Juan Linietsky
9b1fdad035
Merge pull request #16122 from ibrahn/sprite-region-with-frames
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Allow use of frames in sprites with texture region enabled.
2018-05-07 20:38:12 -03:00
groud
89fe7e2f92
Adds a speed factor to AnimatedSprite
2018-05-07 18:53:06 +02:00
Bastiaan Olij
6103c8d7a3
Add no-blend canvas item render_mode
2018-05-07 22:41:12 +10:00
mateusak
ab0220affb
Allow uncommon bitmask for autotile - Fixes #16511
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Removes some conditions that were there to create compatibility from 2X2 to 3X3.
Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04 19:58:21 -03:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
Juan Linietsky
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
Rémi Verschelde
b774156729
Merge pull request #18514 from neikeq/api-hash-fixes
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API hash fixes
2018-05-03 14:36:32 +02:00
Juan Linietsky
4c3c510a80
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
Pieter-Jan Briers
20dd2204db
Adds z-index properties to TileSets.
2018-05-01 17:24:57 +02:00
Rémi Verschelde
8852ca1455
Fix Node2D::global_scale's PropertyInfo type
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Was missed in #18391 .
2018-05-01 10:46:08 +02:00
Ignacio Etcheverry
7034d48032
Fix binding some core API methods only in tools builds
2018-04-29 19:49:26 +02:00
Ruslan Mustakov
8619b0d280
Fix Node2D::global_position to have Vector2 type
2018-04-24 10:50:05 +07:00
Rémi Verschelde
3b1ea51e40
Merge pull request #18172 from Chaosus/fix_notification
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Prevent visibility notification from being called twice in object creation
2018-04-18 16:35:38 +02:00
Rémi Verschelde
a6a0495829
Merge pull request #18230 from volzhs/fix-image-error
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Fix index out of size error on Image
2018-04-18 13:26:03 +02:00
volzhs
d77ffa3e97
Ability to change path color with self modulate
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Fix #18164
2018-04-17 15:06:15 +09:00
volzhs
3ecf8eef37
Fix error spam with Sprite has compressed texture
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Fix #18177
2018-04-16 21:53:54 +09:00
volzhs
af0d547c02
Fix index out of size error on Image
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Fix #18229
2018-04-16 21:15:31 +09:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
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Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Chaosus
d42b17607e
Prevent visibility notification been called twice in object creation
2018-04-13 15:28:38 +03:00
Rémi Verschelde
fbc61374ca
Use internal physics processing for Nodes' internal logic
2018-04-11 09:28:14 +02:00
Ibrahn Sahir
9db767d076
Allow use of frames in sprites with texture region enabled.
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If texture region is enabled on a sprite, Hframes and Vframes will now
divide the selected region into frames.
2018-04-08 19:56:58 +01:00
Juan Linietsky
9e7cee2ceb
Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
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Fixes #17524 , fixes #17523 .
2018-04-07 19:43:09 -03:00
Juan Linietsky
61d70fe47c
Document condition to avoid mistakes (like #17690 )
2018-04-07 17:04:12 -03:00
Gilles Roudiere
72ed1e4244
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
Benedikt Bär
84d60b0829
Implement missing navgiation polygon debugging in tilemap
2018-03-30 17:28:53 +02:00
ShyRed
bc1522e268
Use fake audio playing property in editor
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It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.
Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.
This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.
2018-03-16 15:26:23 +01:00
Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
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TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
931f669b30
Merge pull request #17114 from poke1024/fix15719
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Fix line thickness for CollisionPolygon2D.
2018-03-13 13:34:32 +01:00
ShyRed
67f4944a21
Update TileMap when its TileSet changes
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Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-11 12:24:50 +01:00
ShyRed
a23c0877f1
Update Sprite when Texture changes
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Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
Rémi Verschelde
079b919b41
Merge pull request #17341 from poke1024/fix16461
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Fix unselectable flipped sprites (fixes 16461)
2018-03-08 08:40:49 +01:00
Rémi Verschelde
0b600fde3f
Merge pull request #17189 from CodeAndWeb/master
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Fixes Selection of Sprites using AtlasTexture
2018-03-08 08:37:22 +01:00
poke1024
bd2e1df216
Fix unselectable flipped sprites (fixes 16461)
2018-03-07 18:58:45 +01:00
Bernhard Liebl
5f917139ab
Fix uninitialized data in Sprite::_get_rects()
2018-03-04 21:19:32 +01:00
Andreas Loew
a01ba4523b
Fix selection of Sprites using AtlasTexture in the editor.
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Fixes #16261 .
2018-03-02 19:17:47 +01:00
poke1024
a36f6e5386
Fix line thickness for CollisionPolygon2D.
2018-03-01 07:30:30 +01:00
Juan Linietsky
125fc8cc44
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
Marc Gilleron
d2fae5c9a6
Fix Line2D tile mode for non-square textures
2018-02-25 01:49:10 +01:00
Poommetee Ketson
7effe46461
TileMap: add fix_invalid_tiles
2018-02-24 19:34:41 +07:00
Rémi Verschelde
e349cedb6e
Skeleton2D: Fix missing return value in comparator
2018-02-22 08:18:25 +01:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
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Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
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Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Will Nations
b0bdb4456b
Expose Sprite._edit_get_rect for click rect access
2018-02-19 16:45:11 -06:00
Chris Bradfield
a5688ccd90
Improve CollisionObject/CollisionObject2D warning message
2018-02-19 21:48:31 +01:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Gilles Roudiere
8dad41e395
2D editor GUI input rework. Changes are:
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- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
2018-02-16 10:14:52 +01:00
Rémi Verschelde
eefb58a892
Merge pull request #16424 from AndreaCatania/phyj
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-13 15:26:04 +01:00
ronroniv
5e8f7c9782
Update an outdated method name in error message
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set_enable_monitoring -> set_monitoring
2018-02-07 12:32:05 +09:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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Fixes #16424
2018-02-05 18:54:07 +01:00
Rémi Verschelde
ff287d8341
Merge pull request #15254 from mrcdk/pitch_scale
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Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-02-01 14:26:27 +01:00
robfram
3cf2d6524b
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
Todd Ross
fd6a98b753
defend Path2D against a null curve
2018-01-22 22:45:38 -06:00
Bernhard Liebl
e9237d83c7
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21 12:46:13 +01:00
Yuri Chornoivan
17614f79ea
Fix minor typo: it's -> its
2018-01-20 20:18:43 +02:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0
Before I forget, add warnings on areas without children (should not break anything).
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Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
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Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Pedro J. Estébanez
aefedb73fc
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #13835 .
2018-01-11 21:08:58 +01:00
Bernhard Liebl
d4adcf3fa2
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08 18:29:22 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
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renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
MrCdK
5bc010e8ee
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-01-01 22:23:16 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
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Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
MrCdK
1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-23 05:23:41 +01:00
Rémi Verschelde
caf3a405ab
Merge pull request #13991 from CyanBlob/master
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TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Andrew Thomas
d8c4324cfb
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript
2017-12-16 08:18:54 -06:00
Nathan Warden
38caa4126f
Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
2017-12-15 15:09:06 -05:00
Poommetee Ketson
24df9f3707
Enhance undoredo action name, TTR, cleanup
2017-12-12 23:04:37 +07:00
Rémi Verschelde
48cefc9c96
TileMap: Drop unused center_x/center_y booleans
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Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513 .
2017-12-10 16:40:31 +01:00
Rémi Verschelde
09fe926ab3
Merge pull request #14454 from CyanBlob/TileMap
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Convert tilemap format in get_tile_data()
2017-12-09 19:05:07 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Andrew Thomas
c3a005011b
Convert tilemap format in get_tile_data()
2017-12-09 10:44:26 -06:00
Rémi Verschelde
783c560309
Merge pull request #14321 from ibrahn/path2d-two-style
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Reworked PathFollow2D behaviour, based on such in version 2.1.
2017-12-09 14:49:30 +01:00
PJB3005
cea5078ebe
Fixes TileMap occluder offsets.
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This is NOT related to #14388 !
This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.
I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08 20:14:06 +01:00
Juan Linietsky
dcab01618a
Fixed is_playing funtion (was reporting wrong), closes #13928
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Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07 18:14:39 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
7b7ba58493
-Fix particles with size==0, closes #13931
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-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Andreas Haas
4c222c2835
Particles2D: Fix normal map rid.
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Looks like a Copy & Paste error, fixes #14334 .
2017-12-06 22:44:12 +01:00
Ibrahn Sahir
abef939b09
Reworked PathFollow2D behaviour, based on such in version 2.1.
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When rotation is enabled, the follower's rotation will be set to that of
the tangent to the path at it's current offset.
For closed looping paths the lookahead will now wrap around at the end of
the path.
fixes #13434
2017-12-06 15:55:54 +00:00
Mariano Suligoy
af719a90a7
TileMap Fixes
2017-12-02 20:49:01 -03:00
Poommetee Ketson
e89309b931
Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center
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Fix displacement for centered tilemaps
2017-12-01 11:46:34 +07:00
Ferenc Arn
40a7b7e391
Fix PathFollow2D motion.
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Fixes #13361 .
2017-11-30 08:06:58 +01:00
Chris Bradfield
ee14b17201
Change RayCast2D 'Exclude Parent' to include Area2D
2017-11-28 22:06:49 -08:00
Matthias Hoelzl
2beadf7ac0
Fix displacement for centered tilemaps
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- Fixes tile and collision placement for tilemaps with
`tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
with `flip_v` flag set to true if `tile_origin` is
`TILE_ORIGIN_BOTTOM_LEFT`.
2017-11-27 15:12:30 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00