godot/main
Rémi Verschelde 861ae4de27
CI: Partially sync workflows and actions with 3.x branch
Stick to `ubuntu:20.04` runners for now, as porting to newer ones implies
fixing a number of compilation warnings which may not be worth the trouble
for an EOL branch.

Static checks do use `ubuntu:22.04` as it comes with clang-format 13 out
of the box, so we avoid having to install it.
2024-11-07 23:33:28 +01:00
..
tests Fix typos with codespell 2022-06-19 14:06:55 +02:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-07-18 16:06:16 +02:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-21 11:11:48 +01:00
input_default.cpp Fix some array size function definition mismatch. 2024-11-05 23:22:56 +01:00
input_default.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
main_builders.py CI: Partially sync workflows and actions with 3.x branch 2024-11-07 23:33:28 +01:00
main_timer_sync.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
main_timer_sync.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
main.cpp EditorProperty: Fix range hint parsing with optional step 2022-02-17 10:21:54 +01:00
main.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
performance.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
performance.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
SCsub Remove editor splash screen with sponsors logo 2021-12-01 14:36:03 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00