Rémi Verschelde
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9fc40123ab
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Merge pull request #71679 from kleonc/draw_polyline_line_strip
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
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2023-01-20 08:48:56 +01:00 |
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kleonc
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728c51e362
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CanvasItem::draw_polyline Support thin polylines drawn using line strip
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2023-01-19 21:08:25 +01:00 |
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bitsawer
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6f57aae0ab
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Fix shader preprocessor memory leak
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2023-01-19 22:06:59 +02:00 |
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Rémi Verschelde
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88cbd5d422
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Merge pull request #71447 from peastman/normals
Analytic collision normals
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2023-01-19 19:33:54 +01:00 |
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Rémi Verschelde
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65883cc73b
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Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
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2023-01-19 19:33:18 +01:00 |
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Rémi Verschelde
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8b92316368
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Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
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2023-01-19 19:32:37 +01:00 |
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RedworkDE
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be4eb3bbdd
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Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
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2023-01-19 10:30:25 +01:00 |
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clayjohn
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faea9f5c10
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
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2023-01-18 19:52:47 -08:00 |
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Peter Eastman
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31c2a24893
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Analytic collision normals
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2023-01-18 18:24:57 -08:00 |
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bruvzg
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5361ec9f43
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Implement BiDi override mode for GDScript source.
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2023-01-18 19:22:20 +02:00 |
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kleonc
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43fc483e6c
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CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
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2023-01-18 15:16:22 +01:00 |
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clayjohn
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b2a31a3bbf
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Remove light from dynamic light list when removing scenario
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2023-01-17 14:33:15 -08:00 |
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Rémi Verschelde
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9cf0ffe1fa
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Merge pull request #71524 from clayjohn/MOBILE-TAA
Warn when trying to enable TAA from mobile or gl_compatibility backend
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2023-01-17 11:06:46 +01:00 |
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Rémi Verschelde
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59dcf64dd6
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Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
fix normal map not flipping in sprite2D
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2023-01-17 10:56:44 +01:00 |
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Rémi Verschelde
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e1e30f9fc7
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Merge pull request #71520 from conradhappeliv/fix-71480
Fix GPUParticles2D not recomputing transforms each frame
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2023-01-17 10:14:32 +01:00 |
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Conrad H. Appel, IV
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ad6dd38795
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Fix GPUParticles2D not recomputing transforms each frame
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2023-01-16 14:10:58 -08:00 |
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clayjohn
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71ed83d301
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Warn when trying to enable TAA from mobile or gl_compatibility backend
TAA should only be enabled from the forward_plus renderer for now
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2023-01-16 13:32:40 -08:00 |
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Rémi Verschelde
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0ddd9c3e8f
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Merge pull request #71526 from clayjohn/RD-sun-scatter
Properly initialize directional_light_count in RD sky shaders
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2023-01-16 22:30:54 +01:00 |
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Rémi Verschelde
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2156250471
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Merge pull request #62236 from MinusKube/master
Fix polyline not supporting closed polygons and not having a uniform width
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2023-01-16 22:13:07 +01:00 |
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clayjohn
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8b3db6e9ce
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Properly initialize directional_light_count in RD sky shaders
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2023-01-16 13:05:52 -08:00 |
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MinusKube
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01af885e69
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Fix draw_polyline not supporting closed polygons and not having a uniform offset
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2023-01-16 20:27:30 +01:00 |
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Rémi Verschelde
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47689c7d51
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Merge pull request #71502 from bruvzg/tooltip_clickthrough
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
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2023-01-16 12:48:45 +01:00 |
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Danil Alexeev
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a8cbb6245b
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Fix scaling issue in draw_line and similar methods
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2023-01-16 12:49:58 +03:00 |
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bruvzg
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34b34b104c
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Add WINDOW_FLAG_MOUSE_PASSTHROUGH flag and enabled it for tooltips. Expose window_set_mouse_passthrough to Window .
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2023-01-16 11:42:49 +02:00 |
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Raul Santos
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7560340ef6
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Rename center method to get_center in Plane.
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2023-01-15 17:18:50 +01:00 |
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Rémi Verschelde
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ac104a69b8
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Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
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2023-01-14 14:45:02 +01:00 |
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jainl28patel
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390f83bf5a
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
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Rémi Verschelde
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a51ca2beaf
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Merge pull request #71346 from Chaosus/material_fix_freezing
Clear material arrays to prevent freeing of invalid texture RID
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2023-01-14 00:44:18 +01:00 |
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clayjohn
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ccaebcd5e0
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Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
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2023-01-13 12:53:19 -08:00 |
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Yuri Rubinsky
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01cddbb12a
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Clear material arrays to prevent freeing of invalid texture RID
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2023-01-13 23:25:09 +03:00 |
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Bastiaan Olij
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478c37deb8
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
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clayjohn
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131036a5ef
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Only setup depth framebuffer properties when not rendering ReflectionProbes
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2023-01-12 16:19:12 -08:00 |
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Clay John
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21893140eb
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Merge pull request #71289 from RandomShaper/avoid_color_flash
Avoid color flash on window creation and resizing
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2023-01-12 14:39:41 -08:00 |
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Pedro J. Estébanez
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d0e37cd04c
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Add framework for avoidance of color flash in new windows
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2023-01-12 21:42:51 +01:00 |
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Rémi Verschelde
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800216924c
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Merge pull request #70787 from peastman/cylinder
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
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2023-01-12 20:08:03 +01:00 |
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Rémi Verschelde
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f82352be87
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Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
Fix sphere-capsule collision logic
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2023-01-12 20:07:02 +01:00 |
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Rémi Verschelde
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a5dedfe260
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Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.x
Add NavigationServer Performance Monitor
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2023-01-12 10:36:18 +01:00 |
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Rémi Verschelde
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1f171ff18b
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Merge pull request #71261 from clayjohn/RD-alpha-aa
Take alpha antialising options into account when setting up materials
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2023-01-12 08:19:16 +01:00 |
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clayjohn
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0ae567b00a
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Take alpha antialising options into account when setting up materials
This restores the functionality of the alpha antialising options
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2023-01-11 21:29:36 -08:00 |
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Rémi Verschelde
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0abd60b953
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Merge pull request #71130 from clayjohn/RD-normal-roughness
Fix multiple issues that make the normal roughness texture unusable
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2023-01-12 01:01:24 +01:00 |
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Rémi Verschelde
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201673ecd8
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Merge pull request #71124 from clayjohn/forward-prepass
Only disable depth writing in opaque pipelines
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2023-01-12 00:55:10 +01:00 |
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Rémi Verschelde
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9c02bf1b11
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Merge pull request #70707 from mihe/bind-physics-exclude
Bind methods related to physics query exclusions
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2023-01-11 10:36:53 +01:00 |
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Rémi Verschelde
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8cb63cdd55
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Merge pull request #70475 from BastiaanOlij/cleanup_luminance
Move luminance effect into its own class and use new buffers system
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2023-01-11 01:10:37 +01:00 |
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Ricardo Buring
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3efa105548
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Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
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2023-01-10 23:28:02 +01:00 |
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clayjohn
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89766848de
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Fix multiple issues that make the normal roughness texture unusable
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2023-01-09 11:56:36 -08:00 |
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clayjohn
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e5abca4990
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Only disable depth writing in opaque pipelines
This restores the behaviour of the visibility fade
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2023-01-09 09:45:43 -08:00 |
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Pedro J. Estébanez
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5ca2ba45f1
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Make inclusion of Godot version in shader hash universal
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2023-01-09 17:47:02 +01:00 |
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Rémi Verschelde
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e7905f4f48
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Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
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2023-01-09 08:33:26 +01:00 |
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smix8
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9802914f97
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Add NavigationServer Performance Monitor
Adds Performance Monitor for NavigationServer3D.
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2023-01-08 22:58:21 +01:00 |
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Rémi Verschelde
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378d589e2d
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Merge pull request #71037 from reduz/array-format-bitfield
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
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2023-01-08 22:51:03 +01:00 |
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