Rémi Verschelde
944b95e1a5
Merge pull request #91897 from RandomShaper/res_unreg_if_true
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Add an identity check to resource unregistration from cache
2024-05-16 09:32:03 +02:00
Rémi Verschelde
e63b5ba9e4
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
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Update dependencies in D3D12 SDK installer script
2024-05-15 13:51:31 +02:00
Rémi Verschelde
527bf78486
Merge pull request #91955 from Repiteo/core/variant-class-initializer
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Core: Readd Variant class initializer, fix comment
2024-05-15 12:10:03 +02:00
Thaddeus Crews
7599a7b719
Core: Readd Variant class initializer, fix comment
2024-05-14 12:20:40 -05:00
kobewi
59f05ed31a
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
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Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
Rémi Verschelde
3585c2e8f9
Merge pull request #91870 from scgm0/fix_disabled_classes
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SCons: Fix generation of `disabled_classes.gen.h` after #91624
2024-05-13 12:05:59 +02:00
Pedro J. Estébanez
b70afac286
Add an identity check to resource unregistration from cache
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This is needed because resources loaded with CACHE_MODE_IGNORE still have path_cache set.
2024-05-13 11:55:50 +02:00
scgm0
973d3a472d
SCons: Fix generation of disabled_classes.gen.h
after #91624
2024-05-13 11:25:29 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Rémi Verschelde
5e28260a10
Merge pull request #91806 from dsnopek/gdextension-shutdown-crash
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GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-11 12:38:30 +02:00
Rémi Verschelde
816f6170fa
Merge pull request #86755 from lawnjelly/aabb_intersect_fix
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Fix AABB Ray intersection - return inside
2024-05-11 12:38:08 +02:00
David Snopek
14506a4282
GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-10 13:17:36 -05:00
Rémi Verschelde
e6780b54bb
Merge pull request #91727 from RandomShaper/cmd_queue_prealloc
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`CommandQueueMT`: Pre-allocate memory to avoid a bunch of allocations at startup
2024-05-10 09:55:57 +02:00
Rémi Verschelde
6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
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SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
lawnjelly
b35264ad95
Fix AABB Ray intersection - return inside
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* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.
Co-authored-by: Claire Blackshaw <evilkimau@gmail.com>
2024-05-09 20:41:19 +01:00
Pedro J. Estébanez
c0529dc4f2
CommandQueueMT: Pre-allocate memory to avoid a bunch of allocations at startup
2024-05-09 11:51:07 +02:00
Rémi Verschelde
c4279fe3e0
Merge pull request #91725 from RandomShaper/cmd_queue_avoid_skip
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`CommandQueueMT`: Fix sync command awaiters missing the chance
2024-05-09 02:06:34 +02:00
Pedro J. Estébanez
a4014a2f78
CommandQueueMT: Fix sync command awaiters missing the chance
2024-05-08 18:56:58 +02:00
Pedro J. Estébanez
1589433e8f
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
Pedro J. Estébanez
6f0760beb3
CommandQueueMT: Fix command cleanup (revive destructor call + plus handle buffer realloc)
2024-05-08 17:41:40 +02:00
Pedro J. Estébanez
b834037841
Object: Add missing lock
2024-05-08 17:41:40 +02:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
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Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
17a81260cb
Merge pull request #91684 from Chubercik/embree4_aftermath
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Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 09:54:24 +02:00
Rémi Verschelde
63ed5749ac
Merge pull request #91104 from RandomShaper/simple_type_cpp
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Redefine `GetSimpleTypeT<>` in terms of `<type_traits>`
2024-05-08 09:54:16 +02:00
Jakub Marcowski
7699d678c4
Fix builtin_embree=no
build linking the wrong version of Embree
2024-05-08 00:40:45 +02:00
Thaddeus Crews
34fb3f7730
SCons: Generate all scripts natively
2024-05-07 15:30:45 -05:00
Hugo Locurcio
47ac22486d
Update dependencies in D3D12 SDK installer script
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- Add colored console output.
2024-05-07 19:10:58 +02:00
Wilson E. Alvarez
d4154dbc55
Add const char * overloads to String class
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-05-07 10:53:00 -04:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
a1905b8e7d
Merge pull request #91570 from Naros/preferred_file_name_casing_default
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Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`
2024-05-07 09:04:48 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Pedro J. Estébanez
187e5ef258
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has
for convenience
2024-05-06 18:03:37 +02:00
Rémi Verschelde
1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
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Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
Chris Cranford
fdc5b42646
Add default implementation of ScriptLanguageExtension::preferred_file_name_casing
.
2024-05-04 18:50:04 -04:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde
25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
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Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
MJacred
717513a62d
Add is_valid_letter() to TextServer
2024-05-02 21:32:20 +02:00
Radiant
789c6ebdfd
Implement amplitude
to Input.vibrate_handheld
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Rémi Verschelde
28a18cf1b8
Merge pull request #88763 from BlueCube3310/image-is-compressed-static
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Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
A Thousand Ships
0f5e0d1637
Expose Vector*
component-wise and scalar min/max
to scripting
2024-05-02 13:02:40 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
A Thousand Ships
c4e24d2b3b
[GDScript] Correctly report invalid read-only access
2024-05-01 12:28:47 +02:00