Commit Graph

233 Commits

Author SHA1 Message Date
Hein-Pieter van Braam
24bc47b179 Add null check to ScriptEditor get_current_tab_control() call
This fixes #10517
2017-08-22 02:35:04 +02:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Juan Linietsky
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
f4e2baae7f Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
Delete current line, issue 9643
2017-08-20 15:25:28 +02:00
Rémi Verschelde
dca8df47b4 Merge pull request #10460 from Zylann/orbit_sensitivity
Added option for mouse orbit sensitivity
2017-08-20 15:24:35 +02:00
Rémi Verschelde
5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23
de95e65d10 Delete current line, issue 9643 2017-08-20 13:31:30 +01:00
Marc Gilleron
a88c759ff1 Added option for mouse orbit sensitivity 2017-08-19 21:57:43 +02:00
Gilles Roudiere
06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
toger5
475502e638 Removed style box border for script panel. Fixes #10410 2017-08-19 17:30:48 +02:00
Ignacio Etcheverry
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Juan Linietsky
cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Juan Linietsky
b20952ebff Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
Juan Linietsky
72be8876ea Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
Marcelo Fernandez
eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Rémi Verschelde
19aff15a1a Tilemap Editor: Setting to hide tile info in the menu bar
Based on e513ecb7a1.
2017-08-16 19:51:55 +02:00
Rémi Verschelde
5485233549 Merge pull request #10300 from H4kor/anchor
Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
Rémi Verschelde
b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde
6345347190 Merge pull request #10326 from kubecz3k/spatial-click-improve
spatial selection if subscene geometry is far from origin
2017-08-16 17:13:27 +02:00
Juan Linietsky
6380975ee2 Merge pull request #10166 from toger5/asset_lib_style_overrides
fixed loading old theme styleboxes.
2017-08-15 20:00:44 -03:00
Juan Linietsky
1ecb48b8c2 Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 2017-08-15 19:49:28 -03:00
kubecz3k
129ebca41d Merge pull request #9889 from groud/control_enhancements
Control node enhancements
2017-08-15 22:55:49 +02:00
Juan Linietsky
cb0e357d0b Converting to MeshLibrary works again, fixes #8092 2017-08-15 11:41:17 -03:00
Jakub Grzesik
78e72c8e79 spatial selection if subscene geometry is far from origin 2017-08-14 09:53:46 +02:00
Gilles Roudiere
0041e08f74 Avoids inverted anchors
Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere
c26af6f2b7 Adds a function to set Anchors with a layout preset 2017-08-13 21:20:14 +02:00
Gilles Roudiere
e8c83b31bd Added the possibility to move all anchors at once when they are clustered 2017-08-13 21:20:13 +02:00
Gilles Roudiere
f5ff7e9fa0 Make anchors snap to each other 2017-08-13 21:20:13 +02:00
Gilles Roudiere
b73613e1eb Displays percentages when dragging anchors 2017-08-13 21:20:13 +02:00
Gilles Roudiere
2032cb2522 Simplifies the canvas editor code 2017-08-13 21:20:13 +02:00
Gilles Roudiere
3264cea7ae Add lines to make understandable when anchors are snapped 2017-08-13 21:20:13 +02:00
Gilles Roudiere
b329cb9c71 Snap anchors when dragged, depending on the zoom level 2017-08-13 21:20:13 +02:00
Gilles Roudiere
fcff42dcb7 Make anchors draggable 2017-08-13 21:20:13 +02:00
Gilles Roudiere
bd0384a9e9 Add anchor visualization 2017-08-13 21:20:13 +02:00
Gilles Roudiere
0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Niko Abeler
07809c162f Showing anchor icon in editor if control-node is hidden (fixes #9542) 2017-08-13 17:35:59 +02:00
Wilson E. Alvarez
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Jakub Grzesik
be8ae8df93 fix crash after click on MeshInstance with no owner
Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
2017-08-11 19:59:30 +02:00
Rémi Verschelde
c231bda520 Merge pull request #10240 from djrm/pr_hidden_tilemap_menu
Hide tilemap menu when no tilemap is selected
2017-08-11 10:43:07 +02:00
Rémi Verschelde
bed66afee4 Merge pull request #10237 from Paulb23/convert_indent_save_issue_9841
Fixed undo when converting indent with no changes, issue 9841
2017-08-11 10:41:32 +02:00
Rémi Verschelde
fd6b9d9ac7 Merge pull request #10231 from djrm/pr_fix_add_sprite_dialog
Improved add texture as node dialog
2017-08-11 10:40:46 +02:00
Daniel J. Ramirez
e4a9233a83 Hide tilemap menu when no tilemap is selected 2017-08-10 14:48:48 -05:00
Paulb23
e91bde6521 Fixed undo when converting indent with no changes, issue 9841 2017-08-10 19:23:45 +01:00
Daniel J. Ramirez
03f62495ca Improved add texture as node dialog 2017-08-10 11:40:28 -05:00
Jakub Grzesik
d2d62122e2 ability to click on spatial subscene to select it 2017-08-09 18:40:02 +02:00
Juan Linietsky
dbb6a39722 Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461 2017-08-08 22:46:26 -03:00
Juan Linietsky
950b205609 Clean up canvas item when changing state, closes #5977 2017-08-08 21:12:32 -03:00
toger5
a9da258a65 fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
Juan Linietsky
5e1116da4c Added proper local transform snapping, closes #4985 2017-08-08 07:55:21 -03:00
Juan Linietsky
1939e83a65 Attempt to resolve #4673 2017-08-08 07:13:17 -03:00