Commit Graph

11713 Commits

Author SHA1 Message Date
bruvzg
02e9134183
Fix menu popup safe rect height no including theme separation. 2022-12-07 08:21:27 +02:00
smix8
860379fc16 Stop NavigationAgents without a target from moving to world origin
Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301 Move GDScript uninitialization to GDScriptLanguage::finalize()
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Rémi Verschelde
42bbb20e06
Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register
Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06 15:17:43 +01:00
Rémi Verschelde
f9aea4d940
Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction
Fix Path2D fish bone direction
2022-12-06 15:16:35 +01:00
Rémi Verschelde
3b6756b745
Use GDREGISTER_CLASS macro for SkeletonModification classes
This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
kobewi
368b209cc3 Fix unexpected editor dependency 2022-12-06 14:47:25 +01:00
Yaohua Xiong
322dbd0955 Fix Path2D fish bone direction 2022-12-06 20:45:17 +08:00
Richard Adenling
a3d8a78f1b Fix for 2D viewport not updating in the editor when the camera moves
This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.

Fixes #40441
2022-12-06 11:34:32 +01:00
Rémi Verschelde
deb760fb1b
Path2D: Fix build issue after conflicts between #68860 and #69115 2022-12-06 11:22:11 +01:00
Rémi Verschelde
9cc1e9cbd0
Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde
e19ead8e37
Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Danil Alexeev
53b3d1e645
Fix highlight overlaps in TextEdit 2022-12-06 12:01:31 +03:00
Hugo Locurcio
d926be72ed
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
  at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Rémi Verschelde
f87858a8f2
Merge pull request #65101 from MrPhnix/range_value_bug
Bug: The range doesn't take into account the min value when setting the value.
2022-12-05 18:08:28 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
45c6950f1b
Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Yaohua Xiong
91e9ad92f5 Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.

The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
d759210f52
Merge pull request #69284 from gdixr/bugfix-69082
Prevent editor crash when deleting children of GraphNode
2022-12-05 15:56:10 +03:00
Rémi Verschelde
777dca33b0
Merge pull request #69588 from TokageItLab/fix-play-bw
Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05 11:32:18 +01:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
Yaohua Xiong
9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71 Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
Rémi Verschelde
9962225d89
Merge pull request #69584 from bruvzg/fix_tm_tr_4
[TextMesh] Fix autotranslate.
2022-12-05 00:06:50 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Rémi Verschelde
92b5e616ae
Merge pull request #69561 from AThousandShips/tree_select_fix
Fix TreeItem::set_as_cursor check
2022-12-05 00:05:23 +01:00
Rémi Verschelde
bb7dbdf1d1
Merge pull request #69312 from RumblingTurtle/double-click-editor-fix
Editor doubleclick jumping in certain positions fix
2022-12-05 00:04:36 +01:00
Bastiaan Olij
80824e9858 Fix recurrense issue with setting current origin node 2022-12-05 08:18:51 +11:00
bruvzg
08d7c24ebe
[TextMesh] Fix autotranslate. 2022-12-04 23:04:48 +02:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account. 2022-12-04 22:11:21 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Ninni Pipping
f90d3554cf Fix TreeItem::set_as_cursor check 2022-12-04 09:57:47 +01:00
NumbuhFour
1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Rémi Verschelde
82b1cd6753
Merge pull request #62675 from Jummit/tolerant_lookup
Allow drag-clicking before symbol lookup
2022-12-03 21:30:57 +01:00
Eduard Zalyaev
b663a825a6 Script editor: Fix edge case when double-click incorrectly updates caret position
Fixes #68898.
2022-12-03 15:51:10 +03:00
Rémi Verschelde
e0f9bc6629
Merge pull request #64312 from KoBeWi/StringNameEdit
Improve usage of StringNames in GraphEdit
2022-12-03 12:45:53 +01:00
Yaohua Xiong
69f84563a3 Fix Curve3D::get_closest_point() broken
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.

The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.

The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
kobewi
5490c22ffb Improve usage of StringNames in GraphEdit 2022-12-02 22:57:23 +01:00
Silc Renew
83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Rémi Verschelde
3ce539cad9
Merge pull request #69475 from bruvzg/rtl_fx_idx
[RichTextEffect] Restore missing `relative_index` property.
2022-12-02 12:24:13 +01:00
bruvzg
0541c746ee
[RichTextEffect] Restore missing relative_index property. 2022-12-02 09:50:54 +02:00
Silc Renew
962b6a3e8f Fix animation signal caches_cleared firing timing 2022-12-02 15:02:36 +09:00
Rémi Verschelde
a7fcfacaa5
Merge pull request #69427 from TokageItLab/remove-wrong-method-root-pos
Remove unneeded calc in root motion
2022-12-01 18:11:07 +01:00
Rémi Verschelde
e5f0a565e2
Merge pull request #67660 from Rindbee/improve-setter-for-Range
Improve validation when setting `max`/`min`/`page` in `Range`
2022-12-01 18:11:01 +01:00
Rémi Verschelde
86273fcf13
Merge pull request #69401 from IceflowRE/rename_theme_cache_names
Rename Tree theme cache separation names
2022-12-01 18:09:52 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Silc Renew
1fc3833617 Refactor process of animation to retrive keys more exactly 2022-12-01 22:07:47 +09:00
Silc Renew
c1a29f5ef4 Remove unneeded calc in root motion 2022-12-01 11:11:21 +09:00
Fredia Huya-Kouadio
3ff7dd2aa4 Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00
Rémi Verschelde
0bb1e89fb7
Merge pull request #69408 from TokageItLab/spblend-more-warn
Emphasize the warning about special case blend for animation
2022-11-30 19:11:44 +01:00
kobewi
9a3960daa5 Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
Silc Renew
9a3d9c6cae Emphasize the warning about special case blend for animation 2022-12-01 02:13:24 +09:00
Iceflower
908f392af6
Rename theme cache separation names 2022-11-30 16:06:14 +01:00
kobewi
b65a3a52ac Display transform properties of contained controls 2022-11-30 15:08:39 +01:00
zhangjianguo
8e1138d59a Prevent editor crash when deleting children of GraphNode 2022-11-30 09:25:26 +08:00
Hendrik Brucker
e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2022-11-29 17:11:22 +01:00
Rémi Verschelde
610c34ea03
Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue
Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-29 13:41:45 +01:00
Rémi Verschelde
55dae30177
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
Don't break parsing on missing resources
2022-11-28 16:53:46 +01:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
kobewi
0765908868 Don't break parsing on missing resources 2022-11-28 16:19:15 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
519b9b5c21
Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
dzil123
d50a2e1e51 GPUParticlesCollisionSDF3D add null bake_step_function check 2022-11-28 00:36:14 -08:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde
c7c9aa8d8b
Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bug
Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28 08:06:25 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Rémi Verschelde
88e6e1e51c
Revert "SceneTree Fix storing removed nodes to be skipped by the group calls" 2022-11-27 13:42:24 +01:00
Silc Renew
1193c2641b Fixed AnimationTree TrackCacheValue bug for special case blending 2022-11-27 13:29:38 +09:00
Silc Renew
09adf5f20e Fix broken root motion scale and refactor API 2022-11-26 17:26:10 +09:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Rémi Verschelde
986a4279fa
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
Viewport cancels existing tooltip when window looses focus
2022-11-25 14:04:40 +01:00
grimmr
aa9b5b917f Viewport cancels existing tooltip when window looses focus
fixes #68197

when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call
_gui_cancel_tooltip() to avoid it hanging around after the mouse events stop
coming in
2022-11-25 09:44:04 +00:00
Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu
06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
clayjohn
5c95288a6e Ensure that mesh instance is properly freed when freeing Polygon2D 2022-11-24 17:34:25 -08:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Zae
f6424e68ea [TileMap] Fix alternative tile issues. 2022-11-25 00:44:02 +08:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
Silc Renew
b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Yaohua Xiong
f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
fa270c2456
Merge pull request #69070 from Piralein/bg-color-cell
RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23 23:12:22 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Hana
125d7deaff add possibility to use only one color 2022-11-23 21:47:22 +01:00
Micky
c6a355b9e8 Update "Parent node is busy" errors to use Callable.call_deferred()
Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
Rémi Verschelde
9ddb6a925e
Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility
Fix Viewport visibility after entering/leaving scene-tree
2022-11-23 17:22:58 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Markus Sauermann
ebd1b0089a Fix Viewport being visible after leaving tree
When a SubViewport leaves the tree, it is still displayed in its parent
SubViewportContainer until the next redraw.
This PR makes sure, that the parent gets redrawn immediately.

This also fixes the visibility problem when a SubViewport is added as
child of a SubViewportContainer.
2022-11-23 16:04:07 +01:00
Adam Scott
0c64304ba5 Fix error while selecting last empty line 2022-11-23 09:21:41 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Rémi Verschelde
a8a88194a5
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode
2022-11-23 10:25:19 +01:00
Rémi Verschelde
0afcbcfda4
Merge pull request #68996 from AThousandShips/bit_map_polygon_fix_2
Follow up for BitMap polygon generation
2022-11-23 08:33:12 +01:00
Rémi Verschelde
759e91ae00
Merge pull request #69039 from maiself/fix-negative-blend-weights
Fix blending with negative blend weights
2022-11-23 08:32:47 +01:00
Mai Lavelle
ac15f6a7e2 Fix blending with negative blend weights 2022-11-22 20:51:41 -05:00
Markus Sauermann
f8df18ef47 Fix CanvasTransform on RenderingServer when Viewport enters Tree
Previously the Viewport didn't initialize its canvas transform in the
RenderingServer.
2022-11-22 23:04:23 +01:00
Micky
b6db09968d Fix AudioStreamPlayer2D and 3D's playing not updating right away 2022-11-22 15:46:28 +01:00
Silc Renew
c1ec99f0e1 Refactor process of AnimationTree for end of animation 2022-11-22 18:12:45 +09:00
Ninni Pipping
28c5250c2d BitMap polygon code cleanup 2022-11-22 10:00:09 +01:00
Rémi Verschelde
dff8a51c6c
Merge pull request #68593 from TokageItLab/optimize-blend-animation
Optimize animation blend tree process
2022-11-22 09:59:54 +01:00
Silc Renew
dce3e07fb2 Fix animation blending for value track DISCRETE/TRIGGER mode 2022-11-22 17:39:29 +09:00
Rémi Verschelde
ebf4f75c54
Merge pull request #68855 from Cafalaarl/Cafalaarl/master
Fixed incorrect gradient orientation in HSV vertical slider
2022-11-22 08:29:12 +01:00
Jonathan Nicholl
f8021dae9c Add animation_changed signal to AnimationLibrary
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Fabio Alessandrelli
145f07c037 [Net] Fix HTTPRequest gzip with high compression ratio.
Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde
3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding 2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5 Revert move vector parameter name to motion 2022-11-19 20:19:50 +08:00
Rémi Verschelde
895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
clayjohn
0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Silc Renew
b9d1550590 Add option to get_path_to() to get the shortest path with unique name 2022-11-19 15:06:25 +09:00
Rémi Verschelde
84c404f6bc
Merge pull request #68842 from Uxeron/DragPositionFix
Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18 23:32:08 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Flynn Garthwaite
b29f7c2fe8 Fixed orientation of HSV rectangle vertical slider 2022-11-19 10:51:56 +13:00
Adam Scott
5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Uxeron
721e51ac28 Fixed _get_drag_data getting incorrect position on scaled controls 2022-11-18 19:10:57 +02:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
bruvzg
9b14b5b483
Fix multithreaded RTL resetting scroll position on resize. 2022-11-17 16:26:06 +02:00
Rémi Verschelde
d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system property to toggle automatic numeral system conversion. 2022-11-17 14:59:56 +02:00
Rémi Verschelde
725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Ninni Pipping
f0099b28b1 Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
Rémi Verschelde
2846ea1ffa
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
Fix position and size of OptionButton PopupMenu
2022-11-16 14:41:52 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Rindbee
716e5ab166 Make sure the popup editor is hidden when selected 2022-11-16 18:36:49 +08:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614 Improve BoneRenamer to avoid conflicting with original bone name 2022-11-16 16:36:33 +09:00
Hugo Locurcio
f3c20d9823
Add a node compatibility handler for ProximityGroup
This converts ProximityGroup nodes from 3.x projects into Node3Ds
(their parent), rather than bare Nodes.
2022-11-16 02:31:50 +01:00
Dawid Marzec
d4d5df2314 Fix errors while deselecting all tree items; issue #65185 2022-11-15 22:48:27 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Silc Renew
17ce879a15 Optimize animation blend tree process 2022-11-16 02:52:04 +09:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
kobewi
3e730c4277 Fix false warning when renaming Joint2D's node 2022-11-15 13:31:44 +01:00
Rémi Verschelde
7fda64a849
Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loader
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:56:41 +01:00
Gilles Roudière
83617790a1 Fixes infinite loop in ResourceFormatText when having unexpected end of file 2022-11-15 11:20:05 +01:00
Haoyu Qiu
6c5dc78f59 Make Camera3D gizmo the same aspect ratio as its viewport 2022-11-15 17:31:53 +08:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
clayjohn
9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Haoyu Qiu
3b08d0e852 Fix crash of queue_free() when main loop is not SceneTree 2022-11-15 08:25:25 +08:00
Rémi Verschelde
03f30855d1
Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes
`SceneTree` Fix storing removed nodes to be skipped by the group calls
2022-11-14 23:27:41 +01:00
Rémi Verschelde
f7c487f676
Merge pull request #68664 from bruvzg/bmp_base_size
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14 23:25:28 +01:00
Rémi Verschelde
f33e482551
Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree
Fix a gap with scrolling down in Tree with arrow keys (#57636)
2022-11-14 23:25:22 +01:00
Rémi Verschelde
0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Dawid Marzec
c068a9d0bd Fix a gap with scrolling down in Tree with arrow keys (#57636) 2022-11-14 21:37:42 +01:00
bruvzg
e77b6427cb
[Bitmap font] Always set valid fixed size, even if it's not set in the fnt file. 2022-11-14 22:33:59 +02:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde
d639bb87a7
Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize
Fix Windowfocus on resizing
2022-11-14 16:38:00 +01:00
Rémi Verschelde
40163b9b9f
Merge pull request #68019 from Sauermann/fix-physics-mouseover-drop
Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14 16:37:54 +01:00
Fabio Alessandrelli
67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Markus Sauermann
5cf6ebce63 Drop physics mouseover as soon as the mouse moves over a Control 2022-11-14 12:07:26 +01:00
Rémi Verschelde
33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Bastiaan Olij
7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
Dawid Marzec
5cd30be56d Remove auto selecting the first file for FileDialog with Save file mode selected 2022-11-13 02:24:17 +01:00
Micky
a1c10dbbd8 Strip ERR_FAIL from Node.remove_from_group()
Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
bruvzg
01b4e53e80
Add a special case for importing bitmap fonts designed for Godot 3. 2022-11-13 00:32:30 +02:00
Markus Sauermann
95597bb2ac Fix position and size of OptionButton PopupMenu
Use the correct Transform2D (get_global_transform_with_canvas) for
position and size.
2022-11-12 21:12:02 +01:00
Micky
9b42268467 Make Node.print_orphan_nodes() static 2022-11-12 17:55:42 +01:00
Yaohua Xiong
5241464a46 Refactor Curv3D and PathFollow3D
This commit makes the following major changes

1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
  i. Factor out common binary search code, following the DRY principe
  ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Yuri Rubinsky
6521eccaae
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12 06:50:35 +03:00
Marc Gilleron
2aefdcc26e Fix usages of mesh simplification functions in float=64 builds 2022-11-12 00:38:00 +00:00
Rémi Verschelde
340fb33e54
Merge pull request #68412 from bruvzg/le_caret_pl
[Line Edit] Ignore placeholder text when drawing caret.
2022-11-11 16:49:47 +01:00
Rémi Verschelde
5c7af7f391
Merge pull request #68418 from Sauermann/fix-escape-dnd
Allow canceling Drag and Drop with the Escape-Key
2022-11-11 16:49:09 +01:00
Rémi Verschelde
a2ad59fb8e
Merge pull request #68513 from Chaosus/fix_shader_param
Fix `Shader::has_parameter` to return a correct value
2022-11-11 10:54:50 +01:00
Rémi Verschelde
bbe8ff24f4
Merge pull request #68358 from Sauermann/fix-pink-512-viewport
Fix SubViewport with default size being pink
2022-11-11 10:44:24 +01:00
Rémi Verschelde
3263970cf6
Merge pull request #68428 from nikitalita/fix-mesh-convert
Fix deprecated mesh conversion
2022-11-11 10:44:10 +01:00
Yuri Rubinsky
9d4816fd4a Fix Shader::has_parameter to return a correct value 2022-11-11 11:30:34 +03:00
nikitalita
5683aa2498 fix old mesh conversion offsets 2022-11-10 22:55:01 +00:00
smix8
f30ebacbe8 Add detail to NavigationPolygon outline error msg
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.
2022-11-10 21:12:51 +01:00
dzil123
445062e43b Visual Shader UVFunc keep existing input value on function change 2022-11-10 04:31:05 -08:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
Yuri Rubinsky
dca5cb8e40
Merge pull request #68413 from Chaosus/fix_instance_uniforms 2022-11-09 22:55:41 +03:00
Yuri Rubinsky
c07d13182c Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
Markus Sauermann
e8af3e7e8d Fix crash from impossible Object::cast_to
A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.

This patch replaces the Object::cast_to and accesses the contained
Vector directly.
2022-11-08 22:34:01 +01:00
Markus Sauermann
226044b944 Allow canceling Drag and Drop with the Escape-Key
This patch implements the functionality to cancel Drag and Drop
by using the escape key or more general, the ui_cancel action.

Since this would be the third location, where the finalization of
Drag and Drop would have to be implemented, that functionality was
put into the private function _perform_drop.

Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging
because they are equivalent.
2022-11-08 19:10:16 +01:00
bruvzg
c624b1eeac
[Line Edit] Ignore placeholder text when drawing caret. 2022-11-08 15:15:13 +02:00
kobewi
d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.

The property hint now allows manually entering values greater than
10 seconds.

The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
Rémi Verschelde
a1bc636098
Merge pull request #68337 from alfredbaudisch/multi-caret-selection-fix
Fixes mouse click deselect for multi and single carets
2022-11-07 10:20:45 +01:00
Rémi Verschelde
2c8498c8a6
Merge pull request #68351 from Sauermann/fix-code-simplifications
Code simplifications
2022-11-07 10:01:37 +01:00
Markus Sauermann
7445ab95fc Fix SubViewport with default size being pink
A SubViewport with default-size doesn't display its content, but shows
pink color, until it is resized.
This patch makes sure, that the size gets set during initialization.
2022-11-07 09:23:32 +01:00
Rémi Verschelde
c4f3b94abf
Merge pull request #68321 from BastiaanOlij/xrorigin_start_pos
Update XRServer with starting position of (new) current XROrigin3D
2022-11-07 08:45:24 +01:00
Markus Sauermann
18978881fe Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause

- both parts of the if-else-clause do the same thing and simplified an affine_inverse call

ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position

ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned

TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
kobewi
f8f25adc0b Don't free instanced scenes when recreating tiles 2022-11-07 00:32:41 +01:00
Alfred Reinold Baudisch
0d2953074b Mouse click deselect removes secondary carets and puts primary caret under mouse position
Fixes and closes #67993.
2022-11-06 20:03:06 +01:00
Rémi Verschelde
cf1e6bb6fc
Merge pull request #68282 from alfredbaudisch/backspace-multi-care
Correctly deletes multi-caret selection with backspace
2022-11-06 16:10:32 +01:00
Bastiaan Olij
23e0afec1d Update XRServer with starting position of (new) current XROrigin3D 2022-11-06 22:19:44 +11:00
Alfred Reinold Baudisch
7127e57bf8 Pass caret index when deleting selection with backspace
Fixes and closes #67992
2022-11-05 08:55:18 +01:00
Markus Sauermann
65647e9c7d Fix Windowfocus on resizing
When resizing a non-focused window, the previously focused
Window got resized.
This patch grabs focus for the actually resized window, before
starting with the resizing.
2022-11-04 22:24:00 +01:00
jbcolli2
c685c47f8a Fixed ColorPicker so the vertical option is not available in editor. 2022-11-04 13:59:25 -04:00
kobewi
1778301cd0 Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
Rémi Verschelde
4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal🔕
Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde
d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Rémi Verschelde
21675625a0
Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3d
Fix typo in method (set_transparecy) of visual_instance_3d
2022-11-04 10:06:27 +01:00
Rémi Verschelde
05ce0e3de1
Merge pull request #68222 from groud/fix_corner_terrain_painting
Fix terrain painting in corner-only matching mode
2022-11-04 10:05:58 +01:00
Chris Ridenour
286e7da162 Modularize the Color Picker via properties. 2022-11-04 00:08:46 -04:00
Patrick Siemsen
0b480c7d99 Fix typo in method of visual_instance_3d 2022-11-03 19:42:14 +01:00
Gilles Roudière
ffacb31734 Fix terrain painting in corner-only matching mode 2022-11-03 19:08:43 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Rémi Verschelde
3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Rémi Verschelde
c9e0d787fe
Merge pull request #67928 from YeldhamDev/we_really_need_a_callback_for_after_children_is_removed
Fix problems with `tab_changed` signal when removing multiple tabs at once
2022-11-02 22:36:49 +01:00
Rémi Verschelde
efefd9b198
Merge pull request #68120 from akien-mga/style-doc-cleanup
Style: Misc docs and comment style and language fixes
2022-11-02 22:36:31 +01:00
Rémi Verschelde
d4bf7f4458
Fixup Clang -Wtype-limits warnings introduced by #52350 2022-11-02 22:36:01 +01:00
Markus Sauermann
022d24a9ae Fix Viewport root order after Node2D raise 2022-11-02 21:45:00 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde
30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde
7488b4724e
Merge pull request #67788 from 98teg/flow-container-alignment
Add alignment options to flow container
2022-11-02 18:52:53 +01:00
Rémi Verschelde
76092fb684
Merge pull request #63956 from xiongyaohua/interpolate_on_curve2d
Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02 18:50:48 +01:00
Alfred Reinold Baudisch
a862583d05 Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:

- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.

With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
06c8e406e4
Merge pull request #63335 from Spartan322/button-shortcut-feedback
Make `BaseButton` Shortcut feedback togglable
2022-11-02 17:14:00 +01:00
kobewi
84d6549c75 Change hue icons to horizontal GradientTexture2D 2022-11-02 15:34:15 +01:00
Fabio Alessandrelli
33dda2e68a [MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
kobewi
f5981ff19d Add a separate hue gradient for OKHSL mode 2022-11-02 14:44:41 +01:00
Rémi Verschelde
eddaab17ea
Merge pull request #63562 from Rindbee/better-scroll-conditions
Use more reasonable scrollable conditions in `ScrollContainer`
2022-11-02 14:21:21 +01:00
Rémi Verschelde
ad0349c0e3
Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange
Update root order on layer change
2022-11-02 14:20:24 +01:00