/**************************************************************************/ /* editor_zoom_widget.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_zoom_widget.h" #include "core/os/keyboard.h" #include "editor/editor_settings.h" #include "editor/themes/editor_scale.h" void EditorZoomWidget::_update_zoom_label() { String zoom_text; // The zoom level displayed is relative to the editor scale // (like in most image editors). Its lower bound is clamped to 1 as some people // lower the editor scale to increase the available real estate, // even if their display doesn't have a particularly low DPI. if (zoom >= 10) { zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))); } else { // 2 decimal places if the zoom is below 10%, 1 decimal place if it's below 1000%. zoom_text = TS->format_number(rtos(Math::snapped((zoom / MAX(1, EDSCALE)) * 100, (zoom >= 0.1) ? 0.1 : 0.01))); } zoom_text += " " + TS->percent_sign(); zoom_reset->set_text(zoom_text); } void EditorZoomWidget::_button_zoom_minus() { set_zoom_by_increments(-6, Input::get_singleton()->is_key_pressed(Key::ALT)); emit_signal(SNAME("zoom_changed"), zoom); } void EditorZoomWidget::_button_zoom_reset() { set_zoom(1.0 * MAX(1, EDSCALE)); emit_signal(SNAME("zoom_changed"), zoom); } void EditorZoomWidget::_button_zoom_plus() { set_zoom_by_increments(6, Input::get_singleton()->is_key_pressed(Key::ALT)); emit_signal(SNAME("zoom_changed"), zoom); } float EditorZoomWidget::get_zoom() { return zoom; } void EditorZoomWidget::set_zoom(float p_zoom) { float new_zoom = CLAMP(p_zoom, min_zoom, max_zoom); if (zoom != new_zoom) { zoom = new_zoom; _update_zoom_label(); } } float EditorZoomWidget::get_min_zoom() { return min_zoom; } float EditorZoomWidget::get_max_zoom() { return max_zoom; } void EditorZoomWidget::setup_zoom_limits(float p_min, float p_max) { ERR_FAIL_COND(p_min < 0 || p_min > p_max); min_zoom = p_min; max_zoom = p_max; if (zoom > max_zoom) { set_zoom(max_zoom); emit_signal(SNAME("zoom_changed"), zoom); } else if (zoom < min_zoom) { set_zoom(min_zoom); emit_signal(SNAME("zoom_changed"), zoom); } } void EditorZoomWidget::set_zoom_by_increments(int p_increment_count, bool p_integer_only) { // Remove editor scale from the index computation. const float zoom_noscale = zoom / MAX(1, EDSCALE); if (p_integer_only) { // Only visit integer scaling factors above 100%, and fractions with an integer denominator below 100% // (1/2 = 50%, 1/3 = 33.33%, 1/4 = 25%, …). // This is useful when working on pixel art projects to avoid distortion. // This algorithm is designed to handle fractional start zoom values correctly // (e.g. 190% will zoom up to 200% and down to 100%). if (zoom_noscale + p_increment_count * 0.001 >= 1.0 - CMP_EPSILON) { // New zoom is certain to be above 100%. if (p_increment_count >= 1) { // Zooming. set_zoom(Math::floor(zoom_noscale + p_increment_count) * MAX(1, EDSCALE)); } else { // Dezooming. set_zoom(Math::ceil(zoom_noscale + p_increment_count) * MAX(1, EDSCALE)); } } else { if (p_increment_count >= 1) { // Zooming in. Convert the current zoom into a denominator. float new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count); if (Math::is_equal_approx(zoom_noscale, new_zoom)) { // New zoom is identical to the old zoom, so try again. // This can happen due to floating-point precision issues. new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count - 1); } set_zoom(new_zoom * MAX(1, EDSCALE)); } else { // Zooming out. Convert the current zoom into a denominator. float new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count); if (Math::is_equal_approx(zoom_noscale, new_zoom)) { // New zoom is identical to the old zoom, so try again. // This can happen due to floating-point precision issues. new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count + 1); } set_zoom(new_zoom * MAX(1, EDSCALE)); } } } else { if (zoom < CMP_EPSILON || p_increment_count == 0) { return; } // Zoom is calculated as pow(zoom_factor, zoom_step). // This ensures the zoom will always equal 100% when zoom_step is 0. float zoom_factor = EDITOR_GET("editors/2d/zoom_speed_factor"); float current_zoom_step = Math::round(Math::log(zoom_noscale) / Math::log(zoom_factor)); float new_zoom = Math::pow(zoom_factor, current_zoom_step + p_increment_count); // Restore Editor scale transformation. new_zoom *= MAX(1, EDSCALE); set_zoom(new_zoom); } } void EditorZoomWidget::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { zoom_minus->set_button_icon(get_editor_theme_icon(SNAME("ZoomLess"))); zoom_plus->set_button_icon(get_editor_theme_icon(SNAME("ZoomMore"))); } break; } } void EditorZoomWidget::_bind_methods() { ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &EditorZoomWidget::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &EditorZoomWidget::get_zoom); ClassDB::bind_method(D_METHOD("set_zoom_by_increments", "increment", "integer_only"), &EditorZoomWidget::set_zoom_by_increments); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom"); ADD_SIGNAL(MethodInfo("zoom_changed", PropertyInfo(Variant::FLOAT, "zoom"))); } void EditorZoomWidget::set_shortcut_context(Node *p_node) const { zoom_minus->set_shortcut_context(p_node); zoom_plus->set_shortcut_context(p_node); zoom_reset->set_shortcut_context(p_node); } EditorZoomWidget::EditorZoomWidget() { // Zoom buttons zoom_minus = memnew(Button); zoom_minus->set_flat(true); zoom_minus->set_shortcut(ED_SHORTCUT_ARRAY("canvas_item_editor/zoom_minus", TTR("Zoom Out"), { int32_t(KeyModifierMask::CMD_OR_CTRL | Key::MINUS), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_SUBTRACT) })); zoom_minus->set_shortcut_context(this); zoom_minus->set_focus_mode(FOCUS_NONE); add_child(zoom_minus); zoom_minus->connect(SceneStringName(pressed), callable_mp(this, &EditorZoomWidget::_button_zoom_minus)); zoom_reset = memnew(Button); zoom_reset->set_flat(true); Ref empty_stylebox = memnew(StyleBoxEmpty); zoom_reset->add_theme_style_override(CoreStringName(normal), empty_stylebox); zoom_reset->add_theme_style_override("hover", empty_stylebox); zoom_reset->add_theme_style_override("focus", empty_stylebox); zoom_reset->add_theme_style_override(SceneStringName(pressed), empty_stylebox); zoom_reset->add_theme_constant_override("outline_size", Math::ceil(2 * EDSCALE)); zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0)); zoom_reset->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1)); zoom_reset->set_shortcut(ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")); zoom_reset->set_shortcut_context(this); zoom_reset->set_focus_mode(FOCUS_NONE); zoom_reset->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER); // Prevent the button's size from changing when the text size changes zoom_reset->set_custom_minimum_size(Size2(56 * EDSCALE, 0)); add_child(zoom_reset); zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &EditorZoomWidget::_button_zoom_reset)); zoom_plus = memnew(Button); zoom_plus->set_flat(true); zoom_plus->set_shortcut(ED_SHORTCUT_ARRAY("canvas_item_editor/zoom_plus", TTR("Zoom In"), { int32_t(KeyModifierMask::CMD_OR_CTRL | Key::EQUAL), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_ADD) })); zoom_plus->set_shortcut_context(this); zoom_plus->set_focus_mode(FOCUS_NONE); add_child(zoom_plus); zoom_plus->connect(SceneStringName(pressed), callable_mp(this, &EditorZoomWidget::_button_zoom_plus)); _update_zoom_label(); add_theme_constant_override("separation", 0); }