Saracen
c81ec6f26d
Exposes capture methods to AudioServer, variable renames for consistency,
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added documentation.
2019-07-15 15:12:29 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
volzhs
7d387dc63f
Request mic access only when is needed
2018-12-14 06:40:13 +09:00
Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list
2018-12-11 18:33:01 -05:00
Marcelo Fernandez
fa26a5511d
Fix possible audio input buffer issues
2018-10-20 12:13:40 -03:00
Marcelo Fernandez
5e26829118
Fixed issues with audio input on some Macs
2018-10-12 19:20:28 -03:00
Marcelo Fernandez
cb99a15064
Fix CoreMidi warnings
2018-10-04 16:23:59 -03:00
Rémi Verschelde
3a2ca68af3
SCons: Build thirdparty code in own env, disable warnings
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Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Marcelo Fernandez
5d0622a8de
Prevent CoreAudio driver failing on finish if Dummy driver was selected
2018-08-25 10:42:30 -03:00
Rémi Verschelde
de59fe04e7
Add print_verbose to print to stdout only in verbose mode
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Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
2018-08-24 09:23:20 +02:00
Marcelo Fernandez
597301db34
Renamed AudioDriver audio_input_* vars to input_*
2018-07-27 15:09:03 -03:00
Marcelo Fernandez
e5e4dbb6c9
Added support for single channel inputs for CoreAudio
2018-07-27 14:05:38 -03:00
Marcelo Fernandez
2cf8da9d9f
Implemented capture device selection for CoreAudio
2018-07-27 16:50:11 +01:00
Marcelo Fernandez
061358d838
Modified Microphone implementation to handle only one device at a time (WIP)
2018-07-27 16:50:10 +01:00
Saracen
f85062495c
Experimental microphone support.
2018-07-27 16:50:09 +01:00
Juan Linietsky
c69de2ba46
-Project/Editor settings now use new inspector
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-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Marcelo Fernandez
9f6536bd0a
Add Audio Server profiling time to the profiler
2018-07-17 10:11:56 -03:00
Marcelo Fernandez
de9a77ebde
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-11 08:38:32 -03:00
Ruslan Mustakov
96301e934d
Resume audio on iOS after phone call or alarm
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Rémi Verschelde
e955fbc36e
CoreAudio: Fix iphone build after audio device refactor ( #17742 )
2018-04-10 13:04:30 +02:00
Marcelo Fernandez
ecc1b34cbc
Added new audio device functions to set/get the audio device
2018-03-26 17:41:05 -03:00
Marcelo Fernandez
621d28adef
Fix for a possible compile error under OS X
2018-02-14 19:48:35 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
d9faf6f2f4
Fix build on macOS and Android after bc2e8d99
2017-11-25 10:42:20 +01:00
Marcelo Fernandez
12d40fa03f
Merged iphone and osx audio drivers into drivers/coreaudio
2017-09-30 02:16:42 -03:00