Yuri Rubinsky
30395410f0
Add compatibility class for VisualShaderNodeFloatUniform
2022-09-06 08:04:46 +03:00
Rémi Verschelde
904d8bdb3c
Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions
2022-09-05 13:59:51 +02:00
Rémi Verschelde
b5c053321c
Merge pull request #64840 from maximkulkin/graph-edit-node-selection
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Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 08:36:10 +02:00
Maxim Kulkin
9a35ede23f
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 02:32:06 -04:00
Rémi Verschelde
1499840f75
Merge pull request #65028 from groud/fix_split_container
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Improve SplitContainer behavior, keeping asked split position whenever possible
2022-09-05 08:30:11 +02:00
Rémi Verschelde
e7a0a97c0b
Merge pull request #65299 from paddy-exe/linear-depth-disable-output-preview
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Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
2022-09-04 16:30:10 +02:00
Haoyu Qiu
f0f24b9a62
Fix crash when executing LightmapGIData._set_light_textures_data
2022-09-04 20:43:25 +08:00
Patrick
e3ee2a0a6e
Disable Output port preview of Linear Depth Visual Shader node
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This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
Almighty Laxz
44042a957f
Stop ShapeCast3D drawing when debug collisions off
2022-09-04 02:28:30 +09:30
Rémi Verschelde
a653801b17
Merge pull request #65285 from YuriSizov/window-theme-change-is-imminent
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Un-defer the initial theme changed notification in `Window`
2022-09-03 18:23:45 +02:00
Yuri Sizov
41eabca0fb
Un-defer the initial theme changed notification in Window
2022-09-03 14:55:13 +03:00
Xwdit
f350356183
Some improvements to the SceneTreeTimer
2022-09-03 11:44:11 +02:00
Rémi Verschelde
597bc949a4
Merge pull request #65250 from YuriSizov/theme-owner-rises
2022-09-02 23:20:49 +02:00
Rémi Verschelde
77ca96fd73
Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint
2022-09-02 23:13:20 +02:00
Yuri Sizov
8b128081e8
Un-defer the initial theme changed notification
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Co-authored-by: Rindbee <idleman@yeah.net>
2022-09-02 23:44:23 +03:00
Yuri Sizov
ddc55ef746
Add ThemeOwner type for managing theme propagation and lookup
2022-09-02 23:44:23 +03:00
Rémi Verschelde
33b4153764
Merge pull request #64917 from Tim-Fronsee/fix/add-gutter-total-width
2022-09-02 20:52:11 +02:00
Gilles Roudière
2ddda13339
Improve SplitContainer behavior, keeping asked split whenever possible
2022-09-02 20:48:50 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser
range property hint to or_less
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Yuri Rubinsky
1241c4b6ba
Revert usage of typed array in add_surface_from_arrays
parameters
2022-09-02 18:08:43 +03:00
Rémi Verschelde
6ccbc27093
Merge pull request #64735 from KoBeWi/viewportshifter
2022-09-02 15:42:42 +02:00
Rémi Verschelde
3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
Rémi Verschelde
4fa3675ffa
Merge pull request #65218 from xX-Void-Xx/area2d/3d-optimization
2022-09-02 13:53:28 +02:00
Rémi Verschelde
fe2cf6e406
Merge pull request #65210 from YuriSizov/control-customizable-cache-p3
2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Void
fdfe11d4b3
fixed and optimized Area2/3D get_overlapping_bodies/areas
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fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
2022-09-02 12:00:04 +01:00
Yuri Sizov
fc7cef8dec
Fix theme propagation in various parts of the editor
2022-09-02 13:18:31 +03:00
Rémi Verschelde
57a163405a
Merge pull request #65225 from Rindbee/fix-reparent-from-window-issue
2022-09-02 08:45:29 +02:00
Rémi Verschelde
5a136ee490
Merge pull request #64724 from KoBeWi/HVBoxContainer
2022-09-02 08:44:42 +02:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Rindbee
621b9a1bfe
Fix getting an error message when repeatedly entering and exiting the tree
2022-09-02 10:48:20 +08:00
Rémi Verschelde
c6fd311da0
Fix build after merge of #63479
2022-09-02 00:19:33 +02:00
Rémi Verschelde
d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
Rémi Verschelde
4cca7bd977
Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings
2022-09-01 23:51:35 +02:00
Rémi Verschelde
005aac2dbe
Merge pull request #65187 from JohanAR/vector_to_size
2022-09-01 23:50:59 +02:00
Rémi Verschelde
7e3afc3d09
Merge pull request #65213 from Mickeon/fix-label-visible-ratio
2022-09-01 23:49:28 +02:00
Rémi Verschelde
5263fd5343
Merge pull request #64198 from Geometror/add-bitmap-tests
2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
kobewi
73929bef73
Rework oriented containers
2022-09-01 22:13:46 +02:00
Johan Aires Rastén
b7e2d45233
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
Micky
511134f55f
Fix Label & RichTextLabel's visible_ratio not working
2022-09-01 19:22:12 +02:00
Fabio Alessandrelli
fbbd3950c8
Simplify network GDExtension bindings using EXBIND macros.
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Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.
Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Rémi Verschelde
8c7be63588
Merge pull request #65192 from YuriSizov/control-customizable-cache-p2
2022-09-01 19:09:33 +02:00
Rémi Verschelde
dcd74563b6
Merge pull request #65156 from YuriSizov/control-customizable-cache-p1
2022-09-01 19:08:02 +02:00
Hugo Locurcio
699e9f7966
Add Environment properties to control fog rendering on background sky
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Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
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Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Rémi Verschelde
ca59f47f31
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
2022-09-01 17:40:32 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
2022-09-01 17:02:04 +02:00
Yuri Sizov
3b1aa240dc
Add a lifecycle method for manual theme item caching to Control
2022-09-01 16:35:36 +03:00
Yuri Sizov
15fd025f90
Add dumb and manual theme caching systems to Window
2022-09-01 16:05:02 +03:00