A custom effect for a [RichTextLabel].
A custom effect for a [RichTextLabel], which can be loaded in the [RichTextLabel] inspector or using [method RichTextLabel.install_effect].
[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
[codeblocks]
[gdscript skip-lint]
# The RichTextEffect will be usable like this: `[example]Some text[/example]`
var bbcode = "example"
[/gdscript]
[csharp skip-lint]
// The RichTextEffect will be usable like this: `[example]Some text[/example]`
string bbcode = "example";
[/csharp]
[/codeblocks]
[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html
https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project
Override this method to modify properties in [param char_fx]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text.