Pedro J. Estébanez
|
19e294e29b
|
Fix export template compilation
|
2020-02-11 12:04:31 +01:00 |
|
Rémi Verschelde
|
a8e14bee58
|
Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
[Vulkan, macOS] Fix RID leaks and crashes on exit.
|
2020-02-11 12:04:20 +01:00 |
|
bruvzg
|
a85923b972
|
Move Vulkan context/rendering_device destruction to windowWillClose notification.
|
2020-02-11 12:04:16 +01:00 |
|
Rémi Verschelde
|
d10406a59a
|
Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resize
[Vulkan, macOS] Improve HiDPI handling, fix incorrect window viewport clipping.
|
2020-02-11 12:04:08 +01:00 |
|
bruvzg
|
d5df1b651c
|
Improve HiDPI handling, fix incorrect window viewport clipping.
|
2020-02-11 12:04:04 +01:00 |
|
Juan Linietsky
|
2c67cc654f
|
AO support for GIProbe (right on time for Godot Sprint!)
|
2020-02-11 12:03:55 +01:00 |
|
Juan Linietsky
|
76c6f39d99
|
GIProbe now generates a distance field on bake using CPU, for better compatibility
|
2020-02-11 12:03:54 +01:00 |
|
Juan Linietsky
|
561b431d85
|
Dynamic object support for GI Probes (a bit buggy still)
|
2020-02-11 12:03:52 +01:00 |
|
Juan Linietsky
|
a95fb114ba
|
Fixed 2D and 3D CPU Particles
|
2020-02-11 12:03:50 +01:00 |
|
Juan Linietsky
|
6ee2f5e6b6
|
More GIProbe work and fixes
|
2020-02-11 12:03:49 +01:00 |
|
Rémi Verschelde
|
6075c5f9bf
|
Merge pull request #32560 from bruvzg/vlk_v3_fix
[Vulkan] Fix Vector3 ambiguities and out of bounds init.
|
2020-02-11 12:03:44 +01:00 |
|
bruvzg
|
26318f3bd1
|
Fix Vector3 ambiguities and out of bounds init.
|
2020-02-11 12:03:39 +01:00 |
|
Juan Linietsky
|
fb739f9da7
|
Fixed display menu visualizations.
|
2020-02-11 12:03:24 +01:00 |
|
Juan Linietsky
|
965185c765
|
Better GIProbe quality settings.
|
2020-02-11 12:03:23 +01:00 |
|
Juan Linietsky
|
fa548b052e
|
Missing proper comparison for depth pre-pass.
|
2020-02-11 12:03:21 +01:00 |
|
Juan Linietsky
|
acf0f6c8a7
|
GIProbes working.
|
2020-02-11 12:03:20 +01:00 |
|
Rémi Verschelde
|
52f96abd8b
|
Merge pull request #32389 from akien-mga/vulkan
Better format generated shader headers
|
2020-02-11 12:03:11 +01:00 |
|
Rémi Verschelde
|
3695c08782
|
basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Also renames bu to basisu to be more explicit and match upstream name.
|
2020-02-11 12:03:07 +01:00 |
|
Rémi Verschelde
|
af6a3a419a
|
Better format generated shader headers
|
2020-02-11 12:03:05 +01:00 |
|
Juan Linietsky
|
d5cf1a872b
|
Fixes to Basis Universal.
|
2020-02-11 12:02:59 +01:00 |
|
Rémi Verschelde
|
339cab7b53
|
Merge pull request #32385 from akien-mga/vulkan_basis
Vulkan: Fixes to bundled basis_universal and glslang
|
2020-02-11 12:02:54 +01:00 |
|
Rémi Verschelde
|
65ad12e79a
|
glslang: Disable warnings and allow unbundling
|
2020-02-11 12:02:50 +01:00 |
|
Rémi Verschelde
|
7458a601ce
|
basis_universal: Fix py3 build and document license and provenance
Also drop unneeded files.
Fix build with MinGW. Closes #32384.
|
2020-02-11 12:02:45 +01:00 |
|
Juan Linietsky
|
4aea9f74e6
|
Rewritten StreamTexture for better code reuse, added basis universal support
|
2020-02-11 12:02:36 +01:00 |
|
Juan Linietsky
|
263bebe023
|
Untested support for compute shaders
|
2020-02-11 12:02:34 +01:00 |
|
Rémi Verschelde
|
f55332ffad
|
Merge pull request #32298 from Chaosus/vk_fix_typo
[Vulkan] Fix typo in shading modes
|
2020-02-11 12:02:28 +01:00 |
|
Yuri Roubinsky
|
ca66fec570
|
[Vulkan] Fix typo in shading modes
|
2020-02-11 12:02:24 +01:00 |
|
Juan Linietsky
|
b08f13d558
|
Skeletons are now working.
|
2020-02-11 12:02:17 +01:00 |
|
Rémi Verschelde
|
e3b76fd040
|
Merge pull request #32281 from Chaosus/vk_shader_array_varying2
[Vulkan] Implement shader array support for varyings
|
2020-02-11 12:02:06 +01:00 |
|
Yuri Roubinsky
|
bfa834a78a
|
[Vulkan] Implement shader array support for varyings
Remake of #32175
|
2020-02-11 12:02:02 +01:00 |
|
Rémi Verschelde
|
d08bf966eb
|
Merge pull request #32280 from Chaosus/vk_shader_switch2
[Vulkan] Implements switch flow control operator in shaders
|
2020-02-11 12:01:59 +01:00 |
|
Yuri Roubinsky
|
d51b7aafb5
|
[Vulkan] Implements switch flow control operator in shaders
|
2020-02-11 12:01:49 +01:00 |
|
Juan Linietsky
|
bc3dbe8240
|
Properly working instancing, and compatibility fixing for old meshes
|
2020-02-11 12:01:33 +01:00 |
|
Juan Linietsky
|
123ee5995c
|
Visual GPU profiler and related profiling support in Vulkan.
|
2020-02-11 12:01:26 +01:00 |
|
Juan Linietsky
|
dc32083681
|
Proper texture reloading (was broken).
|
2020-02-11 12:01:25 +01:00 |
|
Juan Linietsky
|
dd3682e5fe
|
Modernized default 3D material, fixes material bugs.
|
2020-02-11 12:01:24 +01:00 |
|
Juan Linietsky
|
6deffa62fb
|
Several fixes to 3D rendering, and multimesh implementation.
|
2020-02-11 12:01:22 +01:00 |
|
Juan Linietsky
|
9d7b7f931b
|
Reflection probes working
|
2020-02-11 12:01:21 +01:00 |
|
Juan Linietsky
|
69e83e4815
|
Directional light cleanup.
|
2020-02-11 12:01:21 +01:00 |
|
Juan Linietsky
|
88a7debbbc
|
Directional lights and shadow mapping are functional.
|
2020-02-11 12:01:20 +01:00 |
|
Juan Linietsky
|
920db604d2
|
Rewrote large part of rendering, omni and spot shadows now work.
|
2020-02-11 12:01:18 +01:00 |
|
Juan Linietsky
|
1d871f6226
|
Tonemapping ported (not all parameters supported yet, only enough to get correct color)
|
2020-02-11 12:01:09 +01:00 |
|
Juan Linietsky
|
2d6a916835
|
Environment sky more or less working.
|
2020-02-11 12:01:05 +01:00 |
|
Rémi Verschelde
|
f7aa7927e7
|
Merge pull request #31527 from Chaosus/vk_shader_array_support2
[Vulkan] Implemented local shader arrays
|
2020-02-11 12:00:53 +01:00 |
|
Yuri Roubinski
|
ef50752292
|
[Vulkan] Implemented local shader arrays
|
2020-02-11 12:00:46 +01:00 |
|
Rémi Verschelde
|
86d0d88b42
|
Merge pull request #31526 from Chaosus/shader_bug_vk2
[Vulkan] Fix ternary operator shader compiler expression
|
2020-02-11 12:00:16 +01:00 |
|
Yuri Roubinski
|
47c0ef3308
|
[Vulkan] Fix ternary operator shader compiler expression
|
2020-02-11 12:00:10 +01:00 |
|
Rémi Verschelde
|
b129f8d06d
|
Merge pull request #31525 from Chaosus/vk_shaders_do2
[Vulkan] Implemented do/while loops for shaders
|
2020-02-11 12:00:05 +01:00 |
|
Yuri Roubinski
|
95e8375efb
|
[Vulkan] Implemented do/while loops for shaders
|
2020-02-11 11:59:51 +01:00 |
|
Juan Linietsky
|
8cee7703a6
|
Yay very basic 3D (only white) finally shows.
|
2020-02-11 11:59:27 +01:00 |
|