godot/core/vector.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

204 lines
5.9 KiB
C++

/**************************************************************************/
/* vector.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef VECTOR_H
#define VECTOR_H
/**
* @class Vector
* @author Juan Linietsky
* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
*/
#include "core/cowdata.h"
#include "core/error_macros.h"
#include "core/os/memory.h"
#include "core/sort_array.h"
template <class T>
class VectorWriteProxy {
public:
_FORCE_INLINE_ T &operator[](int p_index) {
CRASH_BAD_INDEX(p_index, ((Vector<T> *)(this))->_cowdata.size());
return ((Vector<T> *)(this))->_cowdata.ptrw()[p_index];
}
};
template <class T>
class Vector {
friend class VectorWriteProxy<T>;
public:
VectorWriteProxy<T> write;
private:
CowData<T> _cowdata;
public:
bool push_back(T p_elem);
void fill(T p_elem);
void remove(int p_index) { _cowdata.remove(p_index); }
void erase(const T &p_val) {
int idx = find(p_val);
if (idx >= 0) {
remove(idx);
}
};
void invert();
_FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); }
_FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); }
_FORCE_INLINE_ void clear() { resize(0); }
_FORCE_INLINE_ bool empty() const { return _cowdata.empty(); }
_FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); }
_FORCE_INLINE_ const T &get(int p_index) const { return _cowdata.get(p_index); }
_FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); }
_FORCE_INLINE_ int size() const { return _cowdata.size(); }
Error resize(int p_size) { return _cowdata.resize(p_size); }
_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); }
Error insert(int p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); }
int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); }
void append_array(Vector<T> p_other);
template <class C>
void sort_custom() {
int len = _cowdata.size();
if (len == 0) {
return;
}
T *data = ptrw();
SortArray<T, C> sorter;
sorter.sort(data, len);
}
void sort() {
sort_custom<_DefaultComparator<T>>();
}
void ordered_insert(const T &p_val) {
int i;
for (i = 0; i < _cowdata.size(); i++) {
if (p_val < operator[](i)) {
break;
};
};
insert(i, p_val);
}
_FORCE_INLINE_ Vector() {}
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
inline Vector &operator=(const Vector &p_from) {
_cowdata._ref(p_from._cowdata);
return *this;
}
Vector<uint8_t> to_byte_array() const {
Vector<uint8_t> ret;
ret.resize(size() * sizeof(T));
memcpy(ret.ptrw(), ptr(), sizeof(T) * size());
return ret;
}
Vector<T> slice(int p_begin, int p_end = INT32_MAX) const {
Vector<T> result;
const int s = size();
int begin = CLAMP(p_begin, -s, s);
if (begin < 0) {
begin += s;
}
int end = CLAMP(p_end, -s, s);
if (end < 0) {
end += s;
}
ERR_FAIL_COND_V(begin > end, result);
int result_size = end - begin;
result.resize(result_size);
const T *const r = ptr();
T *const w = result.ptrw();
for (int i = 0; i < result_size; ++i) {
w[i] = r[begin + i];
}
return result;
}
_FORCE_INLINE_ ~Vector() {}
};
template <class T>
void Vector<T>::invert() {
for (int i = 0; i < size() / 2; i++) {
T *p = ptrw();
SWAP(p[i], p[size() - i - 1]);
}
}
template <class T>
void Vector<T>::append_array(Vector<T> p_other) {
const int ds = p_other.size();
if (ds == 0) {
return;
}
const int bs = size();
resize(bs + ds);
for (int i = 0; i < ds; ++i) {
ptrw()[bs + i] = p_other[i];
}
}
template <class T>
bool Vector<T>::push_back(T p_elem) {
Error err = resize(size() + 1);
ERR_FAIL_COND_V(err, true);
set(size() - 1, p_elem);
return false;
}
template <class T>
void Vector<T>::fill(T p_elem) {
T *p = ptrw();
for (int i = 0; i < size(); i++) {
p[i] = p_elem;
}
}
#endif // VECTOR_H