/**************************************************************************/ /* scene_create_dialog.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SCENE_CREATE_DIALOG_H #define SCENE_CREATE_DIALOG_H #include "scene/gui/dialogs.h" class ButtonGroup; class CheckBox; class CreateDialog; class EditorFileDialog; class EditorValidationPanel; class Label; class LineEdit; class OptionButton; class SceneCreateDialog : public ConfirmationDialog { GDCLASS(SceneCreateDialog, ConfirmationDialog); enum { MSG_ID_PATH, MSG_ID_ROOT, }; const StringName type_meta = StringName("type"); public: enum RootType { ROOT_2D_SCENE, ROOT_3D_SCENE, ROOT_USER_INTERFACE, ROOT_OTHER, }; private: String directory; String scene_name; String root_name; Ref node_type_group; CheckBox *node_type_2d = nullptr; CheckBox *node_type_3d = nullptr; CheckBox *node_type_gui = nullptr; CheckBox *node_type_other = nullptr; LineEdit *other_type_display = nullptr; Button *select_node_button = nullptr; CreateDialog *select_node_dialog = nullptr; LineEdit *scene_name_edit = nullptr; OptionButton *scene_extension_picker = nullptr; LineEdit *root_name_edit = nullptr; EditorValidationPanel *validation_panel = nullptr; void accept_create(); void browse_types(); void on_type_picked(); void update_dialog(); protected: void _notification(int p_what); public: void config(const String &p_dir); String get_scene_path() const; Node *create_scene_root(); SceneCreateDialog(); }; #endif // SCENE_CREATE_DIALOG_H