Better docs for replication intervals in MultiplayerSynchronizer

This commit is contained in:
Wiktor Kocielski 2024-09-14 09:35:12 +03:00
parent 74de05a01c
commit fe7f762c08

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@ -53,7 +53,7 @@
</methods>
<members>
<member name="delta_interval" type="float" setter="set_delta_interval" getter="get_delta_interval" default="0.0">
Time interval between delta synchronizations. When set to [code]0.0[/code] (the default), delta synchronizations happen every network process frame.
Time interval between delta synchronizations (for replicated variables marked as [code]On Change[/code]). When set to [code]0.0[/code] (the default), delta synchronizations can occur every network process frame.
</member>
<member name="public_visibility" type="bool" setter="set_visibility_public" getter="is_visibility_public" default="true">
Whether synchronization should be visible to all peers by default. See [method set_visibility_for] and [method add_visibility_filter] for ways of configuring fine-grained visibility options.
@ -62,7 +62,7 @@
Resource containing which properties to synchronize.
</member>
<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
Time interval between synchronizations. When set to [code]0.0[/code] (the default), synchronizations happen every network process frame.
Time interval between synchronizations (for replicated variables marked as [code]Always[/code]). When set to [code]0.0[/code] (the default), synchronizations happen every network process frame.
</member>
<member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath(&quot;..&quot;)">
Node path that replicated properties are relative to.