/**************************************************************************/ /* random_pcg.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "random_pcg.h" #include "core/os/os.h" #include "core/templates/vector.h" RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) : pcg(), current_inc(p_inc) { seed(p_seed); } void RandomPCG::randomize() { seed(((uint64_t)OS::get_singleton()->get_unix_time() + OS::get_singleton()->get_ticks_usec()) * pcg.state + PCG_DEFAULT_INC_64); } int64_t RandomPCG::rand_weighted(const Vector &p_weights) { ERR_FAIL_COND_V_MSG(p_weights.is_empty(), -1, "Weights array is empty."); int64_t weights_size = p_weights.size(); const float *weights = p_weights.ptr(); float weights_sum = 0.0; for (int64_t i = 0; i < weights_size; ++i) { weights_sum += weights[i]; } float remaining_distance = randf() * weights_sum; for (int64_t i = 0; i < weights_size; ++i) { remaining_distance -= weights[i]; if (remaining_distance < 0) { return i; } } for (int64_t i = weights_size - 1; i >= 0; --i) { if (weights[i] > 0) { return i; } } return -1; } double RandomPCG::random(double p_from, double p_to) { return randd() * (p_to - p_from) + p_from; } float RandomPCG::random(float p_from, float p_to) { return randf() * (p_to - p_from) + p_from; } int RandomPCG::random(int p_from, int p_to) { if (p_from == p_to) { return p_from; } return rand(abs(p_from - p_to) + 1) + MIN(p_from, p_to); }