Commit Graph

29956 Commits

Author SHA1 Message Date
Rémi Verschelde
55e614abce
Revert "Load assets before enabling editor plugins"
This reverts commit 5dcf325778.

It caused regressions #52968 and #52995.
2021-09-27 18:28:40 +02:00
Rémi Verschelde
522b5ee12d
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@AnilBK, @Jummit

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 252ae43737)
2021-09-24 12:28:46 +02:00
Rémi Verschelde
9471f9f022
Merge pull request #52910 from kleonc/sprite-frames-dialog-fix-drawing-3.3 2021-09-21 21:15:16 +02:00
kleonc
6e9fcf721b SpriteFramesEditor Fix preview grid in "Select Frames" dialog and preserve source texture margins when creating frames from AtlasTexture 2021-09-21 20:08:25 +02:00
kobewi
5b97007def
Improve call_group documentation
(cherry picked from commit 31ef94f2ec)
2021-09-21 17:45:13 +02:00
kleonc
7c9e0595b7
AStar Add error messages
(cherry picked from commit 71255bc2a9)
2021-09-21 17:45:13 +02:00
Hugo Locurcio
651ab394a8
Document how to delay code execution in a non-blocking manner
(cherry picked from commit 1529bf7c10)
2021-09-21 17:45:13 +02:00
mechPenSketch
9569ec516b
Add Graph Illustrations to Doc
(cherry picked from commit 9ea619c486)
2021-09-21 17:45:12 +02:00
Nick Huelin
c939ef15fa
Add note to SceneTree about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.

`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.

This addresses: #47326

(cherry picked from commit d62175e009)
2021-09-21 15:39:12 +02:00
Nick Huelin
525e5ba729
Add note to RichTextLabel
(cherry picked from commit 4a0cadd4ed)
2021-09-21 15:38:57 +02:00
Marcus Brummer
3abde51994
Documented that mutexes are implemented recursively
(cherry picked from commit 46bbeb2b60)
2021-09-21 15:30:33 +02:00
georgespatton
1c1bc75e28
doc: Clarify need to save ConfigFile to apply changes to file
See #52645 for context.

(cherry picked from commit fd8bdddd5d)
2021-09-21 15:29:39 +02:00
Hugo Locurcio
8e55a1870f
Document caveats with StyleBoxFlat antialiasing and beveled corners
(cherry picked from commit f7f8ae6372)
2021-09-21 15:27:15 +02:00
TechnoPorg
5dcf325778
Load assets before enabling editor plugins
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed.

(cherry picked from commit 1963c63b91)
2021-09-21 15:26:51 +02:00
Haoyu Qiu
bdbd34b388
Don't update CSG Shape when not inside tree
(cherry picked from commit 07042b4044)
2021-09-21 15:05:21 +02:00
David Cambré
20b481f3f8
Update VisualScriptCustomNode.xml
(cherry picked from commit 080125660a)
2021-09-21 15:00:54 +02:00
kleonc
7c981804b7
MultiNodeEdit Fix setting NodePath
(cherry picked from commit 5260fd8f3e)
2021-09-21 15:00:00 +02:00
Hugo Locurcio
2773548b58
Add logo attribution for Android, HTML5 and Linux platform icons
- Tweak the Android platform logo to remove the Android wordmark,
  as it can't be used without explicit permission.

(cherry picked from commit 1513aa9b26)
2021-09-21 14:56:03 +02:00
Hugo Locurcio
aa0de1c6e0
Improve documentation for String.get_extension()
(cherry picked from commit 09eb98c530)
2021-09-21 14:26:47 +02:00
Rémi Verschelde
052ca31a36
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
Follow-up to #51002.

(cherry picked from commit 16f49d4b29)
2021-09-21 14:26:15 +02:00
Tom Coxon
a2f3decb88
Prevent shaders from generating code before the constructor finishes.
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."

The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.

The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.

(cherry picked from commit 9e9bac1549)
2021-09-21 13:53:31 +02:00
Hugo Locurcio
0ac9c9906b
Document Object.get_class()/is_class() ignores class_name declaration
(cherry picked from commit a15847e5ca)
2021-09-21 11:02:15 +02:00
Hugo Locurcio
2cd5516672
Improve documentation for Engine.get_idle_frames/get_physics_frames()
(cherry picked from commit 31c07bcca7)
2021-09-21 10:52:40 +02:00
Hugo Locurcio
62953c4fae
Document that ConfigFiles can use any file extension
The file extension given to a ConfigFile has no impact on its
formatting or behavior.

(cherry picked from commit 9c6ae95cb2)
2021-09-20 16:21:42 +02:00
Lorenzo Cerqua
0e27430251
Add an outlined version of logo.png and icon.png and put it in README.md
(cherry picked from commit d68abd95fc)
2021-09-20 15:00:03 +02:00
Marcus Brummer
0d88a4fded
Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
(cherry picked from commit d3866d78f2)
2021-09-16 16:00:48 +02:00
bruvzg
165775e689
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
(cherry picked from commit f37981b83f)
2021-09-16 13:29:53 +02:00
Francois Belair
9d0e0fe783
Fix LSP completion crashing on sceneless scripts
(cherry picked from commit 6db17a523e)
2021-08-20 17:12:24 +02:00
clayjohn
a384ffa2b0
Fix multimesh being colored by other nodes GLES3
(cherry picked from commit 92bf493821)
2021-08-20 10:04:18 +02:00
Rémi Verschelde
22c9ef8f0f
Bump version to 3.3.4-rc 2021-08-19 18:51:41 +02:00
Rémi Verschelde
b973f997ff
Bump version to 3.3.3-stable
Thanks to all contributors! <3
2021-08-19 09:27:30 +02:00
Rémi Verschelde
6a2f135695
Update changelog for 3.3.3-stable 2021-08-19 09:27:19 +02:00
Aaron Franke
f799163914
[3.x] Improve the docs for the float type
(cherry picked from commit 02a94ee977)
2021-08-18 23:27:57 +02:00
Haoyu Qiu
dff81b25cd
Fix TextEditor not checking Standard highlighter in non-English UI
When using non-English UI, there were `Index p_idx = -1 is out of bounds (items.size() = 2).`
errors on on startup if any text file is open in the script editor. And clicking the Standard
highlighter option does not check that menu item.

This is caused by `TextEditor` searching for that menu item with unlocalized text. As already
did in `ScriptTextEditor`, this PR stores and searches for menu item with `TTR`ed text.

(cherry picked from commit a66339a549)
2021-08-18 23:27:43 +02:00
ne0fhyk
a9bffd5878
Fix possible null pointer exception.
(cherry picked from commit e2bcdad43b)
2021-08-18 23:27:30 +02:00
LoipesMas
c55be95364
Epsilon check for angular velocity in BodySW
(cherry picked from commit 32965aa0ab)
2021-08-18 23:27:12 +02:00
Hugo Locurcio
62df64fe58
Fix Xbox controllers in Bluetooth mode on macOS
This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.

Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
(cherry picked from commit f95035b80b)
2021-08-18 23:26:28 +02:00
Sushi
8b07d65701
Fix: Selection Only in Find/Replace now preserves selection
(cherry picked from commit a4d5664858)
2021-08-18 23:25:31 +02:00
Fabio Alessandrelli
2e8081cef2
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
Fixes compatibility with Emscripten 2.0.26+.

(cherry picked from commit 71fb2429a0)
2021-08-18 23:24:03 +02:00
kobewi
f604b32081
Fix renaming directories
(cherry picked from commit 0dde3e5b59)
2021-08-18 23:23:39 +02:00
Gordon MacPherson
1b51ba0157
Fix github actions cache server being down failing builds
(cherry picked from commit 27da2e364e)
2021-08-18 23:22:55 +02:00
Rémi Verschelde
6bcd7f6b54
SCons: Fix potential error when pruning cache on CI
This could cause spurious errors on CI when trying to prune the cache,
as for some reason it tries to remove files/paths which do not exist.

That points at a bug in the `cache_progress` logic but at least this
workaround should prevent CI failures.

(cherry picked from commit 825b245f0d)
2021-08-18 23:22:52 +02:00
Rémi Verschelde
1aa7f05dd9
Merge pull request #48244 from qarmin/pin.3.3.project 2021-08-18 10:30:36 +02:00
Rémi Verschelde
3b65adb00f
Merge pull request #51744 from ModProg/android-right-click-3.3
[3.3] [android] Fixed wrong button mask for right click
2021-08-17 12:49:28 +02:00
ModProg
2667261520 [android] Fixed wrong button mask for right click 2021-08-16 18:14:12 +02:00
Rémi Verschelde
f66ff33b25
Merge pull request #51719 from akien-mga/3.3-scoped-storage 2021-08-16 10:56:14 +02:00
Rémi Verschelde
f1bf894085
Android: Increase default armv7 NDK platform to 19
Following #50359 this is the new minSdk that we target.
Users can still override it in custom builds if they want to support SDK 18.
2021-08-16 10:12:43 +02:00
ne0fhyk
2eb8875b77
Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.

(cherry picked from commit c88d1608ab)
2021-08-16 09:56:32 +02:00
Rafał Mikrut
654d892570 Pin Godot 3.3 to same version of test project in CI 2021-08-15 22:46:51 +02:00
Rémi Verschelde
7054f93e10
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
angad-k, Bhu1-V, Blackiris, ellenhp, fabriceci, follower,
foxydevloper, Geometror, hilfazer, hoontee, Janglee123,
Razoric480, SirQuartz, theoway.

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit d8a8d32f2e)
2021-08-13 12:17:15 +02:00