godot/scene/2d
PouleyKetchoupp d82cc621e1
Fix 2D Particle velocity with directed emission mask
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;

Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.

(cherry picked from commit 1c231cacb3)
2020-08-21 02:28:19 +02:00
..
animated_sprite.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
animated_sprite.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
area_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
area_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_player_2d.cpp Fix volume interpolation in positional audio nodes 2020-04-16 11:43:58 +02:00
audio_stream_player_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
back_buffer_copy.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
back_buffer_copy.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
camera_2d.cpp (3.2) Fix bad position in Camera2D offset and camera rotation if smothing enabled 2020-06-15 16:34:03 +02:00
camera_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_item.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
canvas_item.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
canvas_modulate.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_modulate.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d.cpp Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
collision_polygon_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
collision_shape_2d.cpp Provide warning when using polygon shapes in CollisionShape2D node 2020-07-06 14:16:28 +02:00
collision_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_2d.cpp Fix 2D Particle velocity with directed emission mask 2020-08-21 02:28:19 +02:00
cpu_particles_2d.h Fix uninitialized memory in CPUParticles2D 2020-05-01 13:49:53 +01:00
joints_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joints_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_2d.cpp Control/Light2D: Preventing setting 0 as scale as for Node2D 2020-01-13 12:20:15 +01:00
light_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
light_occluder_2d.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
light_occluder_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
line_2d.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
line_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
line_builder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_builder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
mesh_instance_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
multimesh_instance_2d.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
multimesh_instance_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
navigation_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
navigation_polygon.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
node_2d.cpp Revert "Implement Skew in Node2D" 2020-06-22 10:26:06 +02:00
node_2d.h Revert "Implement Skew in Node2D" 2020-06-22 10:26:06 +02:00
parallax_background.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_background.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_layer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_2d.cpp Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
path_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
physics_body_2d.cpp Normalise p_up_direction vector in move_and_slide() and 2020-06-16 10:11:54 +01:00
physics_body_2d.h Added function to expose floor normal, useful to correctly calculate player velocity. 2020-01-10 14:58:19 +01:00
polygon_2d.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
polygon_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
position_2d.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
position_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
ray_cast_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_cast_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
remote_transform_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
remote_transform_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
sprite.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
tile_map.cpp Fix performance issue in update_bitmask_region fallback 2020-05-04 16:10:22 +02:00
tile_map.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
touch_screen_button.cpp GUI: Touch screen button click area now is synced with its draw 2020-05-07 11:04:59 -03:00
touch_screen_button.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
visibility_notifier_2d.cpp Fix VisibilityEnabler2D behavior on start 2020-05-11 10:33:38 +02:00
visibility_notifier_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
y_sort.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
y_sort.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00