diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index e98edef44c1..7325d31fc54 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -55,7 +55,7 @@
[/codeblocks]
- $DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script
+ $DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation
diff --git a/doc/classes/ResourceImporterOBJ.xml b/doc/classes/ResourceImporterOBJ.xml
index 70b57b4d2d6..08466e296c4 100644
--- a/doc/classes/ResourceImporterOBJ.xml
+++ b/doc/classes/ResourceImporterOBJ.xml
@@ -8,7 +8,7 @@
See also [ResourceImporterScene], which is used for more advanced 3D formats such as glTF.
- $DOCS_URL/tutorials/assets_pipeline/importing_scenes.html
+ $DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/index.html
diff --git a/doc/classes/ResourceImporterScene.xml b/doc/classes/ResourceImporterScene.xml
index 982f6e56add..54d93d90f1b 100644
--- a/doc/classes/ResourceImporterScene.xml
+++ b/doc/classes/ResourceImporterScene.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] [ResourceImporterScene] is [i]not[/i] used for [PackedScene]s, such as [code].tscn[/code] and [code].scn[/code] files.
- $DOCS_URL/tutorials/assets_pipeline/importing_scenes.html
+ $DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/index.html
@@ -28,7 +28,7 @@
If [code]true[/code], trim the beginning and end of animations if there are no keyframe changes. This can reduce output file size and memory usage with certain 3D scenes, depending on the contents of their animation tracks.
- Path to an import script, which can run code after the import process has completed for custom processing. See [url=$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#doc-importing-3d-scenes-import-script]Using import scripts for automation[/url] for more information.
+ Path to an import script, which can run code after the import process has completed for custom processing. See [url=$DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation]Using import scripts for automation[/url] for more information.
If [code]true[/code], enables the generation of shadow meshes on import. This optimizes shadow rendering without reducing quality by welding vertices together when possible. This in turn reduces the memory bandwidth required to render shadows. Shadow mesh generation currently doesn't support using a lower detail level than the source mesh (but shadow rendering will make use of LODs when relevant).