HolonProduction
03168cc9d1
LSP: Don't use smart resolve for completion
...
(cherry picked from commit 8155c1f836
)
2024-09-17 08:57:46 +02:00
HolonProduction
a2e3c13451
LSP: Omit some values based on specification version 3.17
...
(cherry picked from commit 4d713d91b5
)
2024-09-17 08:57:45 +02:00
Pedro J. Estébanez
3030d4b806
Object: Add tests about the safety of tail destruction
...
(cherry picked from commit bb77520599
)
2024-09-17 08:57:45 +02:00
Mikael Hermansson
90f1c3e7bd
Fix issue with GDScript binary tokens being non-deterministic
...
(cherry picked from commit e120792760
)
2024-09-17 08:57:45 +02:00
Adam Scott
0b815cbb99
Fix leak when using audio samples instead of streams
...
(cherry picked from commit d3ddce6b88
)
2024-09-17 08:57:44 +02:00
Gustavo Jaruga Cruz
f5b5b6cbfe
Fix interactive audio transitions fade in for clips with auto_advance
...
(cherry picked from commit 4fa6287de1
)
2024-09-17 08:57:44 +02:00
Danil Alexeev
c4525f24e3
GDScript: Do not produce UNUSED_SIGNAL
warning for common implicit uses
...
(cherry picked from commit d1e2afaae3
)
2024-09-17 08:57:43 +02:00
NotWearingPants
5567fedd04
NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads
...
(cherry picked from commit b47b98db34
)
2024-09-17 08:57:42 +02:00
Fabio Alessandrelli
1a5ac1fd59
[MP] Fix division by zero in network profiler
...
The debugger reports synchronizers with empty state to the editor
even if no data is being sent to other peers.
The editor conditional to avoid division by zero was checking the wrong
variable.
(cherry picked from commit 042b264c55
)
2024-09-17 08:57:42 +02:00
clayjohn
0a1724f713
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
...
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
(cherry picked from commit f4ccba7508
)
2024-09-17 08:57:41 +02:00
RedOrbweaver
43fa723659
Fix build logger unable to handle an event without an associated file
...
(cherry picked from commit 81799b8fa3
)
2024-09-17 08:57:41 +02:00
Fabio Alessandrelli
1d775b5b97
[mbedTLS] Fix incorrect cert pinning with client_unsafe
...
(cherry picked from commit ccae47ab66
)
2024-09-16 17:22:33 +02:00
Paul Joannon
99dde70ad3
Fix relative paths for global class icons in C#
...
(cherry picked from commit 3c0eaec39f
)
2024-09-16 17:18:14 +02:00
David Snopek
70a8761deb
Fix crash when calling OpenXRAPI::get_hand_tracker() and hand-tracking is disabled
...
(cherry picked from commit 11dd1f52ae
)
2024-09-16 17:14:35 +02:00
Z0rb14n
19bed8fee7
Fix Vector3 Slerp Normalizing Zero Vectors
...
Ported the existing zero length check in C++ into C#.
(cherry picked from commit 0d6e9de0b9
)
2024-09-16 17:14:24 +02:00
Aaron Franke
1d0bcae019
GLTF: Propagate owner for root node children
...
(cherry picked from commit 246cc7e86d
)
2024-09-16 17:08:33 +02:00
Hilderin
39fb871310
Fix no validation on Blender path on importation
...
(cherry picked from commit 2dc9cf50c5
)
2024-09-16 17:05:03 +02:00
Rémi Verschelde
6d41487459
OpenXR: Fix support for building against distro package
...
(cherry picked from commit 2206f5c6a4
)
2024-09-16 17:01:18 +02:00
Nodragem
6b323241b1
prevent the click to get processed further after a paste action
...
(cherry picked from commit e7e633760a
)
2024-09-16 16:57:44 +02:00
Juan Pablo Arce
63ff665fd0
Fix GD0107 not applying to arrays and dictionaries containing nodes
...
(cherry picked from commit 8aa444d212
)
2024-09-16 16:55:57 +02:00
Jordyfel
6073b86e71
Fix typo in MultiplayerSpawner doc
...
(cherry picked from commit 8c626f23c1
)
2024-09-16 16:45:24 +02:00
Jonatan Röjder Delnavaz
91ed3cd307
* Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute
...
(cherry picked from commit 74389e8395
)
2024-09-16 16:34:53 +02:00
David Snopek
e1af61467a
OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB)
because we do our own sRGB conversion
...
(cherry picked from commit dfcff4ef46
)
2024-09-16 16:30:06 +02:00
Bastiaan Olij
620cc30f2a
XRNode - fix visibility issue
2024-08-29 11:55:43 +10:00
Rémi Verschelde
ff9bc04223
Bump version to 4.3.1-rc
...
And update CI base branch to 4.3.
2024-08-15 11:35:17 +02:00
Hilderin
d199f1f0d5
Fix resolve class inheritance after file rename
2024-08-10 19:21:24 -04:00
Rémi Verschelde
03afb92efa
Merge pull request #95194 from Faless/mp/fix_relay_negative_target
...
[MP] Fix relay protocol routing with negative targets
2024-08-08 10:16:31 +02:00
Rémi Verschelde
da9f943330
Merge pull request #95134 from Calinou/audio-interactive-transition-editor-expand-columns
...
Expand columns in the audio interactive transition editor
2024-08-07 23:47:00 +02:00
Fabio Alessandrelli
7f610a2c6e
[WS] Fix set_no_delay on Windows
...
Windows socket implementation is, as usual, broken in many ways.
This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is
still in a connecting state.
This also means we need to keep polling the IP resolver until the socket
reaches the CONNECTED state (so it can set the TCP_NODELAY after the
connection is successful).
2024-08-07 09:47:00 +02:00
Dommi
aebcd699fe
Fixed undo not updating spawn checkbox in replication editor
...
When pressing undo the value was set to the same as it was before in the ui. It was saved correctly in the config but not updated in the editor.
2024-08-06 15:50:48 +02:00
Fabio Alessandrelli
c5fa7354bb
[MP] Fix relay protocol routing with negative targets
...
Godot supports sending messages to "all but one peer" by sending a
packet with a negative target (the negated ID of the excluded peer).
The relay protocol was incorrectly interpreting the values and relaying
the message to the wrong peers.
This issue only affected "send_bytes" since the other subsystem (RPC
and replication) "resolves" the correct IDs client-side (to match
visibility information).
2024-08-06 13:21:47 +02:00
Rémi Verschelde
4359c28fea
Merge pull request #95192 from Faless/mp/quite_relay_to_disconnected
...
[MP] Avoid error spam in relay protocol when clients disconnect
2024-08-06 12:32:27 +02:00
Rémi Verschelde
79ae9524ef
Merge pull request #95115 from rune-scape/fix-invalidated-parser
...
GDScript: Fix unnecessary calls to `remove_parser`
2024-08-06 12:31:53 +02:00
Fabio Alessandrelli
531c72f30d
[MP] Avoid error spam in relay protocol when clients disconnect
...
When multiple clients are connected, and the server is using the relay
sub-protocol, it might happen that a client disconnects while a packet
sent to it from another peer is still in transit.
In that case, when the packet reaches the server for relaying, it used
to generate an error (as the destination client did no longer exists).
This commit changes check to suppress the error message while still
skipping the packet.
2024-08-06 09:51:28 +02:00
Hugo Locurcio
ab6b00d102
Expand columns in the audio interactive transition editor
...
This prevents columns from being unusably narrow,
especially on hiDPI displays.
2024-08-04 17:24:31 +02:00
rune-scape
e680369d5b
GDScript: Fix too many calls to 'remove_parser'
...
+fix excessive memory allocations when 'load'ing many dependant scripts
+fix excessive calls to vformat
2024-08-03 20:52:44 -07:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
Rémi Verschelde
3978628c6c
Merge pull request #94994 from dsnopek/mobilevr-interface-docs-use-xr
...
Fix type-o in `MobileVRInterface` sample code in docs: `xr` -> `use_xr`
2024-08-01 00:06:47 +02:00
Rémi Verschelde
2add44c0dc
Merge pull request #94168 from Faless/net/wsl_peer_reuse
...
[WebSocket] Allow reusing closing and closed peers
2024-08-01 00:06:26 +02:00
David Snopek
24b7d973fa
Fix type-o in MobileVRInterface
sample code in docs: xr
-> use_xr
2024-07-31 16:36:44 -05:00
Rémi Verschelde
019cf2b40c
Merge pull request #94984 from Faless/mp/fix_safer_cache_cleanup
...
[MP] Partially revert cache cleanup, track paths as fallback
2024-07-31 22:33:07 +02:00
Rémi Verschelde
8460a72f94
Merge pull request #94871 from rune-scape/fix-mismatched-parsers2
...
GDScript: Fix common mismatched external parser errors (second try)
2024-07-31 22:33:03 +02:00
Rémi Verschelde
9559330187
Merge pull request #91011 from Faless/mp/fix_disconnect_on_change
...
[MP] Fix `disconnect_peer` not doing the proper cleanup
2024-07-31 22:32:55 +02:00
rune-scape
6e8fa6dd50
GDScript: Fix common mismatched external parser errors
2024-07-31 12:54:16 -07:00
Fabio Alessandrelli
90d5d26026
[MP] Partially revert cache cleanup, track paths as fallback
...
Cleaning up remote NodePath cache is not trivial since the visibility
API allows for certain nodes to be despawned (and re-spawned) on some
peers while being retained in the authority.
This means that from the server point of view, the node has not changed,
and the path simplification protocol won't be run again after
respawning.
While we can track this information for synchronizers via the
replication API, we can't easily track this information for potential
child nodes that use RPCs (I'm convinced it is doable, but we need to
track the whole dependency tree which would require some more complex
refactoring).
This commit partially reverts some of the cache cleanup logic to always
retain remote IDs, and adds a NodePath lookup fallback when the ObjectID
is invalid.
2024-07-31 19:32:32 +02:00
bruvzg
fdeea4ac33
Enable ASTC encoder build when building with ANGLE.
2024-07-30 12:28:04 +03:00
raging-loon
344ff6fe83
Fix browse_dialog
in Blender scene importer to accept files
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 11:38:24 +02:00
Max
beaf2b18ce
Fix doc on Vector2.cs's / operator
2024-07-27 14:49:20 -07:00
Rémi Verschelde
b2facc018a
Merge pull request #94730 from dalexeev/gds-fix-while-locals-clearing
...
GDScript: Fix locals clearing after exiting `while` block
2024-07-26 13:44:09 +02:00
Rémi Verschelde
7805220fef
Merge pull request #90134 from AThousandShips/construct_fix
...
[Core] Fix `Variant::construct` of `Object`
2024-07-26 13:43:54 +02:00