mirror of
https://github.com/godotengine/godot.git
synced 2024-11-12 23:24:26 +00:00
49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
120 lines
4.1 KiB
C++
120 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* theme_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef THEME_EDITOR_PLUGIN_H
|
|
#define THEME_EDITOR_PLUGIN_H
|
|
|
|
#include "scene/gui/check_box.h"
|
|
#include "scene/gui/file_dialog.h"
|
|
#include "scene/gui/margin_container.h"
|
|
#include "scene/gui/option_button.h"
|
|
#include "scene/gui/scroll_container.h"
|
|
#include "scene/gui/texture_rect.h"
|
|
#include "scene/resources/theme.h"
|
|
|
|
#include "editor/editor_node.h"
|
|
|
|
class ThemeEditor : public VBoxContainer {
|
|
|
|
GDCLASS(ThemeEditor, VBoxContainer);
|
|
|
|
Panel *main_panel;
|
|
MarginContainer *main_container;
|
|
Ref<Theme> theme;
|
|
|
|
EditorFileDialog *file_dialog;
|
|
|
|
double time_left;
|
|
|
|
MenuButton *theme_menu;
|
|
ConfirmationDialog *add_del_dialog;
|
|
HBoxContainer *type_hbc;
|
|
MenuButton *type_menu;
|
|
LineEdit *type_edit;
|
|
HBoxContainer *name_hbc;
|
|
MenuButton *name_menu;
|
|
LineEdit *name_edit;
|
|
OptionButton *type_select;
|
|
Label *type_select_label;
|
|
Label *name_select_label;
|
|
|
|
enum PopupMode {
|
|
POPUP_ADD,
|
|
POPUP_CLASS_ADD,
|
|
POPUP_REMOVE,
|
|
POPUP_CLASS_REMOVE,
|
|
POPUP_CREATE_EMPTY,
|
|
POPUP_CREATE_EDITOR_EMPTY,
|
|
POPUP_IMPORT_EDITOR_THEME
|
|
};
|
|
|
|
int popup_mode;
|
|
|
|
Tree *test_tree;
|
|
|
|
void _save_template_cbk(String fname);
|
|
void _dialog_cbk();
|
|
void _type_menu_cbk(int p_option);
|
|
void _name_menu_about_to_show();
|
|
void _name_menu_cbk(int p_option);
|
|
void _theme_menu_cbk(int p_option);
|
|
void _propagate_redraw(Control *p_at);
|
|
void _refresh_interval();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void edit(const Ref<Theme> &p_theme);
|
|
|
|
ThemeEditor();
|
|
};
|
|
|
|
class ThemeEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS(ThemeEditorPlugin, EditorPlugin);
|
|
|
|
ThemeEditor *theme_editor;
|
|
EditorNode *editor;
|
|
Button *button;
|
|
|
|
public:
|
|
virtual String get_name() const { return "Theme"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
ThemeEditorPlugin(EditorNode *p_node);
|
|
};
|
|
|
|
#endif // THEME_EDITOR_PLUGIN_H
|