godot/modules/webxr
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
..
doc_classes Validate code tags in documentation for potential params 2023-04-26 21:36:04 +02:00
native Merge pull request #72938 from dsnopek/webxr-frame-rate 2023-04-11 22:56:06 +02:00
config.py Get WebXR minimally working again in Godot 4 2022-09-19 21:10:27 -05:00
godot_webxr.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
webxr_interface_js.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
webxr_interface_js.h Merge pull request #72938 from dsnopek/webxr-frame-rate 2023-04-11 22:56:06 +02:00
webxr_interface.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
webxr_interface.h [WebXR] Add support for getting and setting display refresh rate 2023-02-10 19:21:38 -06:00