Commit Graph

46361 Commits

Author SHA1 Message Date
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.

Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.

The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Rémi Verschelde
e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg 2022-08-30 18:53:54 +02:00
Ignacio Roldán Etcheverry
706d988baa
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field
C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30 18:01:00 +02:00
Rémi Verschelde
08eafbd52b
Merge pull request #65078 from RandomShaper/git_hooks_extend 2022-08-30 16:18:31 +02:00
Rémi Verschelde
f58d864f86
Merge pull request #65072 from Mickeon/try-tween-float-cast 2022-08-30 15:53:04 +02:00
Rémi Verschelde
ac053bb72d Fix build issue after #64377 and #64701 2022-08-30 15:20:50 +02:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
733d04f727
Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2d
Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 14:47:19 +02:00
Rémi Verschelde
0bf3f79157
Merge pull request #63902 from dalexeev/string-cases 2022-08-30 14:06:28 +02:00
Rémi Verschelde
ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip 2022-08-30 14:05:08 +02:00
Rémi Verschelde
5e77288502
Merge pull request #65075 from RandomShaper/hooks_wt_win 2022-08-30 14:04:47 +02:00
Pedro J. Estébanez
8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks 2022-08-30 13:34:10 +02:00
Rémi Verschelde
889c522a19
Merge pull request #64410 from MewPurPur/rename-notification-instanced 2022-08-30 12:01:58 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Hendrik Brucker
73bbcaecb9 Fix GPUParticles2D ignoring AtlasTexture region 2022-08-30 11:23:35 +02:00
Pedro J. Estébanez
4bf03afe8b Make Git hooks work on worktrees on Windows 2022-08-30 11:18:11 +02:00
Micky
97f8c9b97c Rename TreeItem's set_tooltip to set_tooltip_text
`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`

For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
Micky
2b18a4002c Cast between float and ints in Tween.tween_property() 2022-08-30 10:53:31 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Rémi Verschelde
0b5d7281b9
Merge pull request #64969 from MatthewZelriche/X11Fullscreen 2022-08-30 09:29:17 +02:00
Rémi Verschelde
183438e13b
Merge pull request #65060 from Atlinx/feat/65059_fix-doc-error 2022-08-30 09:26:11 +02:00
Rémi Verschelde
992104bc12
Merge pull request #64396 from qarmin/add_line_length_options 2022-08-30 09:20:32 +02:00
Rémi Verschelde
2a4c1bd7c1
Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup 2022-08-30 09:17:41 +02:00
Rémi Verschelde
21b218c9ea
Merge pull request #65053 from YuriSizov/editor-bones-but-no-meat
Properly handle theme changes in the Skeleton3DEditor
2022-08-30 08:45:07 +02:00
Rémi Verschelde
523bac1ff4
Merge pull request #64977 from aaronfranke/gltf
Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-30 08:44:26 +02:00
Rémi Verschelde
ff7d439551
Merge pull request #64494 from kleonc/scene-dock-change-many-node-unique-names
`SceneTreeDock` Allow/fix toggling unique name in owner for all selected nodes
2022-08-30 08:42:33 +02:00
Rémi Verschelde
80831fc21f
Merge pull request #61883 from Calinou/material-tweak-default-alpha-scissor-threshold
Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30 08:41:21 +02:00
Rémi Verschelde
a2994be0b2
Merge pull request #65040 from Calinou/doc-3d-particles-color
Document 3D particle color properties requiring vertex color as albedo
2022-08-30 08:40:32 +02:00
Rémi Verschelde
4d7628be85
Merge pull request #45764 from gongpha/update-animation-tree-editor-when-selected
Update all AnimationTree's editors when editing
2022-08-30 08:37:11 +02:00
Rémi Verschelde
f925572976
Merge pull request #65044 from YuriSizov/editor-fix-theme-n-stuff
Fix some editor theme regressions
2022-08-30 07:30:55 +02:00
Rémi Verschelde
43dfc12e72
Merge pull request #64883 from RandomShaper/vk_swapchain_sizing
Let platforms override the sizing of Vulkan swapchain and window
2022-08-30 07:28:21 +02:00
MatthewZelriche
37f3b9f1ef Fix fullscreen on X11.
Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.

Fixes #54065
2022-08-29 19:11:20 -06:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Atlinx
0e3097c023 Add missing parameters for signal in docs 2022-08-29 20:13:01 -04:00
Paul Joannon
b783be59a2
C#: godot_variant should always have a valid type 2022-08-30 00:32:53 +02:00
Yuri Sizov
8b196be855 Add background to TabContainer's tabbar and editor docks 2022-08-29 23:43:32 +03:00
Rafał Mikrut
3b1259a98a Speedup conversion and add option to set maximum line length to prevent freezes 2022-08-29 21:26:36 +02:00
VolTer
1342b8ccd6 Follow-up fixes to number highlighting 2022-08-29 20:54:56 +02:00
Yuri Sizov
1839ec96a7 Properly handle theme changes in the Skeleton3DEditor 2022-08-29 21:39:56 +03:00
Kongfa Waroros
0f17fe642c Update all AnimationTree's editors when editing 2022-08-30 01:04:34 +07:00
kleonc
5d7ff1bf44 SceneTreeDock Toggling unique name in owner for all selected nodes 2022-08-29 19:18:52 +02:00
Ignacio Roldán Etcheverry
051f24b067
Merge pull request #65049 from paulloz/dotnet/win10-export
C#: Fix .NET export template compilation on Windows
2022-08-29 18:34:02 +02:00
Ignacio Roldán Etcheverry
a5218989a2
Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-callbacks
C#: Fix exported game crash because of uninitialized callbacks
2022-08-29 18:14:04 +02:00
Ignacio Roldán Etcheverry
70c0774e70
Merge pull request #64987 from raulsntos/dotnet/linux-export
Fix .NET exporting in Linux
2022-08-29 18:13:20 +02:00
Paul Joannon
ab5807d722
Fix .NET export template compilation on Windows 10 2022-08-29 17:49:37 +02:00
Ignacio Roldán Etcheverry
8d9ff955b7 C#: Fix exported game crash because of uninitialized callbacks
This was a regression from 2c180f62d9,
where I forgot to update the source generator.
2022-08-29 17:37:56 +02:00
Yuri Sizov
88ab58821d Fix some editor theme regressions 2022-08-29 18:01:41 +03:00
Hugo Locurcio
5e351a8bfd
Document 3D particle color properties requiring vertex color as albedo 2022-08-29 16:20:26 +02:00
Rémi Verschelde
4c0f5f751e
Merge pull request #65036 from KoBeWi/import_on_diet 2022-08-29 15:58:38 +02:00