Emmanuel Barroga
839c3bd1bf
Resolves Issue #30271 Reparent selection without flattening
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When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04 06:41:21 -07:00
Rémi Verschelde
e8b483ce21
Merge pull request #19936 from Xrayez/collapse-button
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Expand/collapse nodes recursively in scene tree dock
2019-07-02 10:02:24 +02:00
Rémi Verschelde
0268a4869d
Merge pull request #30196 from LikeLakers2/scenetreedock-script-creation-bugfix
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SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-07-01 21:13:46 +02:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
LikeLakers2
410054db38
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-06-29 23:19:45 -04:00
Rémi Verschelde
ddba2e7b47
Merge pull request #26748 from raphael10241024/instance
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Fix editor crash when saving a scene containing an inherited scene instance.
2019-06-19 16:28:15 +02:00
Cameron Reikes
63c2d1bce1
Hide remote scene tree when adding new scene
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- Don't show create_root_dialog if remote scenetree visible
- Hide create_root_dialog on showing of remote scenetree
Fixes #29288
2019-05-30 23:56:08 -07:00
Rémi Verschelde
500fe89600
Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser
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Add undo for Sprite Editor
2019-05-28 18:39:14 +02:00
Rémi Verschelde
d4811e6897
Merge pull request #28862 from KoBeWi/editable_clones
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Keep editable children on node duplicate
2019-05-28 18:38:46 +02:00
Rémi Verschelde
b71254a861
Merge pull request #28392 from KoBeWi/reparent_alt
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Allow to keep local transform when reparenting in editor
2019-05-28 17:31:27 +02:00
Tomasz Chabora
7e9e023e5f
Keep editable children on node duplicate
2019-05-28 16:53:24 +02:00
Rémi Verschelde
6273e4d76d
Merge pull request #26487 from matzebond/master
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Auto-expand current node type when changing node type
2019-05-28 12:52:21 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
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Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Matthias Schmitt
6b7c8ef327
Auto-expand current node type when replace node
2019-05-24 00:13:41 +02:00
Michael Alexsander Silva Dias
587986f654
Properly update script button when undoing a script addition
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Fixes #28870 .
2019-05-13 22:58:41 -03:00
Michael Alexsander Silva Dias
699140000c
Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty"
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This reverts commit 0f8356d439
, reversing
changes made to 7b7a664a97
.
2019-05-08 00:46:40 -03:00
Michael Alexsander Silva Dias
648cc7c0f5
Make editor close empty scene when creating an inherited one
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Fixes #28654 .
2019-05-06 02:01:01 -03:00
Rémi Verschelde
9591e587fe
Merge pull request #26022 from lupoDharkael/create-script
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Add class tree selection to script inheritance selection
2019-04-30 13:43:53 +02:00
homer666
80e9e93e27
Add Popup::popup_centered_clamped method
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- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Tomasz Chabora
9dba47a743
Allow to keep local transform when reparenting
2019-04-29 19:24:12 +02:00
Tomasz Chabora
a93ff8d210
Add undo for Sprite Editor
2019-04-23 21:10:44 +02:00
Rémi Verschelde
04efa59868
Merge pull request #28292 from homer666/merge-from-scene-stuff
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Minor "Merge From Scene" improvements
2019-04-23 12:08:55 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
homer666
36f955e4f3
Minor "Merge From Scene" improvements
2019-04-22 12:01:20 +10:00
Andrii Doroshenko (Xrayez)
824f68483f
Add ability to expand/collapse nodes recursively in scene tree dock
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To expand or collapse the node recursively (all children), hold `Shift`
button and click on the node's folding arrow.
The popup menu option `Expand/Collapse All" checks whether any node
is expanded or collapsed first and performs the opposite operation. That
means if any children node is collapsed, it will first expand all nodes
at selected node.
Co-authored-by: Rikhardur Bjarni Einarsson (MunWolf) badulf96@gmail.com
2019-04-21 13:50:30 +03:00
JFonS
42043a22e8
Add grouping to 3D editor
2019-04-17 18:24:28 +02:00
Rémi Verschelde
0d87535dd7
Merge pull request #28011 from KoBeWi/rmb_housework
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Small cleanup to SceneTree dock context menu
2019-04-15 11:46:01 +02:00
Rémi Verschelde
adb41c8bee
Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected
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Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-15 11:42:09 +02:00
Tomasz Chabora
d532a3f710
Small cleanup to SceneTree context menu
2019-04-14 14:04:04 +02:00
Michael Alexsander Silva Dias
27e500d4b3
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-13 11:05:10 -03:00
Gio Aleman
f707266b52
Fixed scene tree bug when scripts are disabled
2019-04-12 11:44:45 -04:00
Tomasz Chabora
9432e06e05
Focus SceneTree dock after creating new node
2019-04-10 17:01:42 +02:00
Juan Linietsky
a20235aeb0
Add ability to edit editor feature profiles
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
612a109b81
Merge pull request #27228 from Kanabenki/preserve-binds-change-node
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Preserve extra arguments for connected signals when changing node type
2019-04-02 11:30:45 +02:00
Rémi Verschelde
3c797248d0
Merge pull request #26970 from KoBeWi/custom_node_is_now_other_node
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Changed 'Custom Node' to 'Other Node' to be less confusing
2019-04-01 10:13:27 +02:00
Kanabenki
a1e7febbb3
Keep binds for connected signals when changing node type
2019-03-19 10:21:52 +01:00
yakun.zhang
e25a50d690
add check for inherted nodes when instance
2019-03-18 19:40:36 +08:00
Rémi Verschelde
c1fae20400
Merge pull request #26706 from YeldhamDev/multinode_scriptclear_fix
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Fix clearing scripts while multiple nodes are selected
2019-03-16 11:09:40 -07:00
Tomasz Chabora
c1ce5b87b4
Changed 'Custom Node' to 'Other Node' to be less confusing
2019-03-12 16:12:14 +01:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance
2019-03-09 00:47:27 -03:00
Michael Alexsander Silva Dias
d3042d162d
Fix clearing scripts while multiple nodes are selected
2019-03-06 09:58:47 -03:00
Tomasz Chabora
63a2475f0f
Allow to attach script when there's no 'selected node', but selection exists
2019-03-05 16:28:39 +01:00
Michael Alexsander Silva Dias
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
lupoDharkael
76560c8afa
Add class tree selection to script inheritance selection
2019-02-18 19:16:09 +01:00
Juan Linietsky
cd45f05f7e
Forbid making root on inherited scenes, closes #24484
2019-01-22 13:49:03 -03:00
Juan Linietsky
e0336996ce
Add some checks to avoid disaster when making a node the scene root. Fixes #24484
2019-01-17 15:26:38 -03:00
Juan Linietsky
6f884cc884
Use SceneTreeDock to replace particles node properly, fixes #24162
2019-01-14 13:41:54 -03:00
Chaosus
be2bc4dab8
Improved script attachment/removal a bit
2019-01-02 16:56:11 +03:00