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187 lines
6.3 KiB
C++
187 lines
6.3 KiB
C++
/*************************************************************************/
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/* project_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_EXPORT_SETTINGS_H
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#define PROJECT_EXPORT_SETTINGS_H
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#include "core/os/dir_access.h"
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#include "core/os/thread.h"
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#include "editor/editor_export.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_properties.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/label.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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class EditorNode;
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class ProjectExportDialog : public ConfirmationDialog {
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GDCLASS(ProjectExportDialog, ConfirmationDialog);
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private:
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TabContainer *sections;
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MenuButton *add_preset;
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Button *duplicate_preset;
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Button *delete_preset;
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ItemList *presets;
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LineEdit *name;
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EditorPropertyPath *export_path;
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EditorInspector *parameters;
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CheckButton *runnable;
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Button *button_export;
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bool updating;
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AcceptDialog *error_dialog;
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ConfirmationDialog *delete_confirm;
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OptionButton *export_filter;
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LineEdit *include_filters;
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LineEdit *exclude_filters;
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Tree *include_files;
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Label *include_label;
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MarginContainer *include_margin;
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StringName editor_icons;
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Tree *patches;
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Button *patch_export;
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int patch_index;
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EditorFileDialog *patch_dialog;
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ConfirmationDialog *patch_erase;
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Button *export_button;
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Button *export_all_button;
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AcceptDialog *export_all_dialog;
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LineEdit *custom_features;
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RichTextLabel *custom_feature_display;
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OptionButton *script_mode;
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LineEdit *script_key;
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Label *script_key_error;
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Label *export_error;
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HBoxContainer *export_templates_error;
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String default_filename;
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void _patch_selected(const String &p_path);
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void _patch_deleted();
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void _runnable_pressed();
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void _update_parameters(const String &p_edited_property);
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void _name_changed(const String &p_string);
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void _export_path_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
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void _add_preset(int p_platform);
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void _edit_preset(int p_index);
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void _duplicate_preset();
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void _delete_preset();
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void _delete_preset_confirm();
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void _update_export_all();
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void _force_update_current_preset_parameters();
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void _update_current_preset();
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void _update_presets();
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void _export_type_changed(int p_which);
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void _filter_changed(const String &p_filter);
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void _fill_resource_tree();
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bool _fill_tree(EditorFileSystemDirectory *p_dir, TreeItem *p_item, Ref<EditorExportPreset> ¤t, bool p_only_scenes);
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void _tree_changed();
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void _patch_button_pressed(Object *p_item, int p_column, int p_id);
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void _patch_edited();
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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EditorFileDialog *export_pck_zip;
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EditorFileDialog *export_project;
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CheckBox *export_debug;
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CheckBox *export_pck_zip_debug;
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void _open_export_template_manager();
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void _export_pck_zip();
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void _export_pck_zip_selected(const String &p_path);
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void _validate_export_path(const String &p_path);
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void _export_project();
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void _export_project_to_path(const String &p_path);
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void _export_all_dialog();
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void _export_all_dialog_action(const String &p_str);
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void _export_all(bool p_debug);
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void _update_feature_list();
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void _custom_features_changed(const String &p_text);
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bool updating_script_key;
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void _script_export_mode_changed(int p_mode);
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void _script_encryption_key_changed(const String &p_key);
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bool _validate_script_encryption_key(const String &p_key);
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void _tab_changed(int);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void popup_export();
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void set_export_path(const String &p_value);
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String get_export_path();
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Ref<EditorExportPreset> get_current_preset() const;
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ProjectExportDialog();
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~ProjectExportDialog();
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};
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#endif // PROJECT_EXPORT_SETTINGS_H
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