/**************************************************************************/ /* steam_tracker.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #if defined(STEAMAPI_ENABLED) #include "steam_tracker.h" // https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown SteamTracker::SteamTracker() { String path; if (OS::get_singleton()->has_feature("linuxbsd")) { path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("libsteam_api.so"); if (!FileAccess::exists(path)) { path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("../lib").path_join("libsteam_api.so"); if (!FileAccess::exists(path)) { return; } } } else if (OS::get_singleton()->has_feature("windows")) { if (OS::get_singleton()->has_feature("64")) { path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("steam_api64.dll"); } else { path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("steam_api.dll"); } if (!FileAccess::exists(path)) { return; } } else if (OS::get_singleton()->has_feature("macos")) { path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("libsteam_api.dylib"); if (!FileAccess::exists(path)) { path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("../Frameworks").path_join("libsteam_api.dylib"); if (!FileAccess::exists(path)) { return; } } } else { return; } Error err = OS::get_singleton()->open_dynamic_library(path, steam_library_handle); if (err != OK) { steam_library_handle = nullptr; return; } print_verbose("Loaded SteamAPI library"); void *symbol_handle = nullptr; err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_InitFlat", symbol_handle, true); // Try new API, 1.59+. if (err != OK) { err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_Init", symbol_handle); // Try old API. if (err != OK) { return; } steam_init_function = (SteamAPI_InitFunction)symbol_handle; } else { steam_init_flat_function = (SteamAPI_InitFlatFunction)symbol_handle; } err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_Shutdown", symbol_handle); if (err != OK) { return; } steam_shutdown_function = (SteamAPI_ShutdownFunction)symbol_handle; if (steam_init_flat_function) { char err_msg[1024] = {}; steam_initalized = (steam_init_flat_function(&err_msg[0]) == SteamAPIInitResult_OK); } else if (steam_init_function) { steam_initalized = steam_init_function(); } } SteamTracker::~SteamTracker() { if (steam_shutdown_function && steam_initalized) { steam_shutdown_function(); } if (steam_library_handle) { OS::get_singleton()->close_dynamic_library(steam_library_handle); } } #endif // STEAMAPI_ENABLED