checking in AnimationStateMachine 2024-04-08 15:31:51 +02:00
audio [Audio] Fix pausing stream on entering tree 2023-10-24 19:51:53 +02:00
debugger Fix arg count checks in SceneDebugger 2023-08-31 20:19:31 +02:00
gui Redraw TreeItem on more changes 2024-01-24 18:00:49 +01:00
main [MP] Fix dead code doing unnecessary allocation 2024-04-08 15:55:43 +02:00
resources Fix memory corruption and assert failures in convex decomposition 2024-01-23 20:22:01 +01:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00